http://dbd.game/killswitch
*3* Easy Ways To Help Solo Queue Survivors
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But the devs are planning on implementing more hud elements to bring solos closer to SWF. Since SWF has a 15% higher escape rate.
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For me solo doesnt even have to end up on the same strength level but it should get closer. I think voice chat would ruin the last bit of atmosphere we have in this game - which could turn a good portion of player away and in this vein is also unhealthy for the longevity.
For communication i would like to see a mix of aura reading and a creative non spammable way to communicate very basic information that doesnt do huge harm to the killer.
- Totems and other important objects like traps could be markable for others and unlock aura reading on them for other teammates, together with a "shout" option to inform others that new information is available.
- When hooked, survivors should see each other.
- For chase we could expand the entity claws on the character picture for the obsession on all four survivors while still making the obsession identifyable.
- When someones working on a gen or interacting with an important object like jigsaw boxes, the object could be shown next to the character picture.
- When someone wears an item, the item could be shown next to the character picture.
- When someone is going for a specific action you should be able to announce this action and show it next to the character profile like going for an unhook or looking for the box vs pinhead or looking for devour hope.
- Injured survivors should be able to request heals and healthy survivors should be able to offer heals and if accepted could unlock smth like aura reading to find each other.
Stuff like this could help in the right way.
@StarLost What do you think about this direction.
Post edited by Impalpable on0 -
there nothing wrong with tho perks I use them and I'm more useful then half the teammate I get in solo.
Self care I use because you can't always count on your teammates to heal you all want to get the gens done as fast they can.
urban evading with spine chill work well keep you hidden still be helpful.
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bond great perk you get to see how useless your teammate are in real time.
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- Nerf killers and meta perks. Specifically anti-loop killers. A killer should never be able to down a survivor outside their control. (Artist, Huntress, Nemesis, Blight, Twins, several others)
- Buff survivors. So they have actual utility in chases. Pallets are the only mechanism and most of the killer roster completely ignores them.
- Buff maps. So survivors can last long enough in chases and stealth is actually meaningful. A killer should never always know where every one is located by looking at his perks or simply looking across his screen. Why is it a hide and seek game if the killer always knows where everyone is located? Please do take any random match and you'll see the killer is always downing someone on the floor. This is silly and it shouldn't be that apparent.
Solo Q shouldn't always be a lost cause, but it is due to a lot more going in the killer's favor.
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My experience with r6 voice chat was mostly someone breathing heavily into the mic the whole game, people who are silent except when screaming about stealing each others kills or something equally unimportant, family arguments and dogs barking in the background, and the occasional person giving useful information and then getting TK'd for it
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Not so different on how DbD ingame voice chat could work out.
Only that people can´t steal kills. Maybe unhooks. But then again, why would 2 people run for the same hook when they know about each other.
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Uhh I've only ever played Solo 🤦♂️ Been playing since year 2.....
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