Flashlights need a fix

Erebos_of_Shadows
Erebos_of_Shadows Member Posts: 21
edited May 2022 in Feedback and Suggestions

flashlights, as annoying as they are as a killer to go up against, are a mechanic of the game and for better or worse, theyre here to stay. only issue is, they're broken and extremely unfair to go up against in certain cases, especially when theres more than one player running them

**suggested change**

Killers without lighburn should not be able to be blinded by a flashlight while animation locked by a dropped pallet (and/or dropped survivors) to rebalance the gameplay

**reasons for change**

  1. during a dropped pallet animation or dropped survivor animation, the killer is looking in the general direction of the ground, not the beam of the flashlight, so why are they being blinded in the first place if light burn isnt a contributing factor
  2. the killer is animation locked and there is no opportunity for them to avoid the flashlight.

This becomes especially problematic when more than one flashlight has been brought into play (be in found in the map or brought in by a survivor), where players, when presented with a killer animation lock, can essentially keep the killer stuck in some kind of animation or impaired state for a ridiculously extended amount of time. the more flashlights and better addons for such that are brought into game, the longer the killer can be locked up in some kind of animation

these "gimme" blinds on a killer and prolonged animation locks on a killer shouldn't exist and causes everything to snowball, especially when the intended mechanics of a flashlight are meant to come into play when a killer is looking into the beam of the flashlight, or when used on characters with light burn, such as wraith

Post edited by Rizzo on

Comments

  • Emeal
    Emeal Member Posts: 6,865

    it DOES feel clunky when you have to look in a specific direction when picking up.

  • Erebos_of_Shadows
    Erebos_of_Shadows Member Posts: 21

    i never thought of it coming into play while picking up a survivor too since my experience has had it come into play on an action triggered by a survivor rather than the killer. if thats the case as well and you can get blinded by the flashlight before you have directional control of your character again, that should be changed as well i feel like.

    definitely not as radical as someone wanting to completely nuke items/perks and addons out of the game like some of the players out there, but i feel pretty strongly about this being a point to address

  • Bran
    Bran Member Posts: 2,100

    I'm all for disallowing blinds from the side and having a blind cooldown in which you cannot be blinded again.

    But being immune to blinds in these situations are also pretty okay.

  • burt0r
    burt0r Member Posts: 4,317

    All hail our lord and saviour Lightborn 😎

  • Seraphor
    Seraphor Member Posts: 9,436

    Animation lock is simply a fact of the game, and many other games at that. I don't see any issue in being blinded while breaking a pallet or picking up a survivor, that's a risk you take when doing those actions. You either chase other survivors off first, or you take the risk.

    Getting blinded while breaking a pallet isn't even that effective, because part of yhe blind occurs while you're in animation lock, wasting part of the blind duration.


    What does need to change, is getting blinded from outside of your FoV.

    It would also be nice if a successful blind cost a minimum charge too, so you can't chain dozens of blinds in the same game. There should be like a hard cap of about 5 or 6 blinds even with full battery add ons.

  • Milo
    Milo Member Posts: 7,384

    can essentially keep the killer stuck in some kind of animation or impaired state for a ridiculously extended amount of time. the more flashlights and better addons for such that are brought into game, the longer the killer can be locked up in some kind of animation

    I'm just interested by this statement. How are flashlights keeping killers locked in an animation? After a forced animation be it from pallet stun/break or vault, the killer can simply look up/down.

  • Erebos_of_Shadows
    Erebos_of_Shadows Member Posts: 21

    after a survivor gets a free blind from a pallet stun, dropped player, picked up player, whatever, point being that when there are multiple flashlights in play or just one flashlight happy survivor, your killer can be kept in some kind of animation or impaired state. granted not as much as a lock as you still have directional control to some degree (though without any accuracy due to being blinded), survivors have an easy time getting another blind on you afterwards. further pronounced by the issue that a killer can be blinded/start being blinded when theyre not even looking at the light. so the blinds have the potential (as i found out the hard way) to be chained back to back from that point and you be repeatedly blinded without cause

  • YOURFRIEND
    YOURFRIEND Member Posts: 3,389

    So what do flashlights do, then?

  • Milo
    Milo Member Posts: 7,384

    Yeah, they can be chained.... if the killer doesn't look down/up.

  • Erebos_of_Shadows
    Erebos_of_Shadows Member Posts: 21

    its clearly apparent that the killer does not need to be looking at the light to get blinded/start getting blinded, hence the ability for a killer to be blinded from the side or when in an interaction animation where theyre not looking at the flashlight. the conditions for the flashlight to work are mechanically broken

  • Erebos_of_Shadows
    Erebos_of_Shadows Member Posts: 21

    ...blind the killer...but when they look into beam or subject to lightburn...not when they arent looking into the beam of light

  • Milo
    Milo Member Posts: 7,384

    the conditions for the flashlight to work are mechanically broken

    You are correct on that one, because the flashlight can only work in those situation - When the killer is in an animation lock. You remove that and you pretty much can just remove flashlights.

    Same goes for narrowing the location to blind.

  • ProfSinful
    ProfSinful Member Posts: 271

    Uhhhhhhh flashlights are pretty much a free win in high mmr killer games. They're probably the third best item in the game after medkits (indisputably the best items in the game) and toolboxes (worse than medkits after their nerfs), but they force an additional survivor to come to your location. This in itself is just handing you free hook states/kills because flashy survs love to hover.

    As far as pallet blinds go, you're not quite understanding how the animation works. The blind doesn't actually begin until you're beginning your second kick to break the pallet, which takes just enough time for you to get blinded by the flashlight (and this happens because when you begin the pallet break animation, you're looking directly at the pallet which avoids the flashlight and then look up as the animation progresses). There's really nothing you can do other than immediately look down AFTER the first blind and use your ears to hear the survivor's footsteps/breathing (unless they have iron will and/or are walking).

    There's really only ever one good time to ever use a flashlight, and that's during a killer animation because they're unable to move their camera. You nerf that and you've single handedly created the most useless item in the game next to keys. So how about you try this, get better at the game and learn how to play around certain mechanics and develop an understanding of how things work. That way, you'll be able to point out a valid issue in the game rather than a non-issue.