Perk idea "Strong Hands"
You have trained a lot, so heavy items are nothing for you.
Pallet stuns are 1/1.5/2 seconds longer, but a successful stun will break the pallet. An unsuccessful stun will break after 2 vaults.
Off-perk idea: Pallets should break after 5 vaults.
Comments
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Every pallet stun will be longer than DS's stun? No thanks. Seriously, no thanks.
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Here is the change log:
Version 1: Pallet stuns are 2/3/4 seconds longer, but a successful stun will break the pallet.
Version 2: Pallet stuns are 2/2.5/3 seconds longer, but a successful stun will break the pallet. An unsuccessful stun will break after 2 vaults.
Version 3: Pallet stuns are 1/1.5/2 seconds longer, but a successful stun will break the pallet. An unsuccessful stun will break after 2 vaults.
Post edited by DogeDogeMan on0 -
I like this idea a lot actually. I think making vaulting the pallets break them is a bit too far in an effort to keep it from being too strong. I think the pallet breaking itself keeps it from being too strong. And pallet stuns arent always consistent, so a longer stun seems like a decent rewarding for getting one.
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I could see this being an exhaustion perk, but it's far too general.
Sadly, there are entire maps that are festooned with DOZENS of pallets.
Especially if multiple survivors take a perk like this, the value can become immeasurable and, sadly, killers will have no way to counter it - they just have to accept the fact that a bad pallet hitbox or a cheeky stun will render them useless for 6 seconds.
Even if killers that respect pallets will see it destroyed before their eyes - it serves very little 'interest' in the game, especially when pallet stuns are a part of the meta in general.
This places the perk idea in a 'lose lose' bin.
The survivor loses out because if the killer respects the pallet, they are basically dead.
The killer loses out because if they ever get hit with a pallet - they're stunned for more than twice as long.
I can see the high-risk-high-reward logic behind it, but I do believe that, tragically, it will make the game unfun for both players involved.
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