General Discussions

General Discussions

I Honestly Don't Understand How CoH Ever Got Added

Member Posts: 1,838

Developers: Hey! You know Killer Hexes? Those things where only 3 are at all worth the drawback?

Players: Yeah...

Developers: Why don't we give them to Survivors, make them infinitely reuseable, and make them even BETTER than Hexes!

Players: Wait, really? Why?

Developers: Yeah! And you know how healing literally negates a Killer's progress? And how medkits promote tunneling, which Killers get threats for? Why don't we make a Boon that does that 10x faster! In an area of effect! And can be reused forever with 0 cooldowns or drawbacks of any kind! Survivors can literally heal in the time it takes Killers to wipe their weapon after an attack! Or behind dropped pallets!

Killers will either have to tunnel, and get MORE threats, or spend time they don't have snuffing the totem! At which point, Survivors can just re-apply it, meaning removing it is literally a lose/lose for Killers!

Killer Players: 😔

Survivor Players: 🤩


Yes, this is a rant. Yes, I know it's being nerfed (again). Yes, the nerf is the wrong thing being looked at. It's not that it heals too fast (in spite of my snark); it's that it has 0 cool down, infinite uses, and removing it is basically like spitting into the wind; you're hurting yourself more than anything else.

I just hate this perk so much and literally no other perk in the history of DBD has made me want to stop playing more than this one..

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Comments

  • Member Posts: 3,745

    Because they have to invent three surv perks every three month. I think we already have enough or even to much.

    You can bet there is other - maybe worse - stuff coming in the future.

  • Member Posts: 8,314

    Obligatory reminder that boons aren't hexes and shouldn't be directly compared to them.

    Beyond that, though, I do agree that CoH was pretty obviously overpowered from the get-go, even without considering the oversight on the PTB that let them stack if two overlapped. The idea of a "healing station" makes sense at first blush, but considering the direction they went with boons otherwise, it really obviously ends up chafing with the design and intent of the mechanic- the other three require the killer nearby too, but CoH doesn't. The other three have balanced (if frankly underpowered) effects to compensate for the continual-slowdown durability, but CoH doesn't. The other three synergise well enough with one another that a survivor could risk stacking most of their perks on one snuffable totem.... but CoH doesn't.

    That said, when it comes to nerfing it, while I do think more should be done with the perk itself (more restrictions specifically on self-heal would be a good place to look) I also want there to be a cap (hard or soft) on heal speeds in general. Part of the problem with CoH is how aggressively it stacks with other sources of healing speed, that should be looked at imo.

  • Member Posts: 1,704

    In general i don't see why any boon could be used Infinit, it's basically low risk high reward.

    Also shadow step i don't really understand, yes it's not as strong as CoH but it can still nullify some killers powers.

    Spirit doesn't see scratch marks or auras.

    And if the survivor is using IW which is almost standard, she's blind as well as deaf.

    As scratch mirror Myers which is already slow and has to surprise them by sneaking, can't see any auras when using his power.

    There should imo be some downsides on boons like the amount of usage a boon can be placed.

    Take some hexes for example.

    Devour, you need the be a x amount of distance from the hook.

    Ruin, you need to push of the survivors from the gens.

    NOED (everyone's favorite) you need them to complete all gens or close the hatch.

    Lullaby, you need to hook at 3 or 4 survivors to actually get a benefit from it.

    That's only a few where the killer is required to do something to get use out of it.

    However CoH for example, once injured and the killer leaves you you can heal as much as you want.

    Not really logical if you ask me.

  • Member Posts: 7,224
    edited April 2022

    The problem at this point is, if you just nerf COH to the point where it's no longer a problem, that would probably mean nerfing it into something completely useless, meaning boons as a whole will just die because they won't be worth bringing.

    I do not think there is a solution to boon totems that doesn't involve changes to the base mechanics, because as it is now they're either going to be overpowered or not be worth a survivor's time or perk slot despite being an unlimited resource.

  • Member Posts: 1,704

    That is why it shouldn't have been put into live and first done some very good testing before adding it.

    The problem with BHVR and adding/buffing/nerfing things is that they either only do it slightly and barely make a difference, or over do it and making it a problem.

    But it's most of the time that they over do it unfortunately

  • Member Posts: 16,662

    Even if CoH would not exist, nobody would run any of the other Boons (except to get Achievements). They are all bad and got worse overtime. with the worst being Dark Theory, which cannot even be buffed (unless they give it a second effect).

    The reason why CoH is strong is because it is Healing (IMO the only good Survivor Perks are those who are second-chance Perks or those which speed up (Side-)Objectives). And, because it was a Survivor-only Chapter. But CoH will slowly be brought down to the Level of the other Boon, meaning, you wont see them.

  • Member Posts: 7,224

    Absolutely agreed. I never felt like it was well thought out from the start.

  • Member Posts: 5,623

    The upcoming nerf will kick CoH in the nuts. Setting up a Boon and then healing will take longer than using Self-Care, which means snuffing the Boon is now worth it

  • Member Posts: 1,360

    Shadowstep is definitely good but as someone that tracks by footsteps a lot, it just never really hurts me and it is still fairly niche. I do use it the most out of all the boons for sure though, but its use is mainly for getting away from a gen without being seen when the killer is approaching

  • Member Posts: 139

    I see people running both coh and shadow step just about equally lately.


    Weirdly enough I've seen more BO than Coh.

  • Member Posts: 21,210

    It probably got added the same way old MoM and old Legion were added.

  • Member Posts: 139
  • Member Posts: 1,360

    well compared to an infinite medkit for the entire team, it is still fairly niche and during some matches it is just not worth wasting your time for a funny haha no scratchmark area

  • Member Posts: 1,704

    If i remember the numbers correctly, CoH is still faster than self care.

    Also CoH is still an faster heal when you're healing someone and a free self heal for all other survivors.

  • Member Posts: 1,704

    Just add stuff without properly testing it.

    Always works the best 😂

    At least by BHVR logic

  • Member Posts: 21,210

    Okay, but compared to CoH pretty much everything except DH or DS is niche

  • Member Posts: 7,224

    Booning + healing is already longer than self care now, but just barely.

  • Member Posts: 1,360

    exactly, not arguing that lol CoH is downright stupid

  • Member Posts: 21,210

    Assuming you actually put your Boon in an intelligent spot, you're still almost always going to get mega value even with the newest nerf.

  • Member Posts: 4,233

    You know these are the same devs that had seen the giddeon tilted towards killer winning so they added a bunch of god pallets... that about sums them up

  • Member Posts: 7,224

    Yeah basically.

    I've been refusing to bring the perk as survivor, but I tried it again on the PTB just to make sure it was still busted. Confirmed as much pretty quickly.

  • Member Posts: 5,623
  • Member Posts: 139

    Honestly with how often I'm sent to gideons or badham I don't focus on boons either way.

    It's a waste of time to snuff them unless im already on top of it but I don't think anyone hunts them down. So it's a gimme in some cases.

  • Member Posts: 1,012

    its amazing they managed to create one thing to kill the game, usually its like 4 of 5 things and then players start to leave

    but in our case it was one thing

    kinda impressive tbh

  • Member Posts: 4,082
    edited April 2022

    Because it wouldn’t affect certain killers but butcher others. Example Wraith and Ghostface lose one of their most viable strats hit and run from COH and it eats them alive. But why would a Hillbilly or Bubba care about COH? Or other killers who can end a chase quick. COH does little to some but too much to others.

  • Member Posts: 1,704

    I don't see nor do i expect them to delete the perk.

    What they can do is for example make it a 1 time use only like a hex, once snuffed the totem breaks and the survivor loses a perk just like the killer loses his hex.

    Or put on a timer before blessing again after it being snuffed, also no blessing a new dull totem while you already have a boon totem placed.

    Or make it a token system boon.

    X amount heals before the boon disappears and no re-blessing again after the tokens are gone.

    Just a few things the could do to make it a bit more bearable imo

  • Member Posts: 336

    I found a somewhat decent counter to CoH... Behavior should add more Perks/ Killer add-ons that inflict "Broken." It seems to work well when I play Bubba because they know better than to try standing anywhere near me at that point. For anyone that doesn't know, "Broken" prevents the survivor(s) from healing for a set amount of time.

  • Member Posts: 236

    Just wait for the inevitable repair speed Boon. You know it's going to happen. We have a healing Boon, an aura Boon, a sprint Boon, and an anti slugging Boon. Repair speed Boon is most definitely coming and it'll probably be 6 months before that gets adjusted as well.

    The only stacking Boons should do is team actions. So no stacking with perks or items. But they still don't seem to think that's the way to go, so I don't know.

  • Member Posts: 3,554

    Boil over is useless unless you use it with the ash perk and killer leaves you on the ground. Circle of healing is strong perk but I think it's pretty fine now but maybe still needs small nerf

  • Member Posts: 4,903

    So your grief is against boons, not only CoH.

    Makes sense, yes. I despise their sound even more than three gens popping in parallel.

  • Member Posts: 1,704

    Something that scares me from the first time the brought in the first boons, thought about a repair boon and like you i think it will be a matter of time before that is released.

    Big chance that if it is really put in the game, that it will hold me off indefinitely of returning back to DBD

  • Member Posts: 465

    To sell whats her face

  • Member Posts: 2,924

    People that are much more invested in the CoH discussion then me have put it like this, every other boon requires the killer to be chasing someone near the boon to be effective, and therefore the survivor running the boon has a incentive to think about where a killer might go often to get as much as much value from it as possible, high risk, high reward

    However, CoH is the opposite, you want it to be somewhere very far away from the killer, and now the killer has to waste time getting to that location and snuffing it, otherwise the survivors will just run back to the boon and heal, very low risk, insanely high reward


    IMO CoH should either remove the healing boost and become a AoE self care, OR rework it to keep in line with the other boons, where you’re incentivised to put it somewhere where a killer will be chasing somebody

  • Member Posts: 1,360

    And the same is for killer meta perks. Like you can't just ignore all of the strong options killers can bring as well. The only truly "broken" options for survivors, as in unfair, are dead hard and CoH. Even then, killer definitely has just as strong of options that they can bring, not counting also using those insane combos on the top tier killers.

  • Member Posts: 8,314
    edited April 2022

    Since hexes are designed around being broken permanently and boons are designed specifically not to be, yes, that is actually okay and isn't hypocritical or an instance of double standards.

    For starters, when old Undying made survivors cleanse multiple totems, the effects of the associated hex were still plaguing them. When a killer snuffs a boon, the effects are disabled until it's set back up again, which leads into the idea of continual slowdown that boons are designed around.

    It's very important to remember that boons and hexes are not directly comparable, at all. They're different mechanics for different purposes with different design and different requirements for balance.

    Post edited by jesterkind on
  • Member Posts: 33

    Giving 3 other survivors a 5th perk …. What a great idea.

  • Member Posts: 1,838

    which leads into the idea of continual slowdown that boons are designed around.

    Except CoH returns so much time in heal-speed (and being a 5th perk) that it is not a slowdown to have to place it again.

    Also keep in mind that Survivors dictate how long a game goes on for; the faster they can do gens, the shorter the game. And if the Killer has to go snuff a boon because it's giving Survivors a time bonus to all heals, then that Killer is not chasing someone or pressuring gens.

    ALSO keep in mind; 1 Survivor can boon while 3 do gens, thereby still doing their objective while Booning. Whereas, as I said above; a Kilelr snuffing a totem is NOT chasing Survivors or pressuring gens.


    All that together means that it's literally in a Survivor's best interest to boon, while a Killer is screwed if they snuff (not pressuring gens) or don't snuff (allow Survivors to make up lost time via faster heals).

    That is why Circle of Healing is broken to the point that I can't think the devs who added it have ANY idea how the game plays. It's clearly broken in every aspect when you point out how it interacts with the game. It's a lose/lose for Killers, with 0 drawbacks for using it for Survivors.

  • Member Posts: 8,314

    Yep- exactly.

    CoH is broken because it shatters the intended purpose of boons, breaks the established rules that the other three have as standard, and provides far, far too much value for the downsides that it has. Its upcoming nerf will alleviate that a little, but I still think it needs a little work.

    This reads like you're disagreeing with me, so just to be abundantly clear - I was talking about boons in that message, not Circle of Healing specifically.

  • Member Posts: 7,224

    The thing is, if COH is nerfed to the point where it's no longer a net time gain, then survivors will mostly just stop using boons altogether, because the rest of the perks aren't really worth it by themselves generally speaking. Shadow step can work sometimes but the other two are just bad.

    While I get what you're saying about boons not being the same as hexes, I would still argue the boon system is extremely poorly designed regardless. COH simply is the biggest offender because it's by far the most powerful boon perk. Nerfing it is just solving one smaller component of an overall bigger issue that can't be solved by only adjusting COH.

  • Member Posts: 1,838

    Well, the devs have shown they don't understand how to fix it, because they don't understand WHY it's broken.

    1. Give it charges. Once <x> amount of healing is done in it; it snuffs on it's own.
    2. Give it limited uses; once that Survivor has Booned with CoH <x> amount of times; CoH no longer activates when Booning.
  • Member Posts: 8,314

    Isn't there merit to the idea that the perks should all follow the same rules, though?

    Certainly, I'm sympathetic to the idea that maybe CoH must necessarily break that tradition, but I also think it's fair for any dev team to hesitate before implementing that kind of exception.

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