We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

Idk why the finisher mori is an issue??

2»

Comments

  • Nos37
    Nos37 Member Posts: 4,142
    edited May 2022

    Just don't down them then? Let them find the hatch and leave..??

    If you want them to know that you're giving them the hatch (for your ego's sake?) then just find the hatch, wait for them to show up, and nod your head.

    ----

    That said. When do we get an immediate and automatic resolution for killers who have lost?

  • Maelstrom808
    Maelstrom808 Member Posts: 685

    You already have one. Just run out of the gate. I would gladly give up any Mori if survivors would just leave and not sit at the gate taunting and healing.

  • Thusly_Boned
    Thusly_Boned Member Posts: 2,979

    Yeah, your automatic resolution for a killer loss is that you leave and the game ends. Pretty swift and conclusive.

    You wanted some Voltron-style combo teabag or something?

  • Nos37
    Nos37 Member Posts: 4,142

    I should have worded that better.

    It would be nice for killers, as the killer role, to have a quicker end to a lost match.

    Sure, killers can open the Exit Gate Switch, but not if the survivors stop progressing the game with 1 gen remaining while they beat farm the Bloodpoints out of the killer's piñata burro.

  • GingerBeard
    GingerBeard Member Posts: 273

    I'm fine with this change, and actually its a relief for me. The only issue that might arise for me is if it doesn't count as a hook for something like archives or BBQ. It probably should count, but even if it doesn't that isn't a deal breaker for me.

    I'm also incredibly confused about people saying giving hatch is dead. It's simple, you don't need to down them. I've been doing this for quite awhile now. It's much faster this way especially if neither of you know where hatch is since you can cover more ground.

  • catkillsmouse
    catkillsmouse Member Posts: 244

    Entirely unnecessary change. I also like giving hatch or gate if survivor plays with total potatoes.

  • Brimp
    Brimp Member Posts: 3,051

    Its really not an issue and I find anyone that thinks it is just likes to drag out the game longer than it needs to be.

  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987

    I can extend the game even with this mechanic in place. Don't worry about that. That is not why I think the system is silly.

  • RenRen
    RenRen Member Posts: 1,443

    I don't understand the argument of giving hatch to someone. Couldn't you just stand near the hatch and nod at them or swing to tell them to get the hatch? it's not like you have to down them. Though I do agree with the hooking argument.

  • MrCrazyCat62
    MrCrazyCat62 Member Posts: 168
    edited May 2022

    I don't really want to see moris taken away. They're part of the charm and make the bloodweb exciting to progress in (besides just gronding for a specific build).

    But the main problem is the lack of choice. Many times I've downed a survivor only to let them go because of a last minute change of heart. Some of those have been very wholesome and fun experiences.

    I don't like having to insta mori them the second I down them. It kills the charm of the game. Keys and moris were both recently balanced so I don't see why they need to change.

This discussion has been closed.