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People asking for a Dead Hard rework fail to realize...
People asking for a Dead Hard rework fail to realize that BHVR would probably make a better or a more powerful version of it.
Example number one: Old Ruin to New Ruin.
I don't ever see the Survivor mains on BHVR balancing on Casual Players nerfing Dead Hard and Sprint Burst to the ground. I will bet left kidney if I'm proven wrong.
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Ruin is still the same thing against good players. Literally doesn't affect them if they hold m1 on a gen and if you keep splitting pressure you are just gonna lose by either them stalling long enough for someone to get the ruin totem or getting the gen done anyway. Exaustion overall is just not very healthy for the current state of the game and I doubt they would make maps smaller just so exhaustion seems less powerful.
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Survivors were hoping for Ruin to be nerfed to the ground but the Change made it just an equally powerful version of Ruin (or much better version for Mobility Killers).
So Yea my point is Dead Hard is here to stay.
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Idk in what world you live in that ruin stays up for more than a minute but I want to live there.
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Ruin might be better now than it was, but it's a perk that survivors can remove from play. I don't see this being the same thing as nerfing the flexibility of dead hard.
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The reason they changed ruin was because it barely affected survivors who could constantly hit great skill checks and it affected those who couldn't to much.
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The devs dont seem to realise who unhealthy dead hard is for the game. If they rework it I might actually be motivated to play it more again.
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Play Artist.
Dead Hard can't extend chases if they use it to dodge a well placed bird
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I don't ever see the Survivor mains on BHVR
Devs are Huntress mains, not survivor mains.
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Yeah that's why she has op hitbox, compare to it Deathslingers needle
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They play their own game?
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You mean DH turns into a perk survivors lose within the first few seconds? I like that!
Seriously though, they couldn't really make it much stronger
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Hex: Dead Easy
Any Survivor that activates Dead Hard dies immediately
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I don't understand the ruin and dead hard comparison because it's a perk by perk bases and neither perk are remotely the same.
Aside from that dead hard needs to go. Yes, a good killer can bait it for a hit and sometimes it gets the survivor killed. Every other time though? It gives free distance which quite a few people seem to forget how valuable that is.
It openly mocks the substance of being chased when every decision counts, but when you actually mess up, you have a free get out of jail card.
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1.) Ruin is much healthier now than it ever was. It's markedly less as strong, too. There are entire matches where survivors can get 4es while ignoring it without issue. It could stand for a slight nerf, but it's nowhere near as unbalanced and unavoidably broken as it once was.
2.) They 'tried buffing' DH. It wasn't even a year ago they gave you the ability to turn with it on accident, which allowed players to DH around corners and make loops even tighter. They fixed it, because it was a bug. But if they wanted to buff the perk, it would look like that. And if they had made a change like that, they already had to repeal it. So yeah, we already lived the 'buff over nerf' version once before. We've already lived that reality, and it didn't stay for long. A 'buffed' DH is nothing new, and we already know that the devs have no intention of making it any stronger.
3.) No. Flat no. Nerfing the perk is more than easy because, right now, taking it has no drawbacks - only a cooldown. Exhaustion is not a debuff, it is a shared cooldown for powerful chase perks. If you are okay with taking it instead of Sprint Burst, the perk has absolutely no downside - where Ruin can harbor 0 value in certain matches and can be removed from the game entirely before it can even be used.
Post edited by Valik on0 -
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Dead Hard being nerfed won't really do anything. Most people complain about Dead Hard being used to gain distance, and that isn't a survivor ######### up, it's them playing extra greedy because they know they can Dead Hard. If you remove it, they'll still play the same tiles, and they'll just drop the pallet a slight bit earlier or play a bit less greedy. The end result would be going through pallets a little bit quicker, but since most people adamantly state that Dead Hard out in open spaces isn't the problem, people who use it for distance or safety where it matters will simply adjust play to play those tiles and spaces safer.
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The Dead Hard turn was a bug that was immediately acknowledged.
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I would argue that old ruin was actually more potent in the majority of cases, especially since new ruin also ruins synergy with a lot of other perks. Think of how old ruin would interact with perks like DMS and Pain Resonance: Considerably better synergy for the unlikely event that the hex lasts more than the first 30 seconds of the match.
The rework didn't nerf it into the ground and gave it different usage applications, but I have a hard time considering it better than the old one.
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That it was - the point I was trying to get across is... it really can't be 'buffed' beyond what we already have seen.
We've lived with the "buffed" dead hard and it didn't stay for obvious reasons.
You're right in that I worded it as if it was intentional, so I'll edit that to avoid future confusion. I meant to infer that, for all intent and purpose - if it was intentional as some form of buff, they already repealed it, so the entire point of "They will buff it!" it completely moot. If they had an intention to buff it, they already showed it | if they already showed it, they already took it back in a hurry.
Sorry about the confusion.
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Like I said I want to live in your world where ruin stays up for more than 1 minute. Also my trust in the devs statistics for "lasting until endgame" I really don't believe. Its like saying "the kill rate on cowshed is 42%" like.... anyone who knows that map knows that unless the survivors are new to the game the map itself is just 1 giant loop where you get 1 kill most of the time.
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