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It takes forever to get into a lobby with friends because Killers dodge literally 80% of the time.
A 5 second cooldown is not enough of a punishment for taking the matchmaking into your own hands.
Perhaps, for each dodge in a certain timespan (day, week, or month), the cooldown increases further. To max of 5 minutes, or, even, to a 1-day ban.
Though really, it should probably be 5 minutes from the start, because there isn't any real reason why you would dodge a full lobby and then immediately requeue, unless you did it on purpose.
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No.
Just dont play in SWF teams.
The voice chat broke the game.5 -
Or it can stay the way it is, and you just re-Q while we decide if we want to hate ourselves and play against a swf squad.2
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Funny you put this in balance feedback.
When the game is actually balanced around voice chat using SWFs you might get less dodges.2 -
So punish people for deciding how they want to play the game? Sure, what do you have in mind for SWF groups? I think they should all start hooked and getting sacrificed!0
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@Frumpbeard said:
A 5 second cooldown is not enough of a punishment for taking the matchmaking into your own hands.Perhaps, for each dodge in a certain timespan (day, week, or month), the cooldown increases further.
That suggestion has been made a lot in the past. Bottom line: Survivors would have to wait even longer for lobbies if that change would be made.
I suggest that you don't bring items and stealthy Claudette skins (if you do), that will increase your chances of not getting dodged.
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@Frumpbeard said:
A 5 second cooldown is not enough of a punishment for taking the matchmaking into your own hands.Perhaps, for each dodge in a certain timespan (day, week, or month), the cooldown increases further. To max of 5 minutes, or, even, to a 1-day ban.
Though really, it should probably be 5 minutes from the start, because there isn't any real reason why you would dodge a full lobby and then immediately requeue, unless you did it on purpose.
Of course you suggest punishing the other side instead of balancing the game aroudn voice comms
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Lol. I just got burned by not dodging a SWF. Hatch/gate timing was impeccable. Traps being disarmed as soon as I leave in very unobvious spots because some douche is running OoO and telling his boyfriends on discord where I am putting them and was running DS and vaulting/causing explosions so I would chase him through a building....
Expect 20-30 minute queues if killers can't dodge that BS.
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have you ever considered changing your playstyle?
maybe the killers arent up for a 4 man SWF group with flashlights / toolboxes?lets face realitly here: this game has broken mechanics. some survivors really loved to exploit them to a point, where killers closed the lobby and retried, just to avoid said mechanic abuse.
this goes for SWF, Flashlights (and even though they have been heavily nerfed, killers still dodge them, as the pure thought of a flashlight in the lobby is enough for them to leave) and now toolboxes, as the current meta seems to be "why play the game when i can also win within 5 minutes?".sometimes a killer just wants a fun round too.
a round without toxic survivors constantly trying to blind him.
a round that lasts longer than 5 minutes.
a round where no one is gonna give away the killers whole setup and location.and what will they do when they see a group of survivors who promise him to break at least one of these 3 rules? they search for new survivors, who can give them said fun round.
its the same as why survivors ragequit or kill themselves on the hook. just that it takes place before the game started.
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I wonder why... maybe cuz it`s just unbalanced as ######### for the killer if the survivors know what they do.
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