Small change to make solo feel like a SWF
Whenever a survivor is hit by the killer, the killers icon (the facing the ‘blank’ killer icons you see when you first play against a killer) appears in the corner for 20 seconds and then disappears.
Comments
-
Honestly just icons that tell you what a particular survivor is doing would be all you need.
e.g. Healing and being healed, doing a gen, doing a totem, being chased, ect. That's really all you to bring up solo to similar level of swf, as your average swf's communication is really not much better than that. Also don't add an icon for people doing chests, I don't wanna get flamed lmao
4 -
Better not add any indication if they are crouched or in a locker either then. 😆
1 -
SWF goes far beyond just indicating what each one is doing. They can communicate about the killer they are facing (very important in the early game), they communicate about where each one is on the map, they also communicate about the killer's location (in chase with someone or not) and the main thing about all: Communicate and combine the perks they are using in the game and analyze the killer's perks and then strategize what each one will do in the game (one will cleanse totem, others make gen and someone loop the killer, and if something goes wrong, you always indicate the location or percentage of each thing).
A simple HUD system of this type that only indicate what a survivor is doing will not even close the gap between SoloQ and SWF, and will only serve for beginners (and a little help against PinHead)
0 -
Like I said, the average swf. Most people don't ever make any kind of useful callout, and many more players swf without coms. You can imagine my disappointment joining those lobbies as a former R6: Siege player lol
High level planning like divvying up roles via perks, calling out the killer's playstyle ("this guy fakes doubling back a lot"), and coordinating which gens to do for an optimal final 3 gens, and calling out perks are not something you can get without voice coms. DbD would seriously be a worse game if survivors had voip, since I don't want some 14 year old yelling at me for opening a chest lol.
A radial call-out thing would be nice. Press a button and "I'm going for save!" or "I'm hiding from the killer!" pops up next to your character portrait. That with icons that tell other survivors what you're doing, and each solo q player has really solid info and what everyone is up to.
3 -
I agree with you, the "ideal" to really balance would be to give the survivors the ability to communicate (VOIP) like high MMR squads, but at the same time, I wouldn't like anything with kids in the chat talking nonsense, and besides that dbd doesn't was made to use communication.
The middle ground is to use a ping system that complements the HUD system, something that actually informs, for example, that you are purifying a totem (dull or hex) and at the same time informs the percentage of it in the HUD. I already had a similar idea, if you want to check it out:
1 -
To be honest after brainstorming with my friends I think the best thing is to just implement a ping system and let survs see each others auro all the time otherwise you can't get them on the same page as swf wich means killer can't ever be buffed to compete with them
1 -
Too many problems with that. Most people won't bother using it and it will be useless.
Adding additional "passive" icons as mentioned above is a better approach. It can be used by everyone, without requiring any additional actions from you.
Solo doesn't need to be on exactly the same level as SWF, it's impossible to make solo feel the same as SWF, the point is to make solo much closer to SWF.
0 -
Solos already feel like SWF as long as they do the gens quick instead of screwing around.
0 -
Even swf dont have 100% info about each other and need to wait till someone calls out or ask for info.
Those hud icons are dandy and a good buff for survivors, but not a measure to close the swf gap.
A chatwheel is the most balanced idea ro close the gap.
The worst idea would be free permanent aura reading of each other or a ping system that reveals such auras (remember the arrows in desthgarden?). Such aura reading would give a blankcheck for most killer buffs equvivalent to removing nurse's fatique.
2 -
I wouldn't mind this, literally ever single team using comms calls out what killer it is when they see them. Ive never been on a team playing with comms that didn't do it nor seen any content of this game where someone was playing in a SWF and didn't do it. By the time you've been hit, you've absolutely seen what killer it is, so why not.
0 -
I personally don't think information on what everyone is doing does much at all.
It can help with efficiency, but all it's going to end up doing is making solo survivors more aggravated as they helplessly watch their teammates make bad plays.
Knowing when the killer hits someone is as easy as seeing the HUD.
Knowing who the killer is doesn't take more than 30 seconds and isn't all that important to know once health states and chases start being exchanged.
1 -
I think solo is already aggravating, and I think having an icon system would be less annoying than annoying
1 -
That's a lot of obtuse and stringent work to make Solo 0.01% less annoying when it would be better to just buff good solo perks like Better Together.
1 -
True
1 -
I would love to see more communication between survivors. just pointing, waving, and teabagging just isn't enough. Most games come down to how well the survivors work together.
0