Solidarity perk needs a strong buff against hemorrhage

My suggestion:

While there is another survivor within 8 meters of you:

- Both of you stop leaving pools of blood.

- Survivors are 8 meters away and you lose healing progress bar 10% slower

After healing the health stage of another survivor within 16 meters of you, you don't leave a pool of blood for 20 seconds, and you don't lose your healing progress bar.

(Working from health stages will not allow this perk to be abused along with "Autodidact")

Comments

  • Milo
    Milo Member Posts: 7,384

    This is not a buff, it's a rework. (unless you mean this on top of it's currect effects)

    But also, this seems all over the place.

  • AMOGUS
    AMOGUS Member Posts: 489

    Solidarity is a pretty bad perk rn, on top 10 for worst Survivor perks in the game with Poised being worse, both of these perks could use major buffs or reworks tbh

  • Milo
    Milo Member Posts: 7,384
  • FeryGEN
    FeryGEN Member Posts: 633

    What are you talking about? I misunderstood you about synergy

    It should synergize with other perks, but so as not to abuse the bleeding mechanic

  • Milo
    Milo Member Posts: 7,384

    The full perk would look like this:

    When injured, healing another Survivor without using a Med-kit also heals you with a Conversion rate of 40/45/50 %.

    While there is another survivor within 8 meters of you:

    - Both of you stop leaving pools of blood.

    - Survivors are 8 meters away and you lose healing progress bar 10% slower

    After healing the health stage of another survivor within 16 meters of you, you don't leave a pool of blood for 20 seconds, and you don't lose your healing progress bar.

    ----

    And from what I'm understanding, the current problem with hemorraghe and solidarity, is that you're losing the progress you're earning while healing someone else. (unless I'm misunderstanding it, which please correct me if I'm wrong)

    So - while healing you would still lose the progress you're healing. And after healing you most likely will get healed by the other survivor, so why would the bar fully stop now? It just doesn't seem to make sense, even with itself.

  • FeryGEN
    FeryGEN Member Posts: 633

    This is the buff, it is necessary that the bar is not lost, at least when I played the bar of my treatment was lost. But it is necessary that it works from the stages of health, so that autodidact is not abused. I take it you're trying to say that Solidarity's healing progress goes off while healing someone right away? Here, too, progress must be stopped.

  • LapisInfernalis
    LapisInfernalis Member Posts: 4,250

    I would just add that hemorrhage does not affect someone with solidarity.

  • FeryGEN
    FeryGEN Member Posts: 633

    Strange, I checked like this, I healed the survivor, I cured him two full stages of health and (I treated everything alone, the survivor did not recover), but I did not heal myself. I thought my scale was just regressing

  • Seraphor
    Seraphor Member Posts: 9,436
    edited May 2022

    While you're healing someone else, you're not counted as healing yourself, so while you're gaining health via Solidarity at 50%, you're also losing 7% of your health per second via Haemorrhage. So Solidarity is literally making no progress, it can't beat the regression from Haemorrhage.


    Frankly, I don't think it's a huge issue. Some perks counter other perks, that's how this game works. God forbid you end up against Plague and lose all ability to heal whatsoever.

    This haemorrhage change does constitute an indirect nerf to otherwise non-meta perks, I get it, but this happens for a lot of things. Boons are a nerf to all hit and run killers, lighter maps are a nerf to Trapper, etc.

    Should all M1 killers have permanent NOED in order to counter Circle of Healing? Or should they just suck it up that every survivor they hit will be healed up within 30 seconds if they don't commit?

  • Zeidoktor
    Zeidoktor Member Posts: 2,091
    edited May 2022

    Simplest ideas to my mind

    If afflicted by Hemorrhage:

    You do not lose healing progress when healing someone else.

    After healing a survivor any healing you've gained will not regress for X seconds(can it 3-5 to give the other person time to start healing you)

    Your healing progress can not fall below a certain point (call it 25%)

    That keeps Solidarity from being completely shut down while also not completely negating Hemorrhage.

  • Valik
    Valik Member Posts: 1,365

    I really like the idea of turning Solidarity into a 'buff injured teammates' perk.

    I really appreciate the creativity!


    I think we're on the same page, though.

    It doesn't need to directly counter Hemorrhage, just be reworked to be viable outside of its effects.