Survivors and Killer's having more stance options

I think the game could use some more interesting stances/mechanics for both Killer and Survivor.

SURVIVOR:

Hold Breath - The survivor can hold their breath for a duration so as to be utterly silent for a short duration of time, at the cost of giving slightly loudly breaths for a short while after the duration passes.

Hide - while crouched and unmoving, The Survivor holds their body closer rogether so as to attempt to appear smaller and less noticeable.

Climb - survivors can climb up small to medium ledges. (This really should be a thing given the very tiny ledges survivors somehow can't climb up).

Crawl - Survivors can attempt to crawl under an object that permits the space to do so (its an animation that can be interrupted by the killer as a grab no matter the health state).


KILLER:

Veil Walk: The Killer communes with the Entity to be granted immediate passage to the center of the map. This ability has a cooldown of a determinate amount of time, and temporarily exhausts the killer (their power goes on hold for a short duration maybe?) . This will give killers with little map pressure some breathing room of they find themselves very far out of reach. (Creates a map wide sound effect)

Glyph Read - The Entity grants the Killer additionally boosts of power through use of sacred Glyphs scattered across the Map. Maybe five glyphs appear, each one does something different (exposes survivors, reveals gen progress, causes Survivor auras to flash intermittently etc.. .)

Climb - Killers can climb small, medium, and large ledges.

Break Window - similar to wall breaking, Killer's can break a window so as to make it either easy to walk through for them (basically make the hole much larger). (The Entity will repair the window after a certain amount of time maybe? Depends, I think it'd be cool of it was permanent.)

Taunt - The Killer can perform a creepy or imposing action. Just might be fun. Maybe doing so causes some kind of panic in the survivor for a short duration (bleary screen, harder controls).

If yall have any other ideas, lemme know. I definitely think more In-game mechanics would be fun.

Comments

  • ReikoMori
    ReikoMori Member Posts: 3,333

    DBD tends not to function well with "Stances". They actively removed Doctor's stance mechanic because it was just sort of clunky to switch between Treatment and Punishment stances. DBD has also become such a time sensitive game that killers aren't going to use anything that wastes more time.

    Funny fact about your break window idea! The devs already had this idea way back in the early days and were workshopping a killer called Smasher who was supposed to do stuff like breaking vaults and terrain. Apparently, it just didn't really come together in a way that made sense for the game and was scrapped.

  • Rigbeta
    Rigbeta Member Posts: 333

    It was clunky for the doctor because his own power got in the way of its effect (stunning survivors). I am using stance in the same effectation of holding a button down, or toggling for a specific action like climbing a ledge. Not walls.

    It's not much to ask for some variety to the game.

    And I am aware of the smasher. It was meant to destroy everything, not just windows. The option to break a window wouldn't be hard to implement because all aura perks already reveal windows to be separate set-pieces, so they could easily be manipulated.

  • ReikoMori
    ReikoMori Member Posts: 3,333

    It's not that it can't be implemented, but balancing it and making sure it doesn't cause performance issues make it weird. Not that I'm against gimping survivors every now and then, but breaking vaults permanently would be pretty rough on them.

    Here is a question for you: When would a killer want to climb a ledge? Like what is the scenario where that would be the thing you wanted to do?

    I'm asking because I'm genuinely interested in what you're envisioning. I'm very used to that not being an option in this game so I can't really see it.

  • Rigbeta
    Rigbeta Member Posts: 333

    The Gideon Meat Plant has a ledge that is literally knee-high for survivors that they can't climb, same as killers. The Harvester on coldwind, The porch ledges or stair ledges on any outdoor town map like Haddonfield or Badham. Literally all things most sentient things would be able to step over.

  • Icaurs
    Icaurs Member Posts: 586

    Maps aren't designed with these as intended. It would create a tone of problems balance wise. Most notably the crawl mechanic would be broken. Hiding would become extremely effective, especially since there will be no groans of pain. Ultimately there is little value to this. For example take climbing ledges. How fast can they do it? If its too fast you risk creating broken loops. Too slow and they will never be used.

  • Rigbeta
    Rigbeta Member Posts: 333

    Okay I don't see how crawling would be broken. You can't climb a ledge while in the Dying state cuz you're dying. That makes sense. You don't have the strength. And climbing a ledge isn't exactly what i literally want, i just think the knee-high stoops should be something all charac5ers can get on.

  • Valik
    Valik Member Posts: 1,365

    Doesn't quite work - especially with how the game's current design is implemented.


    Hold Breath - Overlap with perks. Not only breaks the game in many situations, but also shrouds the usefulness of certain perks and approaches of the game into ambiguity.

    Hide - This is basically useless and would only serve to confuse newer players. Crouching already makes survivors pretty small - if they are keen on stealth, they will utilize positioning better or hop in a locker. This mechanic is redundant.

    Climb - This not only breaks the game with certain perks, but it can break a great deal of maps while also proving quite useless generally. If there are areas of the game where this may come in handy, they are ultimately contrary to the core design of the game.

    Crawl - This can lead to some horrendous issues with hitboxes. Atop it all, it can break the typical conventions of the game, which can lead to further confusion and frustration with virtually no plausible benefit. While I can see a quick 'Slide' mechanic working, allowing survivors to crawl - even when contextual - can be a bit much.


    KILLER:

    Veil Walk: Certain killers do and don't have teleportation in their kit. It's a premium ability. Not only could teleportation be used to deleterious and cheesy effects - especially when overbroad - it can become a lot to try and balance around.

    Glyph Read - I actually like this a lot. If it took the killer a good bit of time to interact with and survivors could quickly interact with they glyphs in order to cancel the 'buff' - it would also give survivors something interesting to do other than generators.

    Climb - No.

    Break Window - 100% Breakable Windows should be in this game, and I have in idea why they aren't already.

    Taunt - Clever and creative, but unfortunately this is not something that all killers should enjoy. I'd absolutely love to see this become part of a specific kit.


    Having a killer who can teleport to the center of the map, block windows, taunt Survivors to inflict visual disturbances, and has power-ups around the map the survivors are encouraged to interact with... that would make for an interesting killer!

    Base kit though? I'd have to disagree.

  • Rigbeta
    Rigbeta Member Posts: 333
    edited May 2022
  • Rigbeta
    Rigbeta Member Posts: 333
    edited May 2022

    I feel like you're a meta player. I like how you just say "no" for one, like there's no need to explain yourself. You're just right.

  • Seraphor
    Seraphor Member Posts: 9,436

    Holding breath could be a decent rework for Iron Will to give it more limited use, or even a new perk like Iron Will that's more powerful (can be used when healthy) but more limited (runs out after a while, and/or makes you louder when you let go of the button).


    Breakable windows... that's just dropped pallets. You want some pallets to spawn already dropped. That's just robbing survivors of a stun opportunity.

  • Valik
    Valik Member Posts: 1,365

    Do I really have to explain the complex reasons why killers should never, ever, ever, EVER be able to climb terrain outside of a killer specific power that is purely balanced around it?

    Especially when the bare minimum was already voiced in the Survivor climbing gloss-over above.

    Besides, I think I did enough writing for all the other points. My opinions are as they are - my opinions - I don't owe you any more of a staunch explanation behind them any more then you owe me an explanation for yours.

  • Rigbeta
    Rigbeta Member Posts: 333
    edited May 2022

    What is the point of discussing these ideas than.

    You: I want things to stay exactly the same with minor variations!

    Me: I'd like there to be more options for immersive and fun playstyles that don't force a super aggressive loop playstyle.

    You just sound so pedantic with that ending statement. Either way, I'd rather you no longer respond since you feel that stating your opinion is the end of discussion.

    Oh yeah, and nice diction; ya definitely didn't come off as some arrogant jerk with that rhetoric about killer powers. -_-