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Simple twins changes to make them feel better to play

Hey DBD team!

I've been playing some twins lately and have been really enjoying them, but I think there are some minor changes that could make them less clunky.

  1. You should be able to melee attack victor to return him to Charlotte. I personally think that this would make it so that you can move on to find another survivor with both of them rather than downing someone, leaving victor to camp the hook and then going somewhere else with Charlotte. It might even incentivize players to not camp hooks which is something twins players often do.
  2. Allow victor to switch back to Charlotte as soon as the vulnerable period ends after an attack. I understand that this may not be possible because it may make the twins too strong, but it feels really bad to hit a survivor and then have to wait like 6 seconds before being able to switch back to charlotte.
  3. This is just a small thing but I feel like the control to switch back to victor should always be the same. When you first detach him it is M2 (right click) but if he is already detached the button is LCtrl (left control). As someone who isnt super familiar with the killer this just seems confusing, although I also understand that if the button was right click that it could interfere with victors attack (and make you immediately start charging it when you swap).

Hopefully these changes aren't too game breaking or difficult to implement but thank you for reading!

Comments

  • TheArbiter
    TheArbiter Member Posts: 2,615

    Irritates me so much that twins wont get QOL changes because they are "monsters at high mmr" yeah okay for the two people who actually play twins

  • Onyx_Blue
    Onyx_Blue Member Posts: 1,060

    1. It would be easier to just make L1/LB/Lctrl the button to recall Victor if they are separated for enough time while in control of Charlotte. Since attacking to recall requires you to be next to him while he's idle which isn't ideal most of the time.

    2. This is something Twins players have longed for for a good while now. There is little to no reason why the player needs to be locked into Victor during a successful hit cooldown animation. On top of that, they also need to reimplement the instsant pov switch when Victor latches onto a survivor.

    3. That's not really an issue in need of changing. Playing as Twins enough times will get your muscle memory for the right inputs sorted out :)