A high speed tour of RPD
A high speed tour of RPD while Survivors hold the game hostage.
Comments
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Survivors can't hold a game hostage. They can only hide until you eventually find them. Matches like this are why there is constant tension between survivors and killers.
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tbf its not their problem if you are not properly utelizing your Killer.
Victor can detect with Killer instinct around him, it goes also through floors, you could easily switch back and forth and search like that. Also victor cant see scratch marks, you probably missed a lot of opportunities to probably see some if you would be in charlotte.
But the first tip is the most important one, learn to use that detection, it will make your life 10 times easier.
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But they where crouching and not moving, victor cant detect that
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Do I believe you or Peanits?
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Survivors can absolutely take the game hostage.
Every time I've been held hostage it's been by (primarily) the Survivors.
The Devs have said that they can.
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Don't you remember? Everything is the killer's fault according to survivors
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As a survivor main, I absolutely consider this taking the game hostage. Both are usually vying for hatch and hoping the other gets found before they do. OP shouldn't have to run around the largest map multiple times to try and get a game moving.
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I feel that it's my fault for 6 genning them.
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I've seen squads (Full 4 mans) set out to do this kind of thing from the start
They burn maps like Yamaoka or RPD and put on full stealth builds; Calm Spirit, Distortion, Lightweight, Urban, Spine chill - mixtures of all the usual stealth perks and then they simply just hide from the start. No touching gens, no chases nothing
When you find one they just give up and let you kill them.
Luckily for me, the times I've came across these groups I was running Whispers 😎
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Right... and you do realize its a bit unreasonable to think survivors have any kind of major power over the ability of the killer to hold the game hostage. Want to know why? Killers are immune to damage. Survivors are not. If a survivor manages to hide from the killer well enough to not be found by them (which I thought was a fundamental part of the game) then thats honestly the killer's fault and well played on the survivor part. The fact that they think a survivor crouching in corners (a place where killers can go too by the way) to "hold the game hostage" is pretty lame in my opinion. I completely disagree with this and think they are dead wrong on that take.
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Actually survivors do hold power over the game state
If nobody does gens but doesn't get found and hooked then the game literally cannot end. Stealth is a means to avoid dying but doing generators is the survivors primary objective. If you're not doing gens or hell even trying to do gens, you're not progressing the game state
Blaming the killer for survivors hiding is also such an ignorant way to dismiss the problem - It's not about finding or not finding the survivors. It's about how they are simply wasting your time and not even trying to progress the game.
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"But doesn't get found."
Again, 4 survivors aren't going to hide from a killer forever. Forcing them to do gens at the risk of getting reported for "holding the game hostage" goes against what I consider a fundamental part of a horror game which is HIDING from the killer. We have lockers in the game. We have crows in the game. Crows will spawn on any survivor that doesn't keep moving and if a survivor is moving its only a matter of time before the killer finds them. I've never had a match where anyone was able to hide from the killer for a half hour or longer. I think I've had maybe 5 matches that maybe lasted that long due to 3 gen but never because someone hid that long from the killer. I completely disagree with this. They can recognize whatever they want as however they see it, and me as a customer can criticize it as a form of feedback. I just don't how this is a major problem so much so that it needs to be recognized as holding the game hostage.
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And the idea here is because the killer can't see survivor perks before the match its suddenly a potential problem? And again, how often do people do this? If there are perks in the game that are literally revolved around hiding from the killer then it shouldn't be reportable for doing this for prolonged periods of time. This is a killer issue, not a survivor issue. It would be better to have a surrender option on both sides for situations like this then potentially penalizing someone for playing the game how they want with stealth perks. I'm a bit boiled over about this.
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If you set out to do it, it is very easy to hide from the killer for upwards of ten minutes at a time. I've had this happen to me, a full 4 man all with stealth perks quite literally wasted 15 minutes of my time just hiding and not touching a generator once. That's not okay.
Crows do not solve this, because they require you to be idle for a certain amount of time and simply walking/crouch walking around and then going into lockers will completely circumvent this
If you don't see how survivors completely disregarding their primary objective (aka not playing the game) and just wasting time until they die isn't holding the game hostage, I don't know how to better explain it to you.
If a game is an obvious loss (Like in the OP's video), then why waste your own and the killer's time by hiding instead of trying to do the objective/die trying.
This is why the hatch is a thing, by the way. In the event that the Killer sacrified 3 people and 1 person was left, they would have no quick option for the game to end.
Again, if you can't see the problem with people going into a game and completely ignoring their primary objective then I don't know what to tell you. These survivors I mentioned literally go into matches with the intention of wasting the killer's time for as long as possible while not doing the primary objective of their role.
Survivors deciding to not play the game is a SURVIVOR problem. Period.
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Killers can progress the game too by finding survivors. I'm sorry but I'm not convinced that this is in any way a problem so big that it has to be considered taking the game hostage. The survivors would ALWAYS have to prevent the crows from spawning. That requires a lot of movement with only mere seconds (I think?) of being idle. If a match happens now and then that the killer is unable to find anyone for a long time that doesn't mean its causing the game to be unplayable for the masses. And again, this is why a SURRENDER option needs to be added to both sides, or the very least to killers. The bias in opinions here on this is insane.
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You really aren't getting the point
Or you're completely ignoring it
Either way I'm gonna repeat it once more:
Intentionally going into a match as a role and ignoring your primary objective just to waste the other sides time is not okay and should be something that is punished. Finding survivors normally isn't super hard because not everybody runs 4 stealth perks and doesn't touch a generator ONCE during a match
I'll break it down as simple as I possibly can:
Survivors do generators, Killer check generators = Killer find survivors and chase. Normal gameplay
Not
Survivors never touch generators, Killer wander around empty map for 10 minutes until they get lucky
Survivors hiding when they need to isn't the problem, literally nobody is saying that.
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Oh I'm not ignoring what you're saying. I'm just saying I find it completely ridiculous. And AGAIN the answer to this is not to report or potentially penalize survivors for doing it. The answer (in my opinion) is to add a surrender option so people can play how they want in these situations without fear of getting banned. I have literally never once in any of my matches or any matches I have seen witnessed survivors evade the killer for long periods of time (15+ minutes for example). If it has happened, its not happening so much that its a freaking epidemic in the game. Be reasonable please.
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Nobody's saying it's an epidemic though
They just pointed out that people who intentionally go out of their way to not play the game and waste everyone's time can get banned for doing it repeatedly
If you play DBD normally it will never impact you. Ever
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This isn't a problem for me. I interact with the killer every match. I'm just giving my opinion on the idea of survivors evading the killer for too long being considered holding the game hostage. This, in my opinion, is freaking ridiculous. Add a surrender option for killers. Problem solved and no one gets banned.
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Why should a Killer (Such as in OP's example) surrender when they've basically won already which is typically when this kind of hostage taking occurs
When it becomes clear you can't win as a survivor, you shouldn't try to drag the match out like the survivors in his video did.
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If survivors aren't touching gens (or doing anything worthwhile) for a long period of time, then that is holding the game hostage
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The OP had no reason to surrender. They found the survivors and won. Hence they did not take the game hostage as the OP said. A surrender option would give killers who can't find survivors in a certain time frame the ability to concede and move on to the next match without a leaver penalty. The surrender option can become available every time around 10 minutes goes by and no interaction between survivors and killers happens. I don't see why adding a surrender option wouldn't be a good way to approach this rather than potentially penalizing survivors for evading the killer for too long.
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If I have to keep moving to keep crows from spawning on my head and the killer can't find me on a map that has boundaries thats not my problem. I don't do this for the record. The killer always finds me or someone eventually. Even that one guy who spends the entire match slow walking between lockers. Yes even they get found eventually.
Surrender option is the answer to this in my opinion.
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Why should someone that is winning surrender?
Because the opponents are too scared to do the objective?
Someone that isn't contributing to the match deserves a penalty
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Tha makers of the game have specifically stated multiple times that this behaviour is a reportable offence, your solution to players breaking the game developer's rules is to allow the Killer to surrender, right?
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Here's another one I prepared earlier.
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This is why i bleed survivors out
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There is a point where as a surv, you just need to accept that you're not getting out, and push your objective even if it is totally futile.
There are scenarios where escape is all but impossible, like a 2 survs left alive with 4 gens remaining like in the OP. If as a surv in that scenario you choose to do anything to avoid detection for obscene lengths of time rather than attempt to escape, you're in the wrong. We've all been there, in what is essentially a no-win, with one other surv, and you give it a little bit to see if the other will get caught and you can get hatch; but you have to draw the line somewhere. For me that line is 2-3 minutes, tops.
Life is too short for that BS.
No, it's not an epidemic (I have played 1K+ hours of killer, and I think this has happened to me maybe a dozen times), but it happens occasionally, and the surv is not entitled to a non-death option.
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They shouldn't. The killer finding the survivor is part of their objective too. If they fail to do this, the survivors shouldn't be able to be reported and penalized for it. Add the surrender option. Problem solved.
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Survivors not on their objective for extended periods of time is the problem here
Stealth squads need to be banned
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So you're deciding to ignore what the DEVELOPERS of the game have said in order to exonerate people who are holding other players hostage
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Right... because a survivor in a horror game hiding from the very being that is trying to kill them is so unrealistic. I'm not denying it isn't annoying or frustrating for the killers, but so are a lot of other things for survivors. If a killer fails to find the survivor they failed part of their objective. FORCING a survivor to work on a gen, run the killer or cleanse totems is what I have a problem with. Surrender option when? Or is a killer conceding to the fact they couldn't find the survivors too much of a fail for them.
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I'm guessing you dc if you can't find anyone for a long time
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I have given my OPINION on the matter which is only that, my opinion. I disagree with the developer's stance on this. I can give my feedback and opinion on it which at best could influence change but in the end they are the one's that decide what is and what isn't for the game. I personally think it is impossible for survivors to hold a game hostage, especially the same way a killer can by body blocking a survivor. THAT, for example, literally forces a survivor to leave the match. A killer still has the possibility to find a survivor, even if they are trying their best to evade the killer. I think most killers would eventually find a survivor in a reasonable amount of time.
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I don't play killer.
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It shows
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I'll take that as a compliment. 😋
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It most certainly is not one
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Well, your opinion is wrong.
You can personally think whatever you want, it doesn't change the fact that you're wrong.
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- Playing only one side means your opinions on the game are largely ignorant.
- Finding two survs simply absolutely determined not to be found is not so easy as you might think, but you wouldn't know if you never play killer
- The entity would surely grow bored of such things, so some sort compulsion to work on objectives seems sensible.
- This isn't "Hide and Seek: The Game"
I think I could evade detection by even a good killer for an obscenely long time if that is what I was determined to do. But the level of god-tier fragile pettiness doing that for 20+ minutes would take isn't something I can identify with in any way.
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Agree to disagree and I disagree with you. I personally think its wrong to penalize a survivor for evading the killer for prolonged periods of time on maps that have walls and aren't that big. Finding the survivor as killer is part of their objective. If they fail in that regard, thats their fault. This is why I suggested the surrender option for killers who failed their objective in finding the survivors and want to go on to the next match without a leaver penalty.
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Since you don't play killer, i kindly ask you to stop commenting on posts about problems that killers face
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And you can kindly ignore me. By the way, when I said I don't "play" killer that doesn't mean I've never done it. I've played a lot of killer matches as Meyers because its fun to jump scare survivors. Same with wraith. I've had matches where I couldn't find survivors for awhile but you know what? I never blamed them. I blamed me for failing to find them.
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And this is exactly why if a survivor pulls it off it should be considered well played on their end, not potential report with ban risk. The game does have a hide and seek element to it, but its not the main point. Escaping is the point but that doesn't mean a killer should never have to conceded to the fact they failed to find them in any amount of time they felt they should have to which they should also have the option to surrender and move on.
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You ever had matches where survivors are actively avoiding doing gens? To prolong the match for as long as absolutely possible?
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When I play as Meyers I'll sometimes get a match where 1-2 gens get done but when they know its a Meyers they seem to suddenly become super stealthy and I won't see any gen activity for awhile. Its a little boring yea, especially when you're just trying to get grabs off generators for jump scares, but its also my fault for not changing up my playstyle and trying different ways to find them. Killers move faster than survivors and survivors have to deal with AFK crows. As I said, its only a matter of time before the killer finds someone even if it takes awhile. Just implement a surrender option for killers that want to surrender.
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I'm not talking about 1-2 gens being done, i mean ABSOLUTELY ZERO INTENTION TO PROGRESS THE GAME AT ALL
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Not that I can recall, but I do know I have had a few longer than usual matches because of no interactions. I don't disagree that it is annoying and frustrating as hell, but the point is the killer failed their objective to first find the survivor. You gotta concede sometimes to the fact you failed and move on.
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So by your logic a survivor getting bodyblocked in the corner for 10 hours is perfectly fine
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If a killer doesn't find a survivor in 10 hours they probably shouldn't be playing killer. Consider that logic.
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