New Idea with Booning Hex Totems
Alright,
What about when a survivor successfully places a boon on a hex totem, it becomes a Cursed Totem. Combing the blue boon color and the reddish glow from a hex to make a purple hue. The cursed totem would then have the PERMAMNET abilities from before. So an unsnuffable boon and an unbreakable hex. I thought this would be a nice little spice to add to dbd and think it wouldn't be that strong in either direction. OR could make it a 50/50 chance to turn the totem into a permanent boon or permanent hex. What do you guys think of this concept?
Comments
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I like the idea but perks like devour hope getting booned would make the games impossible.
For lower mmr survivors who are not that good with skill checks yet would also be slaughtered by lullaby.
I would prefer it like someone waking you up against Freddy, every time takes longer. Boons should add 5 extra seconds every time making the survivors contemplate whether or not it's worth it after a while.
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Just make snuffing a boon destroy the totem.
This makes cleansing and blessing equitable, both remove the Hex, and the totem.
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This, it would punish bad placements, and solve the infinite boon problem
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