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[FIXED] Anti-Aliasing forcefully enabled in 5.7.0

Tiagoquix
Tiagoquix Member Posts: 40

EDIT: Paste this in your Engine.ini to disable Anti-Aliasing again:


[/Script/Engine.RendererOverrideSettings]

r.DefaultFeature.AntiAliasing=0


Works in 5.7.1.


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ORIGINAL POST

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After the new 5.7.0 update, I noticed two things:


1) In the Engine.ini file, the code I put to disable anti-aliasing is now gone. The game simply erases it from existence once you get in the main menu.


This is the code I was using:

[/Script/Engine.GarbageCollectionSettings]

r.DefaultFeature.AntiAliasing=0


2) In the GameUserSettings.ini file, the sg.AnimationQuality always get set to 3, even though I am playing with low settings (for visibility).


I tried reverting these two things but without success. The game simply seems to enforce them now.


I tried testing by setting Engine.ini to read-only and using these three along r.DefaultFeature.AntiAliasing=0:

[/Script/Engine.RendererOverrideSettings]

[/Script/Engine.GarbageCollectionSettings]

[/Script/Engine.StreamingSettings]

(Substituting one for the other.)


It does not seem to work. The developers seem to have forcefully removed the code that allowed us to disable anti-aliasing.


Please, allow us to disable anti-aliasing again. If you do not want players tampering with game files, that's fine, just create a graphical options menu with individual settings (or, at least, a option to disable anti-aliasing entirely).

Post edited by Tiagoquix on

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