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New Base Killer Perk In PTB (Destroys Totems that are booned) (IT WORKS WITH PENTIMENTO)
Comments
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They still can 6sec switch. But you know Flashlight is coming.
With plaything, you can force survivors to break 4 dulls for Pentimento, this perk doesnt worth wasting a perk slot for a single 8sec aura.
Plus this perk just make other Boons weaker, doesnt affect Coh at all.
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I don't use Boons but I can't see this being that big an issue. I see a boon maybe once every 5-6 games and the boon totem is highlighted for survivors. So we know where to go immediately to cleanse it if the killer has Pentimento
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You want boons to be global and automatically planted?
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So what was the point of boons? At this point BHVR you’re essentially saying they were a mistake to add. You nerfed COH healing speed and now they can be destroyed. Why didn’t we just make boons a token based system to begin with.
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Boons are an overpowered mistake that is still going to require a PERK slot to deal with in a significant way.
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You mean how you should have done at the start without wasting a perk to do so?
Would have saved you nerfing CoH how many times?
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Pentimento wont be meta, but only because you won’t see a boon totem in the future
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Here is a suggestion since unlike hex totems your boon is not automatically placed for you in a potentially terrible spot. So choose where you put your boon efficiently don't just place it on whatever random totem you come across.
For example if you know there's an area with a completed generator look for a totem they're the killer is less likely to look around that area because there's no longer an objective there.
Boons pretty much hard counted pentimento because you had no reason to break it when you could just keep putting a boon on the same totem that gets snuffed out each time now you actually have to be careful and you're saying that it shouldn't be a thing really
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But have you seen a lot of people in this forum? They claim CoH is instant win (together with Deadhard) so they need to feed the babies some candy. So now it's even contradictory. Boons are being nerfed, nobody ever uses them anymore, then make a perk to make it even less likely someone will bring boons.
We're back to square 1 lol
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Well its not weird of them they bandaid fix things with perks.
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First of all, compaing Hexes and Boons is just wrong. The only similarity is that both are shiny Totems.
Second, do you really use the super-bad Perk Boon: Exponential as a justification to say that Boons should be one-time use? Exponential is so much weaker than Unbreakable. Both are already really situational, but when you call UB situational, you need a new work for Exponential, since you need to:
- be slugged
- in a specific area after a Boon was set up there
- the Killer needs to leave the Boon alone
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Wouldn't it be better to simply offer killers the option to snuff or break the totem? The first action would be as quick as before, the second one however would require more time from the killer to completely make the totem unusable.
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This is the pinnacle of bad design philosophy.
Take the fulcrum of balance and remove it from the core, hand it to players with free agency.
Either the perk will ruin the system, or it will become a necessary part of it.
The developers have unwittingly written themselves into a corner now. Whatever change they make to Boons from here on out will be a bad one.
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Most of the killer hexes would be stronger if the killer had to go to a totem and manually place them.
Imagine a trapper that traps his strongest totem at the killer shack along with all the entry points. You could place devour hope on your favorite 3 gen after someone has been hooked. so it's nearly impossible to destroy.
No one suggested boons be mapwide. Also the killer interaction is less than a second and survivors have to place theirs because it takes lots of time.
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You said hexes and boons should get the same rules. If Hexes are global, then boons should be too, right?
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Hexes and boons should have the same rules for removal.This is the constant I suggest. Two can plays this game; Imagine if Hexes needed a specialized survivor perk to remove them. Would that be worth a survivor slot if you had to choose if you want to be able to break hexes? The answer is no. That would require one person in a SWF to be the totem breaker. The killer would tunnel anyone who had a totem removing perk. That would be a terrible slippery slope to go down.
Boons wouldn't be a balance problem if the killer had a base kit interaction where they could either snuff the totem instantly or take ~3 to 5 seconds seconds and break the bones completely. The key words here are : base kit. If boons could be destroyed forever with 1 kick then people would be very strategic about how they use them.
Boons are fun because you can use them over and over with the base kit. Hexes are not fun because they are once and done. Most of them are far weaker than Boon Exponential and CoH.
For 6 years the majority of game decisions have revolved around : that wouldn't be fun for survivors. There needs to be a change real quick where we start considering both sides of the game.
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Well, in theory, it could be a buff. In practice, you'd either be heard or seen moving there and turn on the hex. The only somewhat exception would be indoor maps, which are already quite good for totems in the first place.
And no, killers dont instantly light totems. Even in the case of Pentimento, where the killer actively relights totems, its not instant.
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