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I did 4 gens solo and I got the least bloodpoints???
23k, 21k, 19k and I get 13K????? #########!? I did 4 gens solo from start to finish that means no other survivor did the gens and I get punished for this bullcrap? Does this make any sense to y'all?
Change the system ASAP!
Comments
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You have other objectives/emblems as well my guy.
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Holding m1 on a gen is not really difficult. You have to accumulate some points in the other categories as well (help your team, get chased by the killer)
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This happens when the categories are capped. At some point you max out on Objectives and you do not get any points anymore. 13k sounds exactly like 8k on Objectives and 5k for the escape.
The Category Caps should be removed. If someone wants to do a lot of Gens, they should be awarded with BPs. And if a Killer has trouble getting a certain category (e.g. Deviousness on some Killers), they should compensate it with other categories.
On a side note - I think that 1250 BPs for a Gen is pretty outdated in a itme where you get almost the same amount when hitting 4 Great Skill Checks...
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You’ll often find that the survivor who does the most work in a match is rewarded the least amount of BP. Sorry my man.
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With mmr i wouldn't mind the devs looking at the 32k bp reward system being looked at in a way that doesn't turn every game into farming simulator
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This happens alot, basically the smarter you play the less BP you get.
Solo gen is more efficient, but you only get about 1250BP. Doing it duo gives you co-OP points and will easily give you over 2k BP in it, use prove thyself and you can get 4k or something stupid.
Same as people who waste pallets when they get hit, they do the bad play of wasting a pallet but get 1k BP for the stun.
I spoke about changing this but was shut down by the forums because we shouldn't punish bad plays
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Survivors' system to gain bloodpoints is busted, you don't gain points for doing objectives and you don't gain points for running the killer. You need to do both AND unhooks and healing actions, but there's multiple survivors and if they're at least a little bit efficient they'll be doing the rest of the actions while you're doing one, therefore making the team win but also robbing you of bp lol. The quicker / easier the win the less BPs you gain, it's kinda silly.
It's common knowledge that you gain more bps as killer than survivor (personnaly it's always about 10k - 13k more for killer games), I really wish they would rework the system, at least for survivors.
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Although there’s more going on here, I’ve been advocating for a score event in Survival for all survivord whenever a gen is completed. 400-600 BP per gen x = 2000-3000
+ 5000 for the actual escape, and you got another 7-8k.
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I know it sucks but thanks repairing gens is the best way to win so just look at yourself as the hero.
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The way points are allocated for specific survivor actions has always been ridiculous. The main objective for survivors is to do gens so they can escape yet when it comes to the points awarded for doing gens it is by far the least rewarding. You can escape after doing all 5 generators by yourself and still have less points than someone that cleansed totems and pulled people off hooks.
That isn't minimizing the person that was performing the hook removals. If that wasn't happening no one would have time to do generators. Both people in this scenario played an important role. The points awarded would make it seem like only one played an important role though because the person that performed hook removals is going to have more points than the person that did generators. Usually they will have significantly more points.
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You get survivor, chase, and altruism points as well to fill out. Just because you did 4 gens doesnt mean you did the most in the trial.
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He might have. Four solo gens (start to finish, in his own words), if true, is simply ridiculous. Just depends on what the other three were doing, which we don’t know. They could’ve all three been participating in chases and saves… or, opening chests and hiding for easy unhooks. 🤷🏼♂️
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Tbf for them to get 23k, 21k, 19k tells me that they were doing a lot more than hiding. That means they probably got at least 1 chase in and got some heals done.
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Sadly actually doing your objective gives you no points
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Its to please killer mains, in dbd doing your objective as survivor you get no points.
Instead hold shift+W drop pallets, and do unhooks, EASY, 20k points.
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Being in chase barely gets you anything, unless the killer is eating pallets nonstop.
The most BP in this game is doing gens with another person, or unhooking.
Doing solo gens and getting chased is meh. I think a whole solo gen is 1250 points and takes 80 seconds, unhooking someone with BT is 1500 and takes like 2 seconds (and gets you stacks).
I think 1 gen with Prove on gets you the equivalent of 4 gens solo?
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Generators don't reward much BP and survivor BP gain is just bad in general. Of course there are other objectives, but the BP gain would still be low regardless.
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Not to mention, cleansing a totem for 1,000 BP or blessing (as many times as a free totem is available) for 1,500 BP! And that only takes 14 seconds! Doing a solo gen needs to award 2,000 BP - skill checks aside.
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Yeah... because it's only one category, sure you did "most" gens, but you didn't heal, didn't get chased, or didn't interact with killers powers, you were just... boring
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False, it gives you a maximum of 8k points
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I said the most work. That can be running the killer, doing solo gens, working on totems, or any combination of the above. If you are hardcore chased long enough, camped on hook, or doing solo gens while someone else is, you are contributing the most to the team for the least return. This isn’t a matter of opinion.
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I mean, if you're doing the most work, you're filling out all your categories which means you get 32k, you just need to spread the work load
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Need to unhook, heal or at least be in terror radius for periods if not chased.
So if the killer is really bad you won't get much even if you get out.
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I agree, solo gens need to award more BP since it's the most optimal thing you can be doing in the game. Stacking up is usually a bad thing unless it's a critical gen.
It's definitely annoying doing like 3 gens or something then having your team accuse you of doing nothing because you barely got any points. They should maybe add the gens done, unhook counter, and time running the killer to the endgame screen.
Running the killer should probably award more too, especially since the majority of the killers coming out can basically never get stunned. Of the last 9 killers released, only poor Onryo really needs to eat pallets at all. Almost all the rest of them are ranged.
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You have to also be chased escape and heal which the other 3 were doing most of and just sitting on a gen only rewards you with a finite amount of bp. This isnt to say you did anything wrong its just that you will get capped bp like others have stated and thus wont climb as high where as looping a killer ultimately takes the most skill
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The game gives point for gens, saves, chases and for not getting hurt.
Note that the same mechanic applies to the killer. If a killer kills all the four survivors in a couple of minutes, he'll get about 15k bps, if that.
In both cases it's to reward a good game. A survivor only playing QTEs while his team is fighting the killer will only get points for one emblem. (And the 3 other survivors may "only" get points for the 3 other emblems.
It's one of the reasons many players seem to think a survivor gets less points than the killer.
If you want to get close to 32k bps, you need to be in a couple of chases, do one or two save unhooks and, if possible, escape all your chases.
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There’s just the reality that you’re not always going to have opportunity to take part in every aspect of the survivor role in every trial though. Only so many unhooks and heals can happen, only one survivor can be chased at a time, only five gens and totems, etc.
Whereas killer typically gets all four of their scoring categories just for playing normally. Not that there’s anything wrong with that, but it seems to me there maybe should be some aspect of team point sharing if one is heavily contributing. Or, they could allow scoring categories to go over the 8k maximum at a diminishing rate, while still not exceeding 32k total (to prevent farming).
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The optimal way to play is rush hooks, do a gen with 3 teammate, and drop pallets on killer, then leave your team to die, because doing gen wont get you any point anyway. Then escape with hatch. this all
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I agree some actions should be rewarded more (e.g. the guy who has kited the killer all game, as it requires a lot of skill)
They have said they were working on that.
As for the opportunity, one can make it. I usually go seek the killer if I've already done one gen and a teammate or two have already been hooked. I try to get a protection hit, do an unhook, get in a chase (as long as I can which isn't much unless I'm versing a Nurse or a Spirit) and I usually end up in the 20-30k bps range. It was much easier when I was playing with friends but they have left long before I did.
It doesn't always work of course, but that's the game.
As killer, I get a really low score if I wipe a team too fast. (I'm pretty sure I don't even break the 13k bps mark if I kill them all before they do a single gen.) One reason is that I'm getting 4 hooks at best, instead of 12.
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Playing the game efficiently is the best way to win, but it's the worst way to earn points. I think BHVR did this on purpose. When either side players efficiently, its not fun for the opponent(s), but obviously other people's fun is rarely a motivating factor for how someone plays a game. BHVR doesn't really know how to design the game to encourage the two sides to interact, so instead they designed the points system to reward the two sides for interacting.
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Cracks me up when people say it's hard to get as many points as a killer. If you're not hitting 20+k every game, then you're just not playing the game. You have to repair, heal, cleanse, save. If you do just 2 of each, you'll get your points and pip. And it'll take less time than 4 gens solo.
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