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People who use hatch
Comments
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@SenzuDuck said:
Threads and posts are the same thing, what you're doing is posting a comment OMEGALUL you don't post a post.This is probably the best thing I've read in a while lol
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Oo
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@redsopine01 said:
fluffybunny said:A lot about the endgame isn't fun to both sides. The hatch standoff is basically a contest on who can wait the longest. So, whoever gets bored first. What you're saying makes little sense, though. Getting the hatch only makes you a "noob" if you're camping it and do nothing to contribute to the team. Whether someone's been hooked never or three times has little to no say on if they "deserve" the hatch, though. It's quite petty and childish to camp and tunnel someone 'cause they got hatch in a previous game.
Question by that loigic wouldant he then come under griefing as he is going out his way to ruin somone game over multiple games
Yeah, I believe that's correct. If he admitted to it in endgame chat to whoever he was tunneling and camping, they could report him. I doubt the mods could do anything from the forums.
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@PiiFree said:
A mechanic like the hatch is fine but I think the requirements for it need adjustments.Every survivor should have to earn the hatch, 2 generators as 4 Survivors is way too easy to get. In exchange, if the Survivor actually manages to earn the hatch, it should be a free escape with no counterplay.
Maybe a time frame in which the last Survivor has to survive and then the hatch opens? Killer wouldn't be able to grab Survivors at that point.
Or add bone fragments that the Survivor has to find to open the hatch. They could find the fragments at the hooks where people got sacrificed or at their corpse when they got morid / bleed out. To avoid camping those hooks / corpses, it would require one fragment less than totally available.
This would require a somewhat skillful playstyle in the end but at the same time allows Killers to end the match before they can use the Hatch. May the better player win.
I like the idea of having to find bone fragments! I agree, something should be done as the hatch is quite boring as is. If they had to search for bone fragments to open the hatch, it could create some interesting sneaky plays. They could also have something spawn in, like a box, and you have to go and loot the boxes to match a key together. The killer would naturally be able to see it like how the Pig can see her boxes.
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@Stubbsyefc1 said:
People who use the hatch for a free escape is labeled a "noob"stop reading after this, think about this, your the last survivor with 3 generators left, welcome to giving the killer free kills, if you enter hatch (Everybody escapes through hatch), you saying this shows so much salt about 1 survivor escaping through hatch with your 3k, the survivor is not punished for escaping through hatch because thats a last resort
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Hatch shouldn't have ever been a free escape In my opinion. It should be a race for who can find it first, Killer can close the hatch revealing the survivors aura, as it stands now there's no point in looking for hatch as killer unless you want to waste time on a boring stand off.
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@Stubbsyefc1 said:
People who didnt earn the hatch in the first place gets there username down on my notepad and if they come into my game i WILL tunnel them to the max and i will face camp them, Why?, BECAUSE at the end of the game they disrespect you and call you a noob at the end.
mmmm......toxicity. So what if the last survivor gets hatch? Are you saying that if it's open they should just ignore it? That's just as dumb as saying a killer should not down a survivor if they kobe off the hook in front of your face.
I play a significant amount of killer and have my fair share of frustrations, but I never bust my load, write down a players name with intentions of ruining their game for my own "revenge" if they get the hatch. THat's something a four-year-old does. You need to grow up and swallow your pride. It is disgusting that people like you act like this. That's not limited to killers either. Anyone who seeks out specific people to do something like this to them or witchhunt anyone will never have my respect or likely anyone with a logical mind.
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@fluffybunny said:
I like the idea of having to find bone fragments! I agree, something should be done as the hatch is quite boring as is. If they had to search for bone fragments to open the hatch, it could create some interesting sneaky plays. They could also have something spawn in, like a box, and you have to go and loot the boxes to match a key together. The killer would naturally be able to see it like how the Pig can see her boxes.Thank you @fluffybunny, I appreciate that you took the time to actually read my suggestions before jumping to conclusions after the first sentence. We share the same opinion regarding hatch.
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You should read this post that someone made that discusses an issue about the Death Efficiency Issue with DBD.
It is actually a good post about how killing off the first survivor really fast in a match can really hinder the survivor team. Pretty good to note as a killer.
It also explains why the hatch mechanic may have been put in the game. To help with that issue. Kind of makes allot of sense as to why the Devs have been slow at changing how the hatch works without making the game worse for players.
It might shed some light as to why the hatch is there and why it functions the way it does right now.
Here is a link to it:
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Take out hatch, then have fun finding that last survivor. Hope you like walking around a map alone for hours at a time.
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@powerbats said:
Oo
Oooo! Share with me~
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Me too!
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I always let the last survivor escape unless they are toxic. I sometimes down them and grab them just to drop them on the hatch if I saw it first.
if you people feel like the hatch is not earned, when everyone is dead and you’re the last one, a random chest could spawn with a one-use-only key that you should grab to be able to open it.0 -
The hatch is there out of necessity. If you don't have it, the last survivor has no chance to escape, and attempting to do the objective makes it painfully obvious where they are. In layman's terms, touching a generator is a "I'm here, come kill me" alarm. It makes no sense for the survivor to do that, so they're going to do the smart thing and NOT do that. Now you're playing hide and seek for half an hour, maybe more, because the survivor does not want to die. They aren't even doing anything wrong because doing the objective is a bad idea in that case.
The alternative is not great unless you've got all day to run circles around the map looking for someone. Not doing something dumb does not make somebody a noob.10 -
How can someone be so salty about the hatch?
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LCGaster said:
How can someone be so salty about the hatch?
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@Chrona said:
Ok. Get rid of the hatch. Do it! You'll see how fun the game is when I'm the only person left, there's 2 gens left to do, and I won't touch them, and I won't quit.It'll become a contest of "who's willing to DC first," and THAT is bad game design.
Also, "earning it" is a foolish way to look at it. And play some survivor yourself: 2 gens left to do, you and one other person left, who just got hooked. What are you going to do, go for the hooked person, and tell the killer exactly where both of you are, work on generators while trying not to be found for 160 seconds (noting that hook time only last 120 seconds at maximum)?
And the hatch doesn't open or show up for a particular individual (or not). It is based purely on how many generators are completed VS how many survivors are left alive. In order for it to be visible, there must be one more generator completed than living survivors. In order for it to open, there must also only be one survivor left in the trail.
And recording people's names (which they can change at the drop of a hat, note) for simply taking the best tactical option? Seems a tad unreasonable, but hey, you do you. I only do that for people that I'm 100% convinced are cheating (IE, manipulating lag, working with killer (though that was only one time, and incredibly obvious), etc)
The hatch standoff does need addressing. But that's it, other than that, the hatch mechanic is perfectly fine. And I'm saying that as someone who's played hundreds of hours on both sides.
Well then you are simply holding the game hostage which is a bannable offense
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You do know the hatch is in place to end the game quicker? Would you rather try and find a stealthy player for 30 mins?
The only problem with the hatch is stubborn players creating a standoff and then complaining about a choice thry made.
My ego doesnt get dented to do a standoff, I dont care if i kill or live in that scenario, I walk away or hit the survivor and end the match or jump in and let them try for the grab, I can then move onto another game gaining more BP and having more fun playing.3 -
@twistedmonkey said:
You do know the hatch is in place to end the game quicker? Would you rather try and find a stealthy player for 30 mins?Lol that happens even with the hatch.
The last survivor always pisses around for some daft reason rather than just getting out of dodge.
I got a 4 kill yesterday because for some unknown reason nobody wanted to open a door despite their being ample time (2-3 minutes after the gens were powered) and i found them scattered one by one in Haddonfield on porches and stuff.
Went from 1 person dead to all 4.
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@Peanits said:
The hatch is there out of necessity. If you don't have it, the last survivor has no chance to escape, and attempting to do the objective makes it painfully obvious where they are. In layman's terms, touching a generator is a "I'm here, come kill me" alarm. It makes no sense for the survivor to do that, so they're going to do the smart thing and NOT do that. Now you're playing hide and seek for half an hour, maybe more, because the survivor does not want to die. They aren't even doing anything wrong because doing the objective is a bad idea in that case.The alternative is not great unless you've got all day to run circles around the map looking for someone. Not doing something dumb does not make somebody a noob.
I agree with ya but... letting yourself fall into that makes u a scrub... if I see my team basically throwing them self’s at a killer I try to get 2 done and gtfo lol
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@Peanits said:
The hatch is there out of necessity. If you don't have it, the last survivor has no chance to escape, and attempting to do the objective makes it painfully obvious where they are. In layman's terms, touching a generator is a "I'm here, come kill me" alarm. It makes no sense for the survivor to do that, so they're going to do the smart thing and NOT do that. Now you're playing hide and seek for half an hour, maybe more, because the survivor does not want to die. They aren't even doing anything wrong because doing the objective is a bad idea in that case.The alternative is not great unless you've got all day to run circles around the map looking for someone. Not doing something dumb does not make somebody a noob.
I mean there exists an achievement that is meant for the last survivor to do the last gen and then get out through the gates. I have even repaired 3 gens as the last guy.
If there is an achievement for at least pulling off 1 gen, you should be able to do more. Don't claim this is an impossible task. Also I thought refusing to do the objective was considered holding the game hostage.
Just cause it's a bad idea to go for the gens doesn't mean the Survivor shouldn't be forced to deal with it. It should be hard af to survive as the last guy. Hatch closing mechanics were perfectly fine.
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As a solo player who sometimes ends up with teams who end up with a team who ends up being too altruistic or bad at chases...guess I’m a noob for escaping and trying?
L for me. L for anyone who ever uses hatch. L’s for everyone.1 -
Last Survivor using the Hatch to escape = Noob tell me more rank 20 killer. I'm fascinated by how your mind works.
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Chrona said:
Ok. Get rid of the hatch. Do it! You'll see how fun the game is when I'm the only person left, there's 2 gens left to do, and I won't touch them, and I won't quit.
It'll become a contest of "who's willing to DC first," and THAT is bad game design.
Also, "earning it" is a foolish way to look at it. And play some survivor yourself: 2 gens left to do, you and one other person left, who just got hooked. What are you going to do, go for the hooked person, and tell the killer exactly where both of you are, work on generators while trying not to be found for 160 seconds (noting that hook time only last 120 seconds at maximum)?
And the hatch doesn't open or show up for a particular individual (or not). It is based purely on how many generators are completed VS how many survivors are left alive. In order for it to be visible, there must be one more generator completed than living survivors. In order for it to open, there must also only be one survivor left in the trail.
And recording people's names (which they can change at the drop of a hat, note) for simply taking the best tactical option? Seems a tad unreasonable, but hey, you do you. I only do that for people that I'm 100% convinced are cheating (IE, manipulating lag, working with killer (though that was only one time, and incredibly obvious), etc)
The hatch standoff does need addressing. But that's it, other than that, the hatch mechanic is perfectly fine. And I'm saying that as someone who's played hundreds of hours on both sides.
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weirdkid5 said:
I'm ok with hatch closing mechanics. It's completely possible for the last Survivor to repair 2 or even 3 gens by themselves if they are a ninja master.
With no hatch it's pretty easy to guard gens.1 -
Where is the "LOL" button?
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@Stubbsyefc1 said:
People who use the hatch for a free escape is labeled a "noob" because when you down them and hook them twice or even once and they are the last person left, They go for the hatch, The hatch is bad design and it needs removing.. WHY?It's because it takes the killer 2 hits and then he has to hook them 3 times to kill them so thats 6 hits or maybe more if they spam heal..., it just makes it unfair and unbalanced.
People who didnt earn the hatch in the first place gets there username down on my notepad and if they come into my game i WILL tunnel them to the max and i will face camp them, Why?, BECAUSE at the end of the game they disrespect you and call you a noob at the end..
The hatch to me in a noob escape (Only if they didnt even earn it in the first place)
What about this devs.. If they didnt get downed TWICE the hatch will open BUT if they did get downed TWICE the hatch does not OPEN because they didnt earn it so they will have to get the gens or the last gen..., This makes it fair but will the devs listen?
The hatch is just a noob escape and you well know it.. It annoys me the most is when you hooked them twice and they are get to the hatch first and at the end of the game they disrespect you to the MAX!
Just please, Do something with the hatch my GOD!, Its so annoying when you are doing well and they go for the hatch?... No skill at all!
To get this upset about a mechanic in a game is pretty pathetic. Especially when your argument is invalid.
Just because they were hit or downed throughout the match does not mean they didn't contribute/earn anything, if anything its quite the contrary. Usually the ones that get attacked first are the ones actually doing objectives. Regardless, the only requirement to earn the hatch is to be the final survivor when 3 or less generators remain. If the hatch is open, then yes... based on the intended mechanics from the developers, they earned it. They did nothing to manipulate gameplay and force it to spawn on the map.
You're clearly one of those butthurt players that rage quit or send hate messages after the match if things don't go your way. I mean for crying out loud you have a scroll of names you go through when you start each match lmao.
Let me clear things up for you: it's just a game.
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@fcc2014 said:
Last Survivor using the Hatch to escape = Noob tell me more rank 20 killer. I'm fascinated by how your mind works.and now we have solved the formula for time travel
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@lasombra1979 actually i believe that is the GitGud formula
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@altruistic said:
Where is the "LOL" button?Here use this instead.
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@Master said:
@Chrona said:
Ok. Get rid of the hatch. Do it! You'll see how fun the game is when I'm the only person left, there's 2 gens left to do, and I won't touch them, and I won't quit.It'll become a contest of "who's willing to DC first," and THAT is bad game design.
Also, "earning it" is a foolish way to look at it. And play some survivor yourself: 2 gens left to do, you and one other person left, who just got hooked. What are you going to do, go for the hooked person, and tell the killer exactly where both of you are, work on generators while trying not to be found for 160 seconds (noting that hook time only last 120 seconds at maximum)?
And the hatch doesn't open or show up for a particular individual (or not). It is based purely on how many generators are completed VS how many survivors are left alive. In order for it to be visible, there must be one more generator completed than living survivors. In order for it to open, there must also only be one survivor left in the trail.
And recording people's names (which they can change at the drop of a hat, note) for simply taking the best tactical option? Seems a tad unreasonable, but hey, you do you. I only do that for people that I'm 100% convinced are cheating (IE, manipulating lag, working with killer (though that was only one time, and incredibly obvious), etc)
The hatch standoff does need addressing. But that's it, other than that, the hatch mechanic is perfectly fine. And I'm saying that as someone who's played hundreds of hours on both sides.
Well then you are simply holding the game hostage which is a bannable offense
Really is ironic that you say that.
@Peanits said:
The hatch is there out of necessity. If you don't have it, the last survivor has no chance to escape, and attempting to do the objective makes it painfully obvious where they are. In layman's terms, touching a generator is a "I'm here, come kill me" alarm. It makes no sense for the survivor to do that, so they're going to do the smart thing and NOT do that. Now you're playing hide and seek for half an hour, maybe more, because the survivor does not want to die. They aren't even doing anything wrong because doing the objective is a bad idea in that case.The alternative is not great unless you've got all day to run circles around the map looking for someone. Not doing something dumb does not make somebody a noob.
If just trying to "not lose" is a bannable offense in that specific situation, I would honor the ban, and play games that don't punish me for trying to not lose
Luckily it isn't that situation, and we don't have to question what would or should happen then.
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Stubbsyefc1 said:
People who use the hatch for a free escape is labeled a "noob" because when you down them and hook them twice or even once and they are the last person left, They go for the hatch, The hatch is bad design and it needs removing.. WHY?
It's because it takes the killer 2 hits and then he has to hook them 3 times to kill them so thats 6 hits or maybe more if they spam heal..., it just makes it unfair and unbalanced.
People who didnt earn the hatch in the first place gets there username down on my notepad and if they come into my game i WILL tunnel them to the max and i will face camp them, Why?, BECAUSE at the end of the game they disrespect you and call you a noob at the end..
The hatch to me in a noob escape (Only if they didnt even earn it in the first place)
What about this devs.. If they didnt get downed TWICE the hatch will open BUT if they did get downed TWICE the hatch does not OPEN because they didnt earn it so they will have to get the gens or the last gen..., This makes it fair but will the devs listen?
The hatch is just a noob escape and you well know it.. It annoys me the most is when you hooked them twice and they are get to the hatch first and at the end of the game they disrespect you to the MAX!
Just please, Do something with the hatch my GOD!, Its so annoying when you are doing well and they go for the hatch?... No skill at all!
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A possible solution:
"When only one survivor is left, an alternative objective is unlocked: Instead of repairing all generators, opening an exit gate and escaping that way, the last survivor left can cleanse all remaining totems to open the hatch."As almost all perk only help with defending generators and totems don't notify the killer when they are cleansed except for hex totems, this is easier to do than finishing gens and opening one of two gates (effectively giving the killer a beacon where to go whenever you make progress), while it disencourages people from hatchcamping and you still have to "earn" the hatch. There is exactly one perk to help defend totems, Hex: Thrill of the Hunt, and Hex: Haunted Ground also might help, but that's it.
What's more, players already cleanse every totem they find for points anyway, so there won't be that many left to look for.0 -
@twistedmonkey said:
You do know the hatch is in place to end the game quicker? Would you rather try and find a stealthy player for 30 mins?The only problem with the hatch is stubborn players creating a standoff and then complaining about a choice thry made.
My ego doesnt get dented to do a standoff, I dont care if i kill or live in that scenario, I walk away or hit the survivor and end the match or jump in and let them try for the grab, I can then move onto another game gaining more BP and having more fun playing.
Exactly. I just shake my head at the 'standoff' complaints. It is only a standoff if you 'choose' to stand there. As survivor I'm going to try and jump or go do a gen. As a killer, I'll hit you and be done with it. I don't have the time to worry about a virtual kill or death. So what. The board gets reset in the very next match.
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They just need to rework the end game which would probably remove the hatch in the end0