[FIXED] Anti-Aliasing forcefully enabled in 5.7.0
EDIT: Paste this in your Engine.ini to disable Anti-Aliasing again:
[/Script/Engine.RendererOverrideSettings]
r.DefaultFeature.AntiAliasing=0
Works in 5.7.1.
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ORIGINAL POST
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After the new 5.7.0 update, I noticed two things:
1) In the Engine.ini file, the code I put to disable anti-aliasing is now gone. The game simply erases it from existence once you get in the main menu.
This is the code I was using:
[/Script/Engine.GarbageCollectionSettings]
r.DefaultFeature.AntiAliasing=0
2) In the GameUserSettings.ini file, the sg.AnimationQuality always get set to 3, even though I am playing with low settings (for visibility).
I tried reverting these two things but without success. The game simply seems to enforce them now.
I tried testing by setting Engine.ini to read-only and using these three along r.DefaultFeature.AntiAliasing=0:
[/Script/Engine.RendererOverrideSettings]
[/Script/Engine.GarbageCollectionSettings]
[/Script/Engine.StreamingSettings]
(Substituting one for the other.)
It does not seem to work. The developers seem to have forcefully removed the code that allowed us to disable anti-aliasing.
Please, allow us to disable anti-aliasing again. If you do not want players tampering with game files, that's fine, just create a graphical options menu with individual settings (or, at least, a option to disable anti-aliasing entirely).
Comments
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I'm curious - what are the primary benefits of disabling it? Better performance?
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Yes, the game's performance increases, but not only that: turning off TAA (Temporal Anti-Aliasing, which is the one used in the game) makes things less blurry.
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Ahh, I can see why they might have disabled it, given how much interest they have in keeping everyone's audio/visual constraints the same for competitive purposes - though this case might be one of those things they should err on the side of leniency for. I know that I definitely prefer a crisper view of things!
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The solution would be to disable anti-aliasing for everyone (Console, PC, Stadia and so on) xD
The only negative point of disabling anti-aliasing is that it makes the hair look horrible -> https://steamuserimages-a.akamaihd.net/ugc/1684871397692963216/FD09033CF2E90DD79E40049159883FA38BE8032E/
Other than that, there are only benefits (like a "crisper view of things"). If BHVR really does not want to let anti-aliasing go, then they should consider another form of anti-aliasing. More on that here -> https://youtu.be/NDo5TKr6pyc
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Yeah I also noticed AA being brought back. This sucks so much. I hate the way the game looks with it
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I strongly believe the ini files should be non-editable to prevent unintended advantages.
I hope the AA settings will be in the graphical options menu.
(It was also discussed at the PTB: https://forum.deadbydaylight.com/en/discussion/317987/forced-taa-on-ptb )
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Interesting. I hope BHVR adds a graphical options menu.
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I support. It's hard for me to play with TAA turned on in all games, it feels like all objects in the field of view merge into something big, and are not separate, because of this, my eyes are very strained. Bring back the ability to turn off.
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Keep Anti-Aliasing please.
Seeing lines shimmer and textures fight over pixels triggers an instinct in my brain to punch my monitor and gauge my eyes out.
There are few things worse than playing a video game without AA in my opinion, I can't stand it at all.
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Or give us an option so those who get headaches from looking at the blurry textures on lower settings can disable it......
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Sure - but if it's like brightness, FOV, resolution, and volume - I wouldn't be so sure.
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Youi got me there...
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Aproove, need thing to turn it off. I hate dat blur and ghosting effect
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they should bring back the old engine.ini, being editable, lol, who cares about getting or not getting advantages, jesus
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Ahh Anti-Aliasing, the hydra that BHVR is apparantly unable to kill
Seriously, this issue comes up like at least once or twice a year, why? How does it keep occurring?
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5.7.1 worked with this strings in engine.ini
[/script/engine.rendereroverridesettings]
r.DefaultFeature.AntiAliasing=0
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Thank you so much! This actually works!
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