Why do killers need an anti-boon perk?
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The objective is for survivors, who waste time they could be spending on gens by doing something else -> boons. Or is this secondary objective not supposed to give a benefit at all, but just be a time waster?
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It's a niche perk in my opinion.
Now CoH is adjusted. And if no one brings boon perk, this perk becomes useless.
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Oh no, killer get the equivalent perk to survivors "small game" aka a perk that many survivor already deem useless and IS useless if the opposition doesn't bring a boon/hex perk. 🙄
Also like other said, it remove one potential gen slowdown perks from the killers loadout, so you should be happy sluzzy.
Edit: Also your disclaimer is worth nothing when it hides the fact that you are a Uber nurse/blight main on one side and a scrub survivor on the other.
Talking about a skewed biased view on the game.
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I would prefer it to be base kit but this is better than nothing.
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1. Boons aren't nerfed into the ground, but yeah the anti-boon perk was needed way earlier.
2. The dredge's teleport isn't instant (faster in nightfall tho) and true, the anti-loop (teleporting back to the remnant) is just too much.
3. No. Yes, more ways than flashlights, looping and pallets to defend against a killer would be nice, but no guns, knifes and such. I mean lore wise YOU are trapped in an evil entity's realm. The odds are supposed to be stacked against you (but we know how that goes usually).
All in all.... idk. A lot of things happen or change (maybe for the better) but way after the fact. As for boons, they are nice but not op anymore so adding an anti-boon perk now is... not pointless but too late. As for Dredge, he is still in ptb, so changes are obv to happen.
I wonder if the perk rebalance sill shake the meta up :)
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Uhh the same way killers run a hex and it can be permanently removed? If you don’t want your boon destroyed, don’t run boons! :omegalul:
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When Sluzzy sees a anti perk and then he complains about it
Me: "Sluzzy, it's not a good perk anyways."
Sluzzy:
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Maybe because a killer having to constantly take time out of an already hectic match to snuff out the same totem over and over was not a fair way to play.
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According to their dbd statistics Im pretty sure Sluzzy is a god nurse 😂
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Equip detective's hunch or small game and you have a counter for the counter and also you can counter hexes. ;)
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i do think they should have released the perk first, and then saw how that tipped the scales with boons, before nerfing them.
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because boons have no counter and are spammed by makila mains until we go to the corner to cry for the rest of the game and are blamed for trying to lower are mmr
people run them every game i play idk why you don't see it very often. maybe cuz ur high mmr but at low/mid mmr people spam it to waste the killers time and give us depression. boons i feel should have a counter because it's like dead hard but with no counter. you can't stop them from placing boons they are going to just replace it somewhere else.
i feel it is kinda deserved for now. i doubt anyone will use it tho because it is kinda a waste of a perk slot if nobody has boons so they gotta use it at their own risk. i personally won't cuz i main deathslinger and doctor and no circle of healing shadow step or dark theory can save you from the power of mending and tier 3 madness,
in conclusion i think it was smart too make something to counter boon spam because now you must be more carful where you place them. this shows they care about the perks they add and adding counter measures to those that don't already have one.
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Sometimes it is but tbh it does get a bit annoying, you can barely open the forums without seeing a cry post from Sluzzy
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>Why do killers need an anti-boon perk?
when you ask the right question, but for the wrong reasons
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At high MMR I'm still seeing COH 9/10 games, a three-second or so nerf is nothing for a survivor to heal.
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You really need to start playing killer more if you think killers like Dredge are op and will squash any survivor team with relative ease.
Most people actually seem to agree that this killer is really well designed, and pretty damn balanced and fair for both sides. You are not supposed to win on average if you go against a killer that is much better than you.
CoH is also still strong, but it just does'nt seem op anymore, which is great. The new anti-boon perk is fairly situational, I doubt it will be used a lot.
The other boon perks are admittedily not that great.
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Please never stop posting Sluzzy
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2022 and ppl are still feeding polarism. This guy needs to stop talking about "we" when it's just "him".
Besides the 15 ppl who liked the OP's starting post so far, either for the memes or their MMR is really low (aswell). On both sides.
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I always upvote big sluzz. It's more an appreciation for keeping things spicy than genuine agreement.
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The thing is even with this "counter" to Boons, it still doesn't shut down the perk, it just removes one of the totems that can be used. Which should have been base to all killers from the beginning. There is no reason boons should be reusable on the same totem over and over and over and over and over again. It was also just a kick in the teeth to all killers since Hex perks are one time use and Boons are not. Sure they have limited range, but it makes me feel like the survivors just get something better then killers.
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Its the most bandaid perk in the game
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