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Potentially give nemesis some control/ability to direct zombies to an area?

Combozilla
Combozilla Member Posts: 4
edited April 2022 in Feedback and Suggestions

Funny thing but I remember watching someone play Nemesis and I thought when the power gauge filled, nemesis did his roar and then could charge around fast kinda like Oni but once I returned to the game myself and tried him out, I realised that nemesis doesn't really live up to his identity with his power, even down to the colour of the infection (Should be purple right?) You actually have to hit them 3 times if you want to use the power exclusively to down or /////// 3 times if you want to infect them and then do a combo M1's and whip, otherwise you're hitting them with two M1's and he has no main power.


I've enjoyed reading the suggested ideas to change him but realistically, it won't be a big change like giving him more MS the higher level he goes or a charge etc, even like a pull like deathslinger but quicker and like half the distance, who knows or the craziest one I read- Giving him a jump across the map


I had a thought when looking at bugs etc and his zombies get stuck and it seems like they're in need fixing even now after patches, so I thought- why can't nemesis direct them to patrol like a 12 meter area? if they get stuck- send them to another quadrant or maybe you can only get them to patrol an area and then you have to destroy them if you want them to roam the map again. Has zombie influence been mentioned before?


TL-DR;

-Nemesis is an identity crisis

-Make his infection purple

-with main power needs 3 hits if you want to USE your power and get a down, this sucks

-Potentially let nemesis send zombies to patrol 12 meter area, would help when a zombie gets stuck since they're given new path (maybe coding isn't that simple- don't shoot the layman)

-also here's an extra point to not take too seriously, give nemy a copy of Michaels tier 3 design and let him run around beast mode at level 3, minus the instadown

EDIT - Take away the speed given from the initial infection whip, it doesn't do damage

Post edited by Combozilla on

Comments

  • AntiJelly
    AntiJelly Member Posts: 1,155

    I personally think that Nemesis only has 2 main big issues, #1 being how often zombies get completely stuck, and/or doing absolutely nothing (like not even trying to path towards survivors, even when they're making noise notifications). #2 is that his whip cool down movement speed is 3 times slower than a normal hit cooldown's movement speed. I think tier 1 should have pallet/wall breaking, tier 2 should have what tier 3 currently does, and tier 3 should increase his cooldown movement speed so he doesn't lose nearly as much distance for simply using M2.

  • Kurri
    Kurri Member Posts: 1,599

    Honestly before giving Nemesis the ability to control where the Zombies go. I would fix their AI first so they stop getting stuck in walls. Which I'm not sure why they do that in the first place. Fixing that is as simple as a rule like "If object infront of you - turn around. If object infront and behind you - Turn to left/right". Or a random direction step if the zombie detects it hasn't moved in like 3-4 seconds.

  • Chordyceps
    Chordyceps Member Posts: 1,713

    On top of this, I would like it if zombies were automatically destroyed if they havent left a spot for like, 15 seconds or so. Zombies getting stuck on random stuff is a huge time waster cause we need to walk over there and reset them yourself if they get stuck. Zombies getting stuck punishes you for something completely out of your control.