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Make mastery cosmetics for all characters.
They should make mastery cosmetics for all characters.
Here's how it would work:
You can now prestige all characters to 30, every 10 prestige now gives you a cosmetic similar to legacy for the OG characters, except its red, like the end-game collapse.
Why prestige 30?
I dont want legacy players to feel like everyone get what they have, for no effort. This would create a long term grind for the most hardcore of players.
Thoughts? I feel like it would be a small effort for the devs (I could be wrong). For healthy long-term goals for the players.
Comments
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I mean the concept is fine, but the grind is so rough...
Not sure if people are willing to prestige all that way for a cosmetic set that they most likely won't wear since the store exist.
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I would do it frankly. But my thought was P6.
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Agree that P30 is too much, I'd do it up to P10 with these rewards
P1-P3: Not changed
P4: Character's first teachable perk as a charm
P5: Mastery Cosmetic 1
P6: Character's second teachable perk as a charm
P7: Mastery Cosmetic 2
P8: Character's last teachable perk as a charm
P9: Character portrait as a charm
P10: Last Mastery Cosmetic
Feel that is unreasonable enough a grind that it bringing Legacy: Red Edition would be justified, but it's not comically horrible.
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1st, Jesus Christ leave Legacy alone.
2nd, it takes about... 1,6 mil? To get to lvl 50. Sooooo, multiply that by 30 aaaand about 48 milion bp. Yikes.
Also, gotta say those rewards make sense. Even tho they're just charms they do make sense.
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Sure if they give 4 BPS, 3 Escape! Cake/Survivor Pudding, 2 Sealed Envelope/ Hollow Shell every blood web I'll be down.
Like A clown Charlie brown
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I'm having a hard time getting all survivors and killers to prestige 3 let alone 30. :(
This would literally make the grind 10x longer.
I understand that people with thousands of hours in the game want a little something else to do, but making the game 10x more grindy to reach max prestige seems like a lot.
But... I see your point.
I think it would be better if there were 5 prestige levels.
Prestige 4 augments your blood web and gives you tons of perks and good stuff all the time. Gain a unique character charm.
Prestige 5 makes all items in the blood web for that character much cheaper (50% less or something) and gives a unique legendary outfit for your troubles. Also, gain a banner.
This game should absolutely have banners (similar to old CoD games)
Just place it under the perk/item/rank tally at the post-game screen with a little trail at the end.
Gives players more ways to customize their look, more stuff to grind for, and also can be a very cool reward.
Maybe have a challenge and a unique banner for reaching max prestige on ALL survivors and/or ALL killers.
By placing banners with one or two more prestige ranks with cool rewards - I can see this being a positive change without making the game more of a grind-fest than it already is.
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