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NOED isn't even that strong
It's been a hot minute since I've seen a NOED thread, so here you go.
Simply put: NOED is overrated as all hell and can maybe guarantee a single kill, unless the rest of the survivors go for the unhook while it's still up. Even playing solo queue, all it takes is a reasonable amount of critical thinking to avoid death by NOED: find the bones, don't unhook, and leave (if possible) once it's too late for the save.
There, I've solved the NOED issue. Thank you for coming to my TED talk.
Comments
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"Don't unhook, and leave" yea I'm not doing that, if the killer has Noed they're more than likely not very good and I can get the totem and the save in plenty of time, besides there's only five totems to do in the whole map so you can stop it before it starts, I agree that Noed isn't strong but I'm not leaving just because of Noed, I'm not afraid to run around as a 1 hit if it means I can make a play and get out and if I die then so be it because it's a game and that's what makes the game fun is taking risks.
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Yeah exactly, if the survivors are good and the killer camps you can just find the totem and go for rescue mission
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Had a game today where the Pig had 2 hooks when the gens got powered up. I was suspicious of a NOED play so I kept my distance and she managed to get a 3k. Obviously, not every single time you equip it will you completely turn the game around, but it's still ridiculous how you can edge out a victory after getting stomped into the ######### ground for 8 minutes straight.
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Yeah this is said about everything people don't want nerfed. Dead hard "isn't that strong" DS wasn't that strong. Old spirit? Basically D-tier.
If self-care and nurse's calling are getting nerfed noed will probably end up on the bonfire too anyway.
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Is it really getting stomped into the ground if the survivors made no effort to account for ancillary objectives?
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You're right.
The problem with NOED isn't that it's too strong, the problem with NOED is that it's annoying. Evaluated on its merits as a tool, compared to the other perks in the game, it's aggressively mid-tier. Very flimsy, requires good play throughout a match with only three perks active (without accounting for bad survivor play at the last second, of course), and only active during a very short window, on top of being the most counterable perk in the game. It simply isn't OP, because it's barely even good.
But, it's still annoying to be hit by NOED, so I support it getting changed. Just not nerfed, it doesn't warrant that.
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unless he hooks the person right next to the hex totem there nothing you can really do
but true the perk is not strong but it can be if used right.
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Yes, getting 2 downs in 8 minutes is getting stomped, that's correct. Also, I saw two broken ones and one I cleansed myself. Unless of course you suggest no team ever finishes the last gen until all 4 soloq people have seen for their own eyes that all totems are destroyed. Very realistic I have to say!
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Where's your imagination?
- If everyone does 1 bone there's only one left to find at EGC.
- Detectives hunch and memorized the last 2-3 bones to check them
- A single survivor with small game
What I suggest is survivors remain conscious of ancillary objectives, even when they believe they're stomping. Because spoiler alert, the end determines if it was a stomp and a 3k looks pretty good to me.
You know, so these noed threads would never even exist.
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I been trolling with noed builds instead of gen slowdowns, letting the gens fly and having faster games and not protecting gens all match, sometimes I 4k at 5 gens and never even need noed, sometimes they do all the gens fast and I still get the 4k, it makes me laugh...often they clense noed so quick it does nothing.
Running 4 gen slow down perks is boring.
noed is fun, idc what anyone says.
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Lol where there's a will there's a way I'll make it happen or die trying because I don't really care I'm having fun and to me going for that is part of the fun, people take this game way too seriously just to get a W and trash talk the other side like they did something special in this game, but to me going for the save against a Noed camper is fun because 90% of the time those players are big boosted and you can get away with it, and if I'm ever wanting to play super serious and I'm worried about Noed I'll just do the totems before the last gen pops, you can usually tell if they're gonna have Noed before it even happens, if it's a low skilled killer or they just don't care about gens you can bet your bottom dollar there's gonna be NOED
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NOED is extremely strong... when idiot arrogant survivors run for the save in masses when they know its active.
I've had so many teams go down this way.
If you want NOED to be lacking in power, leave the hook and find the bone.
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I'm not sure how controversial of a take this will end up being, but i think NOED is one of the most interestingly designed perks in the game
Why? Simple, it punishes survivors for playing too quickly
Lets say that a match starts, all of the survivors have Small Game and the killer has NOED, 2 of the survivors suspect the killer has NOED, and so decide to take, lets say 2 minutes to do the totems, during those 2 minutes a gen was done and 2 survivors were hooked, the survivors aren't rewarded per-say for doing all of the the totems, but they did ensure that NOED did not trigger
Now lets say a different match starts, the Survivors have Small Game and the Killer has NOED, the Survs do not do the totems and instead do all of the gens as quick as possible, one of them is then downed by NOED and camped, only then do the survivors break the totem, but aren't fast enough to save the survivor that got hit by NOED
In the first game, 2 survs did the totems and were not doing the gens for 2 minutes, the other 2 managed to do a gen and both get hooked, NOED kept half the team busy without ever activating, but the fact that it didn't activate ensured that the entire team got out in the end
In the second game, the survs had the tools to deal with NOED before it activated but decided to to risk it and just rush the gens and end the game as quickly as possible, because the survivors did not take the time to do the totems, they got punished, and the killer got rewarded with a kill, all for simply pressuring the survivors enough to feel like they HAVE to rush the gens while only using 3 perks.
NOED could definitely be redesigned to feel less cheap, but it's current state is essentially the perk form of the Parasite from Spooky's Jumpscare Mansion, a gameplay element that forces the other side to play how the killer wants to play, rather then how they want to play, which i think is pretty cool
Post edited by DragonMasterDarren on1 -
It needs to be deleted idc
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wish more survivor were like you lol
Id try too
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It annoyed me when it used on the 1 hit wonder killers like bubba,Michael.
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I hope NOED never gets nerfed, have you guys seen spooknjukes NOED tattoo?? It looks pretty awesome.
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Well, duh. NOED is fine, has been for a long time now.
Given the speed at which generators are flying, it's ridiculous to see people complain about a perk they can disable at will.
On another hand, it's mostly used at low MMR so the complainers are probably beginners. (Maybe it's the case for most complains about anything in the game, it would make sense)
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Noed is perfectly balanced, even though its a bit dense and annoying to face. However i wouldnt mind getting a new effect for it since im not interested in using it at all but if the the killer community likes it i also dont care if it stays aslong as i have enough other options.
Regarding endgame i think it should be alot more lethal for survivors so survivors would get pressured to get actually out and not start a farming bolognese each time. Noed alone is to weak therefore.
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NOED is, mechanically, similar to DH. It corrects bad gameplay, not all the time, but often enough. Neither side has to do anything to earn either perk.
Yet, on the forums, you'll see the same people who say DH isn't earned, call NOED balanced or fair. The truth is, both are annoying for either side, and both can be dealt with, albeit not conveniently.
If a survivor has to earn the right to use a perk, a killer should as well, and vice versa.
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My experience with NOED as killer that it will guarantee you sometimes 1 down 1 hook late game so basically if you already did good you won't need it but if you have 3 or 4 survivors left it's useless because they will quickly find the boon and they will come for the unhook usually it's 50% 50% then either they all escape or you can get someone else instead.
As a survivor playing soloQ it's usually not pleasant because you can't trust anyone I can't count how many times I get left hooked while everyone escaped after I saved them or distracted the killer so searching the whole map for it is not worth it because other survivors will escape the exit gates as soon as they see NOED activated so killer got that kill but everyone escaped they won't even try to rescue.
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Noed is the mean version of No Way Out.
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Well, you are complicating the issue a bit. NOED'S value doesn't depend on how well you did. It depends on two factors. The hook state of the survivor you down, and the spawn location of the totem. It can be infinitely helpful to secure a kill, set up a snowball OR completely useless to a beginner who struggled even if they already got a survivor or two.
That being said, a guranteed down and late game pressure is more than what basically any killer perk offers. It is very good for that alone.
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I still don't get why people complain about it when it has 4 different methods to search for totems, 3 of which just gives you wall hacks for totems.
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Feel free to call out people by name instead of generalizing all anti-DH players as hypocrites.
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How many people do you expect him to call out? Does he need to make a word document so he can copy paste dozens of names every time he wants to talk about the anti-dead hard crowd? Ha ha ha...
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1? 2? I don't care how many, he had a chance to engage the people he complained about instead he misrepresented a large portion of the community.
It is weak.
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Once again, as I mentioned in a previous thread to you where we discussed this, I never addressed ALL of anybody.
Your issue with "generalizations" is not my issue. It'd be more useful to actually address my point instead of laser-focusing on very specific word choices - especially ones you're putting forth, not me. And I'm not going to take the time to tag dozens of people, nor am I going to waste my energy keeping tabs on every single person who's done this for future use.
If you need semantics that insignificant to be broken down for you, I'm not the one to reply to or engage with.
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I did address your point, once again. The arguments you try to make are cheapened when you put everyone in the same box.
I never implied you should waste time making a list of people.
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Small Game + Counterforce, first thing I try to do every match is get rid of NOED.
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NOED is no big deal for SWF. NOED is basically impossible for solos to deal with.
Killers are free to come up with what ever excuses and "solutions" they think would be so easy. I don't care. Because I have a better solution: Don't solo que until it get's nerfed. Problem solved.
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If NOED isn't that good, let's re-design it and make it better.
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I had a game as pyramid head 2 days ago where i got 1 hook, and a 4k with noed
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Idk how people say the perk isn’t good lmao. It’s one of the best perks in the game imo. I have used it before and gotten so much value from it. And I have seen killer get more hooks from noed
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NOED isn't overpowered, just cheap.
There are plenty of ways to make it better and more fair without nerfing it into the ground.
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You can just break it which is not that hard to do if you know totem spawns.
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Imagine if it wasn't a Hex. If Survivors didn't have the absolute and total control over it that they do now.
If they just had to go into every match assuming that every opponent was going to have this one Perk, and it was always going to activate after a large investment of time, regardless of their skill or their opponents skill, and there was nothing they could do about it but just wait for the inevitability of it and have it pull the rug out from under them at their moment of would be success.
Wouldn't that just be the most annoying damn thing?
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Annoying is the right word for it. I just played a match against a Bubba where I hadn't gone down yet, ran him for 3 minutes or so while the last couple gens were finished, and he hit me with an M1 and down I went (NOED) just shy of the gates, and my two remaining teammates bailed (it was RPD, and who wants to search for bones in there?). Lame. Not mad, just annoyed.
It's not OP because it doesn't always proc and breaking bones can take it off the board entirely, but man is it annoying.
I like Detective's Hunch a lot for finding bones, I think it's better than Counterforce.
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I used Inner Healing + Detectives Hunch in my solo builds for almost 2 years...
The idea was to prevent NOED from even happening. For me there wasn't a better feeling, after checking the killers perks and NOED wasn't even beeing activated. BOONS, MMR (and PENTIMENTO a bit) changed that all. Now i'm almost the only one who destroys dull totems and my teammates hate me for that as i'm not efficent on gens and get rid of their potential BOONS (idc about that, f BOONS, imo they're really bad game design). And many times i don't even have enough time to cleanse them all because A) the gens go to fast or B) the gens go to slow. And the interesting thing is about that is, now i also have many games where i did 4 totems and NOED was always excact there where the killer downs the first person with NOED. Idk how, but that's my exp in mid-high MMR.
For me NOED is just a data killer. Every killer (even YOU!) can camp and tunnel 1 surv and get that extra kill with NOED, as a 2K is all you need to higher your MMR. And then BHVR looks at their stats and thinks everthing is OKAY.
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NOED is strong during 1/4th of the game
Dead Hard is strong during the entire game
/thread
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Basically people are sore losers that’s all. players are so conditioned on the idea, if they get to the endgame they have won, they forget that until you are out the door anything can happen.
NOED makes the endgame exciting. It’s a thrilling finale. You have to play a full game for it to activate meaning it doesn’t cut your game short or eliminate you early.
You see the same thing about NOED posted again and again and they all amount to “I expected to escape and didn’t waaah”.
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NOED was never that strong. The strength was never an issue. The issue, is that it is used primarily to secure one kill, that does not feel like its earned. Genuinely done to camp one survivor to death. Its not fun, and it does not feel like there is any way to learn or improve.
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By itself, NOED is pretty weak. But used in an endgame build it's pretty annoying.
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Also, having not run it in quite some time, does the killer get a notification about NOED being cleansed if it hasn't been activated yet? I.e. all totems getting cleansed before the exit gates are powered?
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They don't. The only thing that comes close is if they're also running Thrill of the Hunt, in which case they will know how many totems are standing.
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Except, it is. I'd even say arguably among the strongest of killer perks and easily the top 3 Hex perks in the game. Lets also not pretend NOED doesn't reward bad killer gameplay. It always has. DS got its fair share of nerfs for similar reasons, so the writing's on the wall that the NOED nerf is coming.
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I see what you did there but it was too tongue 'n cheek for any of the people it's directed at.
😶
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You say that as if NOED hasn’t already gotten nerfs. It used to activate when the gens finished, regardless of whether totems existed or not. A killer just always had it. There also used to be a higher movement speed boost and it also lowered cooldown on all your attacks.
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Not even 1/4 of the game. Typically you might get a down with it before it’s cleansed, and typically it’s the person you were already chasing anyway.
The amount of time you save as killer with NOED is minuscule and also irrelevant because the gens are done. The amount of time DH can save survivors every single chase, is incredible if used correctly.
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The way I see it, deadhard denies the killer kills, hook states, hits in almost every single match, its a give and take. How many heals does a boon provide each match? Noed you get what 2 downs maybe?
Noed just gives an extra health state sometimes.
So tired of noed = rewarding bad plays. If that's the case, Deadhard rewards more bad plays than noed ever will.
Not to mention Otz ran it I think in his Trickster streak, wonder why, guess he a bad killer
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