Will BHVR ever make the game less stressful for killers?
Everywhere I look at people talking about playing killer in dbd, they are always talking about how stressful the role is to play. Survivor que times are long, because there are far more people playing survivor than there are playing killer. I, too, can't really bring myself to play killer anymore, on account of it being far too stressful. I have more fun playing survivor, or any other game, really. With all the people talking about how stressful and unfun it is to play half of their damn game, you would think bhvr would do something about it. Many other devs would. So BHVR, are you going to do anything to make 50% of your game be more appealing and not so stressful for a large amount of your players?
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I doubt it.
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killer = 1
survivor = 4
4 players happy but 1 unhappy
1 player quit game
That's what happening now
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Have you tried Civilization?
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I'm not saying things shouldn't be changed.
Making 4 people unhappy who are trying to make me miserable is satisfying sometimes albeit still with a high stress level.
Once I max badge I don't care so much about how it goes.
I'm not giving max all the time for this game it's too demanding.
Post edited by VirtuaTyKing on1 -
If you're too stressed out about the game, I advise you to take a break and look for something else to do.
Do anything that is not Hockey related. l am sure you will feel better, it worked for me.
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exactly.
Good thing for me it was, after a long break, when loaded into the game, I knew exactly why I took a break from it
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The game is supposed to be killer bullys survivor. not the other way around. BHVR should really get their facts right.
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I'd really advise leaving if you can.
It's addictive but horrific for your mental health.
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Even if the game was perfectly balanced vs 4 SWF, the killer would be still much more stressful. You are going against 4 players alone.
There is no way around it, you will be the one to pressured, I never played a game in this genre where killer wasnt the more stressful role, you cant waste a second, its not a role for casuals, arguably dbd is the worst case, where if you are going against full of SWF you are gonna have a really bad time, doesnt matter though, its the nature of this genre
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I think in any asymmetrical game, the role with fewer players is going to be more stressful because it's on them to "make" the game and be the driving force of the match.
Strength in numbers gives people a sense of sharing the burden and/or having fun together. The killer is alone, and usually at the end of a match they're insulted for playing the role of killer. For survivors, the feeling of failure is lessened by being shared. For killers, the loss is more personal as it's all on them.
Balance changes wouldn't solve this. Taking the pressure off killer and making it more fun would require either somehow making killer a multi-person thing or creating a new game mode with a totally different ruleset. We as players can try to make the game less stressful by not taking the role seriously, which isn't a good solution but it's just about the only one available to us.
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in short 4 vs 1.
The 1 always more stressful role, even if balanced towards the 1
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Probably not; it's impossible to do so.
It's a 4 v 1 game. The 1 has to macromanage and micromanage everything because they are the sole person on their team. Nothing BHVR can do can change this while keeping the fundamental aspects (4v1) of the game the same. Survivors are the 1, in a team with 3 others who they can (in theory) rely upon. They don't have to be the sole person to micromanage and macromanage everything in the game.
By defitinion of a 4v1 game, the 1 will always have the more stressful game experience. Even with absolute bots, a curbstomp as killer will be more stressful than a curbstomp as survivor because that's simply how asymmetrical games are. It just can't be fixed.
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That's a weird mentality to have. It's a multiplayer game. Neither side should be stomping the other ideally.
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Just add speed base for killer to 120 % for M2 killer and 125 % for M1 killers.
Made killer less stressful for sure.
But devs no way to do it.
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He was just diving too deep into horror lore. Realistically the survivors are suppose to be weaker and running for their lives, not running at or dry humping the Killer for the lulz. I think he was just trying to emphasize where the power role is suppose to lean.
it’s a game though, I came back and made it high enough in MMR to see and feel what I had left a year ago. Imma just play survivor till the new Apex Season starts~
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How original and totaly not outdated.
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That's fair, but I kinda doubt the game would be as successful as it is if the Survivors were all just helpless. In a sense though, Survivors are still weaker then the killer, at least individually. DBD is probably the only asymmetrical horror game where Survivors can't fight back, at least not directly. They can delay the Killer via pallets and perks, but can never actually stop the Killer. Lore wise, the Killer still is the power role and on the 1v1 level, that remains true in-game. It only becomes less like that when you account for the 4v1, but again, if the Killer was too powerful in the 4v1 and 1v1 then the game probably wouldn't have had the longevity it currently has.
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This comes from the issue of the many unviable killers who will begin to struggle the moment they hit higher MMR and only have a chance with hard tunnel camp and 4 meta perks and at best.
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Yeah you are right.
Very strong killers = less playerbase.
Weaker killers = huge playerbase (dbd)
Now with recent survivors nerfs the game losing popularity, if killers getting more buffs, the game will even more players, luckily dbd has licenses and also killers in this game still not that strong, but they are getting there.
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Recent Survivor nerfs? Whaddya mean?
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Power Creep, most of the new killers are antiloop(except sadako), and new killer perks are very strong metas usually, not to mention that maps getting reworked to be killer favored, reworking killers to be stronger, but worst will be the severe healing nerf. Also the key and hatch nerf, you are now on killer mercy when comes to escaping.
Survivors receiving nothing, CoH was good but getting gutted, for solo already was close to worthless.
If you make solo very hard to play most of the playerbase will be lost.
Just watch out for the new update.
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I agree that there's a lot more anti-loop killers. Although, they can be countered somewhat by the hold w playstyle. Not particularly engaging but it is something. The reworked maps seldom become killer sided so I don't really know what you mean. Badham is still incredibly survivor sided, the game has even more pallets then it did before and they're all safe etc. COH isn't really gutted. It's a good deal weaker but it was completely broken on-release so the nerfs were pretty necessary. Solo is manageable as long as your teammates are reasonably competent. That isn't always the case but that's kind of a matchmaking issue really.
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But thats the thing, stronger killers meaning you are more dependent on your teammates, and ultimately more skill needed for survivors, that means less of playerbase. Always happens in this genre, so devs should be careful, I foresee even bigger loss of playerbase.
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I mean, it is a Meme at this point, but if you dont enjoy a game, play something else. There is no point in playing games if they are not fun for you.
However, Killer in DBD will always be the more demanding role. Because it is the "1" in the "1v4". Obviously there is more to do. But personally, I would not call it stressful.
Because when I play Killer, I know who is responsible for me losing - it is me. I just wish more players would maybe go that route and think "Yeah, maybe I did not play well this game" instead of blaming everything for their losses.
And, as Killer, I at least dont have to deal with this:
Or this (Tapp crouching in front of me instead of Unhooking against a very fair-playing Trickster, escapes through Hatch after moving from Locker to Locker with 12k Points and has the audacity to say "gg"):
Or this (Yui did not bother to get me out of this Trap, she did not even think that there might be a reason why I dont struggle out myself):
So, while Killer is more demanding, I find it less stressful, because I know that I am the reason why the game went poorly. And I dont have to rely on anyone else.
But, if you want that Killer is not demanding anymore, then DBD is not the game for you. Because it will never happen that the side with only one player will have it easier than the four players.
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Maybe. Survivors still have plenty of tools to combat this though so it's mostly fine I'd say.
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i say no just how the game is.
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If you want less stressful games how about making suggestions how you get less stressfull matches as killer while not making balance even worse? Its a 1 vs 4, that will be always stressfull by design unless the One is completely overpowered.
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Tbf to the Survivor in that last screenshot, they may not have realised that he had that add-on. Trapper is on the rarer side these days because he kinda sucks.
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They have multiple times before, so there's no reason to assume they won't do again.
Killer is always going to be more stressful than survivor, though, so that stress can't be fully eliminated. They'll just continue to make balance changes to give killers a slightly easier time.
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Yeah, fair enough. On the other hand, because Trapper is on the weaker side, the strong Add Ons (like this) are usually more known.
Sadly this picture cannot show that this Yui was always walking to hold her Sprint Burst and that she dropped Shack Pallet while Trapper was 500 meters behind her.
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I'd be cool with 2 Killers, 6 Survivors, and 10 Generators. Maps would need to be expanded though.
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killer will always be more stressful then survivor its natural with the role but you can just change your mindset on the game and not care about the outcome of a match and all the stress simply goes away
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The killer is always going to have to micromanage more stuff. They are playing for themselves, the survivors are a team of 4 who can coordinate and work together.
That said, there is a difference between that kind of "natural stress" for killers that is inherent with the game's design and extra stress created by things in the game which aren't balanced, and that is absolutely something that can be cut down.
Finally someone who actually knew not to attempt to free themselves from the trap.
99% of the time when I go against a trapper with that addon, someone else gets trapped and downs themselves because they either don't notice the icon at the bottom, or don't know what it means.
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As others have said, the killer role will likely always be somewhat stressful and it is probably a big reason why there are some people who literally never play killer (which is a shame).
But they can do a lot to make killer feel less unfair and like you are set up to fail when you load in on certain maps etc. I am sure they will be looking at making killer more appealing as they kinda have to or the game is going to slowly die at this rate
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I look at it like the Entity has all of us in an arena and wants a good show. Give the entity a good show and stop worrying about the outcome.
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what do you mean with less stressful? doing something about cheating, toxicity and that stuff? hopefully. having easier 4k without needing to concentrate and bring meme builds? hopefully not
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short answer: no
long answer: no
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aaaand surv killer ratio is 200:1
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I believe it was was meant is that the survivors are supposed to fear the killer, not the other way around.
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Ngl with the rules on MMR wider, it's more tolerable to play Killer. Getting stomped 1-2 matches in a row isn't a very big deal.
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Less stressful means easier? Because if you don’t need 4k eveygame and play to have fun the game is not stressful
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only when it will become COMPLETELY unplayable (see 2017), otherwise things won't change
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And yet Killers still got Kills back then. And probably complained less than nowadays.
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I love playing killer, even If the game hás it's problems
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Is DBD this horrific for people? Damn I'd love to see how some people playing dbd handle regular life things, I've played for a very long time and I can't fathom being so distraught about the game that you have to talk about mental health issues. Really feels like a personal problem more than a dbd problem
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I can 4k with a trapper without traps, doesn't mean that the game is playable, only that survivors were so bad that they loose against a joke...
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They can’t even make the hook spawns fair on Midwich. That alone should tell you what they think of the killer experience.
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Have you tried playing other games like CiV? Or maybe try survivor......that is a great game oh I'm not supposed to say that
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Maybe because killer back then we're also more brokenly strong in some parts and more importantly survivor weren't even half as efficient as they are today over such a broad part of the community?
Also i find it always funny when people (and the devs) say, killer is supposed to be more stressful. If killer is more stressful and doesn't have the privilege of playing together with friends as motivation AND many killer feel not powerful without immense effort, what incentive remains to play the role beside being able to play some iconic killer only to find out it feels like being helpless without insane amount of experience after a certain point?
It's like other team pvp games. I personally only play games like lol, r6s or overwatch with friends because it can feel awful to play those solo and getting creamed by premade groups.
In asymmetrical pvp games, the 1 never has that incentive so the gameplay has to feel engaging and rewarding enough to volunteer for that side and with increasing survivor efficiency and some directions the game took over the years that hasn't gotten better.
A group of people here, some of them even present in this thread, advocate that survivor have gotten nothing but nerfs (a false exaggeration) and yes survivor power level have been brought lower/closer to killer (at the same experience level) and why? Because the efficiency and experience of the survivor population as a whole has risen over the years like in every game.
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No way.
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