Bodyblocking why?
I have no clue why bodyblocking was re-allowed. I just got paired with a quad SWF group. I had one knocked in a corner. I pick them up and can't move because I'm surrounded by three other people. I hit each one once before they left but I couldn't hook anyone(including the person I had knocked). There's no way in hell that should be possible/allowed. A good way to look at it is: Is there a good reason that it SHOULD be allowed...
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Bring.
"Iron Grasp", "Agitation", "Starstruck", 'Save the Best for Last", or "Mad Grit"
or hit people before you pick up if you are being swarmed like that.
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Yes those would help, but I shouldn't need to take up a perk slot just to have a better chance of not being bodyblocked. What reason is there for it to be allowed in the first place?
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Also those are all character-specific perks, none of which I have unlocked
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judging from what you said they swarmed you. so you should be able to get free hits before pick up. deterring them from trying to body block. since its way harder when ur injured.
its annoying but you can usually capitalize on it , if its a bully squad
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They didn't swarm until I'd begun picking up the body and tried flashlighting. Had I put it down, they would have run out of reach
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The power of slug.
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Iron grasp is a generic perk available to all killers and agitation is on trapper, who is free
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I mean why do survivors need to use perk slots for DS and BT to counter tunneling and facecamping? What reason is there for it to be allowed in the first place? Or unbreakable, tenacity and soul guard against slugging, you get the point..
Bodyblocking is a valid strategy, if you down a survivor in a corner and the rest are here get a few hits before picking up, or slug. If you really don't like this strategy and feel it happens to you a lot, bring one or two perks (mad grit alone should do the trick) to counter it, like survivors bring perks against strategies they don't like, or killers bring slowdown perks when they don't like losing gens early.
That's what perks are for when BHVR decides a strategy is valid and makes it viable while the other side doesn't like going against it at all.
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As survivors lose, more and more of what they can dob you start to create a game that everybody suffers. Firstly survivors suffer as they lose a strategy of playing the game. Its already hard enough with the maps being shrunk, but the hooks not being decreased to compensate, but you want to remove this ability completely? You are removing potential strategies that make a game unpredictable.
Even worse however is how killers are negatively impacted. As survivors have lost potential strategies, there is only one way to play DBD. To do generators as fast as possible. Toolboxes and keys have both been crippled and as a result, its actually quite time wasteful to bother looting chests. As hook sabo has become harder, far less people bother. Its these ideas that have forced survivors to focus solely on generators and your idea that you should take more from them will only make it worse. Survivors need more strategies available to them, not less.
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It's never that simple, especially bringing such weak perks like Iron Grasp or Mad Grit just to compete, the exact opposite of what those perks allow you to do.
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re-allowed? Bodyblocking in this manner has never been considered a problem.
You've got survivors off gens, one slugged - you pick up and they body block you, you then have a few options - the obvious one is to drop the survivor you were carrying and hit the others, that has more survivors injured and more pressure on the match, those survivors are not working on gens at that point. You have a good chance of downing another survivor here as well, and with others injured there's no problem hooking that survivor that you've just downed. Plus the others will be healing and not working on gens.
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Are maps shrinking? I thought they were getting bigger. I do agree that many items have either been nerfed to be useless keys are completely useless in my eyes as I rarely actively try to escape the hatch and almost never have a key to do so. Subo the hooks is pointless and even putting on petrified oak (I think that is the survivor one) is useless. One of my friend who played at launch wanted to run a sabo build my friends and I all took sabo, tool boxs, break out and boil over and the offering to spread hooks out and it meant absolutely nothing. I love watching killer streamers who get into a chase with one person that last a few minutes and three gens pop and they go "oh look at the gen rushers" to which I always think no you haven't pressured a single one of their gens and they have nothing else to do. 99% of the time survivors lose because they do things like body block or farm the person off the hook. Even if you get the 1 hook if two survivors went to gens and the third got the person off then the game would most likely be won. Camping and tunneling are a strat and body blcoking is as well. If you don't like these strats wait for the next one because you take one someone will find another that is equal or worse.
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5 posts, that's explains this post perfectly.
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Yeah use your entire build for survivor cheese. No gen slowdown, no aura or information perks .
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This being true of course it can lead to lots of heals and lower your badge.
I had a game like this earlier and got a 3k but didn't even get a pip.
The biggest cause of losing score was heals.
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Funny enough with less mobile killers I've had a lot of success lately without getting hung up on gen slowdown. Even dumped using corrupt for the time being with them. They just kept hiding till it finished.
Gives me a break from kicking gens so much if nothing else.
Granted I have used NOED and NWO for end game and I feel no shame.
The gens popping so quick was annoying me no end.
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I never said use a whole build, there are just perks to prevent this
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Mandy ain't here for your BS lmaoooo. Stop crying about it and learn to play around it.
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