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Anniversary: The Power Trip And Why BHVR Cannot Fix Their Game.

_AdamFrancis_
_AdamFrancis_ Member Posts: 698
edited May 2022 in Feedback and Suggestions

The anniversary is around 3 week forward. So I just thought I would make this post addressing some of these issues, and how they could be fixed.

1. The Power Trip/Unbalance Of The Game.

Everybody and their grandma knows that this game is in favor of the survivors. The reason why goes into:

Weak killers and most killers have little to no anti loop (For example, Pig having a mediocre chase mechanic that can be countered by chaining tiles; Sadako having literally no anti loop.

So let's fix that:

#1. Make killers with no anti loop 120% speed, or make their addons actually viable. You could also give them non chase mechanics that actively make up for the nonexistent chase mechanics.

2. Game Variety. On both sides there are a small pool of perks that you see pretty frequently, that heavily outshine other perks, as those perks are weak. An example of some of the weaker perks are open handed, Autodidact, Left Behind, etc.

All of these weaker perks are use less because they arent worth using and completely suck. I won't give rework ideas for them at this moment as that isn't what the discussion is about, but yeah.

So let's start by buffing the weaker perks. This will essentially give more variety on both sides. This also applies to killers.

3. bad optimization. Fiber internet was added to my area which I will likely get this weekend so I will be able to reinstall DBD, so expect a part 2 of this and with stuff I experienced from my near month hiatus.

Anyways, let's get into it.

First off, let's talk about how on PS4, you can't even have an unhook without the game crashing. Yep, optimization was PERFECT until the Artist patch came around. All of these things make the game *UNFUN*.


4. Developer Priorities. I think we can all agree that BHVR is one of the worst developers when it comes to decisions for their game. I love BHVR, Hell, they even made Wipeout for Wii which was a teenhood masterpiece.

Anyways, whenever they make a good patch, the next patch they take 4 steps back.

Dum decision making by the devs makes the game UNFUN, because there aren't mechanics in the game that need to be in the game. This game is about to be on it's 7th year, their is no reason we shouldn't have a new game mode or something like that.

Seriously, the game gets boring for players after a few months because it's the same being game play for each sides.

So why not fix that by adding a new game mode. 2v8 would be extremely unbalanced but let's be honest, the game was so much more fun when 6 blink nurse and infinites we're in the game.

Also it would make a shift in the normal gameplay.


5. The. Extreme. Grind. Seriously, this games grind is too big. I feel like I should be able to buy a survivor and have them level 50 in a week. Instead, they would be about level 35 because of the blood point economy and how little bloodpoints survivors and killers get.

We can tackle this head on 😏 by doubling the amount of bloodpoints gained in a match by double. This would make it actually feel like I could buy more than three brown nodes in a bloodweb finishing a Survivor match.

On top of that, why not remove some of the use less stuff from the BW. (Luck offerings, etc).

Welp, thats the end of it.

Please share this post as much as you can. I worked hard on this and I need as many people to see this post as possible so that maybe the devs can see it and fix their game.

Anyways, bye have a good day

And Stan Yasutora Sado!!!!

Comments

  • _AdamFrancis_
    _AdamFrancis_ Member Posts: 698

    This flopped 😭

  • dugman
    dugman Member Posts: 9,714

    Everybody and their grandma knows that this game is in favor of the survivors. The reason why goes into:

    That’s not necessarily the case. Keep in mind the balance goal is most games end with 1-3 kills and the gates open. They intentionally want the gens to be done most of the time because they want some people (but not everyone) getting out when the survivors play well. And by all accounts the kill rates for all the killers are in that range, including at high MMR. Most of the people who claim the game is “survivor sided” seem to have a faulty idea that the gens being done should only happen half the time which isn’t the case.

    A more legitimate complaint at high level isn’t that the game is “survivor sided”, but that the high level meta game is a bit stale in terms of loadouts because a handful of perks on both sides and a few killers are just objectively better than others when all the players are playing well. Plus survivors on comms have a noticeably higher escape rate compared to solos. So when a killer faces survivors on comms with meta builds who play well, then even if the killer plays well if they don’t also have a meta build they will feel like they are facing an uphill battle. That’s where you get the killers who complain that they can’t experiment with new killers or builds without getting beaten badly. The game isn’t “survivor sided” but it is “meta sided” at that skill level. (Which is all related to your #2 above about variety.)

    Anyways, whenever they make a good patch, the next patch they take 4 steps back.

    I disagree, I find I like most of the changes they make in patches, the things I disagree with in them are exceptions and not the rule.


    Finally as far as grind goes they mentioned working on a major revamp to reduce the grind at the start of the year. And their teaser info for the anniversary seems to be hinting that maybe they’re going to be announcing something soon, which would make sense since they’re already been working on it at least six months. So who knows, hopefully we’ll get some details in a couple weeks. 🙂

  • Munqaxus
    Munqaxus Member Posts: 2,752

    Everybody and their grandma knows that this game is in favor of the survivors. The reason why goes into:

    This sentence right here caused this thread to flop, it's not true. After that sentence, everyone ignored you.

  • Bran
    Bran Member Posts: 2,100

    Well your right. The game is garbage

  • Lochnload_exe
    Lochnload_exe Member Posts: 1,360

    This post went soft almost immediately. I'm glad to see the new norm is people realizing the game isn't actually that survivor sided, the meta is just stale.

    The main complaint for BHVR I have right now is just that they take forever to do anything. Honestly the changes are usually great, look at new Legion or look at the hatch changes and mori changes. They are all good, but they take SO LONG to actually get done. BHVR isnt even a small indie game anymore and yet things that should've been priorities years ago are only now getting addressed. Even with map reworks that was meant to not only graphically update them but also make them more balanced, they just can't seem to do that lol.

    Does BHVR not have playtesters? Like legitimately. McLean on a stream reviewing the fake patch notes by Scott was not even aware that CoH gave extra healing speed, he just thought it allowed all people to heal themselves at normal speeds, and he admitted that it was broken. How can so many things take THIS LONG to release and then still have huge oversights? What is the point of the PTB if things almost never change? It took years to give trapper ONE extra trap. It took years to make ghostface have 15 extra seconds of exposed.

    They said themselves here on the forums that it took months to make the new HUD and that they weren't gonna be changing it because of that, but then after huge backlash about how the hud, they suddenly made the new one faster than a lot of months.

    Please BHVR, just do patches with actual substance. The patch that changed trapper, hatches, spirit, deathslinger, etc was a phenomenal patch and personally, I don't know why it doesn't happen more because the game MOST CERTAINLY needs patches that size more often.

  • Nos37
    Nos37 Member Posts: 4,141
    edited May 2022

    This game is survivor sided, and it has to be.

    If both roles were equally fun and capable we would have too many killers queued and not enough survivors to fill lobbies.

  • Munqaxus
    Munqaxus Member Posts: 2,752

    I agree with you, except for...

    Honestly the changes are usually great, look at new Legion

    New Legion was a horrible mistake. The developers made Legions power easier to put survivors into a mending state. Basically changing Legion into the old-Legion that made the game miserable for survivor-players and caused the developers to nerf him so he couldn't turn the game into a 30 minute snooze-fest.

    Legion has always been a snooze-fest, but when he's able to put survivors into the mending state continually, it's exponentially worse.

  • Lochnload_exe
    Lochnload_exe Member Posts: 1,360

    As someone who played the game back with release legion, the problem with legion wasn't being able to get everyone needing to mend. It was the fact that they could keep hitting you until you died without you being able to do anything, or how abusable their chase was like with looking down or walking backward so survivors couldn't mend (since it was based on being in chase, not running), or how missing a hit never ended their frenzy, so facing them meant nothing you can do. While they may be boring because you have to mend a lot, they are way way better than release or even before patch legion.

  • Valik
    Valik Member Posts: 1,365

    The biggest issue with BHVR is the position they have found themselves in - between finance and stability.

    As a developer, they have to play things extremely safe, they cannot afford to take a big risk and have it not pay off.

    That being said, it's a lot easier to let sleeping dogs lay when their content is 4/10 or higher. If they release something 3/10, they work to fix it (see GhostFace backlash) as they should, because they aren't complete sillynannies.

    But really, unless there's something pressing - there's really no reason to fix it financially (at least, in their mind)


    While I fundamentally disagree with the notion that QoL updates do not create ROI like new content, microtransactions, and Season Passes - I can see that the team is being very particular with their movements as not to be wasteful.


    I.E. We all hate the MMR system - but there needs to be SOME sort of SBMM in the game... and they already poured a lot of resources into MMR. It's worth it to the devs to MAKE it work rather than scrap it and start over. Financially, it's better for them to try to stick it out with a 4/10 system than to go back and design a 8/10 one. What would an 8/10 SBMM system earn the team? They do not seem to think that the time and resources to develop a more robust system would encourage enough revenue to cover the cost of production.


    I fundamentally disagree with this, but I also have a sneaking suspicion from my time in production, and looking around into the power structures of other jobs:

    Their command structure is likely not hyper efficient.

    Those pipeline inefficiencies can become VERY expensive VERY fast.

    For instance, I asked Graphics to come up with a thumbnail graphic once. I make cheap thumbnail graphics for side channels in 40 minutes or less, it's easy stuff. Doesn't cost the company more than $20 in man-hours to generate one.

    But when I ask the MARKETING department for an OFFICIAL Thumbnail - it goes through several desks for review, then it gets passed to our super talented graphic team - who spit-shine it to perfection with 16 man-hours of work. Then, the graphic is passed up the chain and is verified by the VCEO, the ACEO, or the CFO, then get handed down to directors to meet over and then gets piped back to my desk to be used. What a waste. That silly YouTube thumbnail probably cost over $320 in cumulative headaches and labor. Sure, it was a lot better than a cheap $10-15 one, but the abysmal inefficiencies, roundabout verification systems.

    The misguided priorities of leadership turned what should have been a less-than $50 product into a greater-than $300 one.

    Spending $50 on a youtube thumbnail is already pretty pricy for our level of work, but asking for $300 on a niche channel is exorbitant.

    Bad Pipeline, poor prioritization, and mismanagement just marked up the cost of production by 600%.


    You want the truth?

    A GameJam code monkey can re-write each and every perk in the game in a day if they were pressed.

    But BHVR cannot find the time to re-balance a single one of their 120+ BAD perks... not because they are dumb, bad, or evil - because they are not any of these things - but because the system they have is expensive and intensive.

    If they wanted to, say, fix 'Remember Me' - that could be the proverbial $50 fix that costs the company more than $300.


    BHVR has a pipeline, BHVR has prioritization, BHVR has management.

    When these aspects are geared towards making SAFE moves for the company, rather than DARING but HEALTHY ones - it can become very easy to lose sight of what's important from either side.


    In the end, we like the game and want to keep playing. We are here talking about the game and the devs because we care and want it to succeed - to grow - to perpetuate.

    What's more important, though? Having a healthier game, or having a game at all.

    Because that's the terrifying question the executives at Behavior have to ask themselves every day.

  • _AdamFrancis_
    _AdamFrancis_ Member Posts: 698

    It flopped because the mods moved it to feedback which nobody reads.