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rework of dead hard idea

N8dog
N8dog Member Posts: 541
edited May 2022 in Feedback and Suggestions

dead hard is without a doubt THE most controversial perk in this game and even people who don't play killer (probably BECAUSE of this perk) dislike it and find it unfair. I have a rework in mind that will reward survivors for timing it well but punish them for timing it poorly. What do you think of it?

Press the activate ability button when injured or healthy to attempt to dodge the killer's basic attack. If the killer uses a quick lunge attack it will not damage you and will double the killer's missed attack cooldown time. If the killer is not attacking you stumble and suffer from the hindered status effect for 3 seconds. Successfully dodging a killer's basic attack this way causes the exhausted status effect for 60/50/40 seconds.

I feel like this would reward good play and timing rather than being a miracle "Nuh-uh!" button. It would also be a high risk/high reward perk that encourages great one v. one between a killer and survivor. In addition, killers with an alternative damage power can work around it while a survivor can that as a bait tactic. What do you think?

Post edited by EQWashu on

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