Buff Diversion

RakimSockem
RakimSockem Member Posts: 2,002
edited May 2022 in Feedback and Suggestions

I just think you should be able to activate it while running. that's all

Comments

  • Masterninja
    Masterninja Member Posts: 461

    It needs another buffs.

  • Valik
    Valik Member Posts: 1,365

    I'm okay with it needing to be when crouched - especially because you don't want issues with overlap while running Dead Hard.

    It would be better if it made a trail of scratch marks that faded gradually AWAY from you, so wherever the pebble lands, it looks like a survivor was running in the opposite direction.

    It would be a lot more convincing.

  • GoshJosh
    GoshJosh Member Posts: 4,992

    It should also charge up in chase, in my opinion. It gets totally screwed up by stealth killers and perks. Or some other way to build it up besides terror radius.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,916

    Allowing it to be used while running doesn't work due to the potential conflict with dead hard.

    Which is also why I suspect blast mine has the requirement that you have to be on the gen for 3 seconds, so that you have an opportunity to use repressed alliance without activating both perks.

  • RakimSockem
    RakimSockem Member Posts: 2,002

    Ah yes, didn't think about Dead Hard because I don't use it XD

    Still what GoshJosh said because stealth killers (and Freddy) kill the perk and it's not a strong enough perk to need a counter

  • HPhoenix
    HPhoenix Member Posts: 710
    edited May 2022

    The buff I want for this perk

    -Allows to charge while in the hook

    -bigger scratch marks instead of a small one. Make it a line to make it more believable

    -no longer hits on top of obstacles

    -Using pebble can now stun the killer for like 2-3 seconds while standing position.

    In my opinion.