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Summer balance patch - Iron WIll

During 6th Anniversary Developer Stream they mention massive perk rework and they said iron will is going to be included.

I am really worried about that as a Jeff main. That perk is just must have to play some characters. Bill, Jane, Jeff and probably some others.

That perk is just needed unless they want to balance characters noise which I doubt.

Comments

  • YOURFRIEND
    YOURFRIEND Member Posts: 3,389

    It's really excessively strong right now. I think it should have a generous timer, 3-4 minutes of activation time.

    The only character I'd say is excessively loud is Bill. I can hear Claudette's whimpers from a mile away.

  • MrMori
    MrMori Member Posts: 1,695

    One of the issues is sound in general is buggy, so with Iron Will even footsteps and breathing is silent. I wouldn't make it 100%. 90% would be fine. Lower would make it kinda terrible. But 100% combined with bugged footstep sounds and no breathing makes it too strong.

  • heyashyslashy
    heyashyslashy Member Posts: 10

    As someone who plays a lot of killer, I don’t think iron will needs to be changed.

  • DaddyMyers_Mori
    DaddyMyers_Mori Member Posts: 2,205
  • jesterkind
    jesterkind Member Posts: 8,108

    If they can make the breathing sounds separate from the grunts of pain, I'd be more alright with Iron Will having 100% reduction. If not, it should be lowered and the 100% should be given to No Mither instead.

    It's wayyyy too much value for one perk as-is.

  • ihateboons
    ihateboons Member Posts: 167

    My question is, are they "reworking" the listed perks, or are they actually just bug fixing? Bc there was an issue a while back with Iron Will making you dead silent and it was fixed since it was never meant to Library no jutsu... and i have yet to encounter someone using it and i couldn't hear foot steps on my headset..

    Maybe, at most change it to 100% while crouched and while in a locker and 75% while standing/running