Kill Switch update: Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.

http://dbd.game/killswitch

DS shouldn't have a skill check

I personally don't need it. But with how much killers tunnel nowadays, I run it a lot. Now here's the issue, the skill check inside of the perk lags 1/2 of the time when I use it, resulting in it being wasted. Because of this, I think DS shouldn't have a skill check. Not to mention it hurts bad players, aka the ones who need it the most.

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Comments

  • _AdamFrancis_
    _AdamFrancis_ Member Posts: 698

    Yeah, I have to pray to literally God every time so it doesn't lag lol

  • Pulsar
    Pulsar Member Posts: 23,147

    I wouldn't mind it.

  • Carrow
    Carrow Member Posts: 500

    Absolutely. Ever since the latest change, it's been a pretty balanced perk all things considered. You can't just hop on a gen, save a survivor etc and then still get your out of jail free card. If the Killer is tunneling you, you get one extra chance, perfectly fair.

  • humanbeing1704
    humanbeing1704 Member Posts: 9,091

    definitely I find it dumb how a perk can just be unusable because of lag

  • ThatOneDemoPlayer
    ThatOneDemoPlayer Member Posts: 5,623

    In a perfect world with good console optimization, the DS Skill-Check would be fine, but with how badly consoles are optimized, I wouldn't mind removing it

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,962

    lol I was talking about not playing because of the performance issues, not because of DS. There are changes that can be made to make the game better in the meantime while we wait for optimization. And optimization might never come.

  • dictep
    dictep Member Posts: 1,333

    I prefer to put the same skill check every time a killer hooks someone. if the killer fails, you escape

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    Agreed. Where's the skill in getting tunneled?

  • drsoontm
    drsoontm Member Posts: 4,954

    Seriously? The game cannot render the wheel without stuttering? What console is it?

    I've never noticed on mines but don't run that perk on console.

  • Tostapane
    Tostapane Member Posts: 1,667

    We are talking about DS, not about hooks, so stop being sarcastic and say something constructive to the topic otherwise do not write anything at all...

  • IlliterateGenocide
    IlliterateGenocide Member Posts: 6,183

    Why not. it would be a small band aid fix for console lag

  • _AdamFrancis_
    _AdamFrancis_ Member Posts: 698

    I agree with both except the first one. If the survivor takes a protection hit they should not lost DS as half of the time the unhooker can force BT

  • Sludge
    Sludge Member Posts: 768
    edited April 2022

    Do all other skill checks lag on console too? Maybe they should just remove skill checks...

  • IlliterateGenocide
    IlliterateGenocide Member Posts: 6,183
    edited April 2022

    I'm gonna disagree with the protection hit one.

    Even being remotely close to an injured survivor counts as a protection hit intentional or not.

    Would be a buff to bubba camping as well.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,962

    Overcharge skill checks and the small stage 2 hook skill checks are also problems. It's because the fps is so low and the skill checks are so small that there's no room for error, which means any stutter, any fps inconsistencies, any frame drops are basically an automatic fail.

    But only the DS skill check is preventing people from using their own perk which they equipped. And the game has a habit of getting kind of stuttery during certain in-game actions, like the pick-up animation.

  • Marigoria
    Marigoria Member Posts: 6,090

    That would be an awful idea since protection hits are pretty random. Imagine I get farmed from the hook, the person has DS, and dodges the killer and it ends up hitting me. I took a protection hit because I was farmed, and now it's free tunnel town. No thanks.

  • humanbeing1704
    humanbeing1704 Member Posts: 9,091

    Lag only matters with ds checks because it's a one time use

  • WesCravenFan
    WesCravenFan Member Posts: 2,637


    Fair enough, I suppose.


    Just feels like slamming your head against the wall, especially after the last Q&A "update".

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,962

    Just feels like slamming your head against the wall

    Now that you are absolutely correct about. It's extremely frustrating. I'm loathe to give any more money to BHVR because of how many things they've failed to follow through with on console. I bought an external SSD for my PS4 Pro to fix the issues that the Resident Evil chapter brought with it. I'm still kinda ticked I had to do that, spending that kind of money to play one game. (Not to get cool new stuff for a game, but to play what I already paid to play.) So, I think that's sort of where the line got drawn. I'm more likely to quit playing the game entirely than to spend any more on new hardware just for DbD. (All my other PS4 games run beautifully, so yeah, going to PS5 would be specifically for DbD.) Spending more money on DbD would be like betting on this game to improve, and... well, I'm neither an optimist nor a gambler.

    I'm willing to purchase the game on PC if there's cross-progression with either of the platforms I already own, but that's about it.

    Anyway, that's my own personal nonsense. Everyone has their own reasons for sticking with their current platform.

  • WesCravenFan
    WesCravenFan Member Posts: 2,637


    I assume the default answer is "Because a PS5 is ungodly expensive", which is fair. I just think mods saying "Don't question it" doesn't actually answer the underlying issues.


    I know Patrick said something about a minimum number of milliseconds of ping, or... whatever that tech jargon was, but I am not sure if they are ever going to reach that point.

  • Phasmamain
    Phasmamain Member Posts: 11,543

    Yeah especially if you are old gen or switch hitting that skill check consistently can be quite difficult

  • DrDeepwound
    DrDeepwound Member Posts: 2,557
    edited April 2022

    tell that to the R key to drop survivors, you can mash it, hold it down, it is about as non responsive as a key can get.

    Imagine if the E key for deadhard responded like the R key does for killers

  • Pepsidot
    Pepsidot Member Posts: 1,663

    There's no need for a skillcheck. Although in rare circumstances where you want to save DS for a your second unhook, it should be activated by a press of a button. So you can choose whether to use it, or save it.

  • Jay_K
    Jay_K Member Posts: 586

    DS should for sure have its skill check. It shouldnt be a free "im immortal" perk. Yeah it sucks to be tunneled (which is only acceptable in certain situations) but 80% of survivors abuse the DS by going down on purpose just because they can't be picked up or jumping in a locker to bait the killer taunting them. Personally whenever a survivor uses DS as an attacking perk rather than a defensive perk i will eat the DS then chase them down and kill them. Whenever I have used DS i have never seen the perk lag what so ever for me so maybe its a console issue but DS needs to remain with a skillcheck else it would be even more powerful as there is no risk of missing it.

  • Chaos999
    Chaos999 Member Posts: 869

    It needs something. At least a button prompt saying "press E to Escape". As is now, some people prefer to not use DS right away.

  • AngyKiller
    AngyKiller Member Posts: 1,838
    edited April 2022

    Yes, let's make it free so Killers can never take advantage of a mess-up and Survivors never have to worry about failing it. It just becomes an free 'get off the shoulder now' perk with 0 fail states. 🙄

  • AngyKiller
    AngyKiller Member Posts: 1,838

    The difference being; DS literally saves you from a hook state and stuns the killer so he can't immediately re-grab you.

    The value of DS means it needs a skillcheck that can be failed so you don't get away 100% of the time.

  • AngyKiller
    AngyKiller Member Posts: 1,838

    Why add a difficult skill check to a very situational anti-tunnel perk is beyond me.

    Because you failed to hide.

    Your team failed to take protection hits.

    Your team failed to heal you or otherwise help you.

    And you think you get a free 'No hook for you'? for all that?

  • EntitySpawn
    EntitySpawn Member Posts: 4,233

    If we make it have no skill check maybe we can reduce the requirements on killer perks too...

    I personally dont think it's a hard thing to hit but honestly this game has alot of limitations for no reasons

  • ReverseVelocity
    ReverseVelocity Member Posts: 5,567

    Honestly, the skill check makes the perk feel more satisfying. They really need to fix skill check lag in general though.

  • AbsolutGrndZer0
    AbsolutGrndZer0 Member Posts: 1,987

    Yes, nothing is more annoying as killer for the last survivor to get out because they saved their DS until endgame.

  • EvilJoshy
    EvilJoshy Member Posts: 5,295

    It sounds less like an issue with DS and more like consoles need better optimization.

  • Dionysus42
    Dionysus42 Member Posts: 427

    Optimization would solve many problems, but why ask for that when you can demand buffs to an already meta perk.

  • sulaiman
    sulaiman Member Posts: 3,225

    Well, suddenly the performance issues increase with every patch. I used to play this game easily, but since the last patch, not anymore. My game freezes for a time, especially if the killer appears or some "special event" happens. And if such things increase, then more skill checks are missed. And thats why.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,962

    That's definitely true. It's one of the reasons I've become such a pessimist about this game. It's hard to believe the promised optimization is coming when it gets worse, not better, with each patch. The Resident Evil chapter tanked performance to an insane degree, and to see PS5 and new Xbox users also complain that their performance isn't absolutely perfect... well, that's not encouraging.


    The point of DS is to have a way to save yourself when your team fails. If my team didn't farm me off the hook, stealth away instead of take aggro, refuse to heal me, and all out just make me goddamn miserable attempting to play survivor, I wouldn't even be considering running it. It's a one-time use perk with specific requirements to activate, and doing damn near anything in the game deactivates it.

    And why is part of the requirement for getting use out of DS to not experience performance issue in a game riddled with performance issues? I have no control over that. DS becomes an RNG perk for a lot of us. "Skill" is not involved when there are fps issues, frame drops, and stuttering. Performance issues like that can't be outskilled.

    BHVR doesn't even advertise this as being a team game. Right on the Steam page, it says: "Survive Together… Or Not - Survivors can either cooperate with the others or be selfish." DS goes towards the not surviving together part. If BHVR actually expects random teammates to give a crap about each other and not get each other killed, the game needs to be redesigned.

  • Pulsar
    Pulsar Member Posts: 23,147

    They really shouldn't have.

    Those poor Switch players...

  • Sludge
    Sludge Member Posts: 768
    edited April 2022

    Yeah I'm not trying to be mean to console players, they've been treated like garbage by BHVR but that's no reason to buff DS. Maybe they should fix optimisation instead.

  • _AdamFrancis_
    _AdamFrancis_ Member Posts: 698
    edited April 2022

    So your telling me if the skill check lags it's your fault? Gosh darn your so entitled

    Respectfully tho