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Trickster Needs a Rework

AnnoyingNarrator
AnnoyingNarrator Member Posts: 222
edited May 2022 in Feedback and Suggestions

Why?

To cut to the chase, I don't like Trickster.

I don't like him because his power is not fun to use (without a certain purple add on) along with promoting some of the worse play styles killer has.

He is not agile enough to feel like a dancer in his natural environment nor dangerous enough to demand your attention.

Main event also is just bad. There is no real benefit to using it over normal knife throwing. It is not bad to use, its just does not help trickster's kit at all.

Here are two possible reworks that I was thinking of to get the conversation started.

The Performer

Trickster is a performer in his element, highly agile but needing to wait for a moment to truly shine.

First step is to increase the amount of knives needed to injure a survivor but remove the m1 attack effect on laceration.

Second step is to increase the knife throwing speed to make up for the new laceration meter.

The real change comes with Main Event.

Instead of being tied to hitting survivors, Main Event builds up by chasing survivors.

When Main Event is active, Trickster becomes a 115%, can vault pallets, and now throws knives at slower rate but they are 100% accurate and deal the damage of two knives.

This change to Main Event also disincentives camping because you have to chase survivors to get your power.

The Celebrity

Trickster wants your attention, and he will have it.

Laceration meter no longer goes down over time, instead requiring you to remove the knives via an action.

Laceration has also been increased but survivors with knives in them will reveal their location with killer instinct.

Trickster's knives now leave behind a neon tracer and bounce off the environment one time.

When Main event is active, the Trickster will see exactly where his knives will go and the aura of any survivor is his terror radius, there is a small delay when he activates it and the length of it is reduced. The Main Event Timer is charged by chasing survivors but you have to hit a survivor in order to fully charge it.

These changes are designed to promote trick shots.

The trickster is an intresting concept for a killer that I feel needs to be revisited. I think there needs to be some changes, but I don't know exactly what that looks like.

Post edited by EQWashu on

Comments

  • JonahsTablet
    JonahsTablet Member Posts: 762

    So the first one makes main event extremely dangerous, and the second makes him a ranged legion with wall hacks. I'm not really a fan of these.

  • QwQw
    QwQw Member Posts: 4,531

    Yeah, Trickster right now is really bad. He's painful to play against and as. Also one extra thing, can the devs please make him playable with a controller? Because right now he barely functions.

  • BenOfMilam
    BenOfMilam Member Posts: 911

    What? Trickster is basically ranged Bubba in the right hands. He's obscenely dangerous, and doesn't need any buffs.

    Main Event is also a clutch button. It wins games, believe me.

  • MrMori
    MrMori Member Posts: 1,619

    I disagree. Trickster is fine. If you want to you could add a single bounce to his knives, would fit his flashy theme and increase his skill ceiling. Also his skill floor though. But I honestly don't think he needs any changes.

  • Shroompy
    Shroompy Member Posts: 6,686
  • Regulus47
    Regulus47 Member Posts: 450

    How about making it take more knives to injure and... nothing else, because trickster is obscenely strong and lacks counterplay in any way. Seriously, we don't need to buff a killer that can down survivors from healthy in literal seconds through pure skillless uncounterable spam. That's how we got old legion, but at least old legion had to catch up before he downed you.

  • Regulus47
    Regulus47 Member Posts: 450

    Nurse is a very hard difficulty killer with an even lower kill rate. Guess she's weak too apparently lol

  • egg_
    egg_ Member Posts: 1,933

    Well yes. I remember I thought they couldn't go any lower than what they did with the release of twins, just to be negatively surprised with the chapter that came literally afterwards.

    Possibly the two worst chapters ever released

  • AMOGUS
    AMOGUS Member Posts: 489

    "Nurse has a lower kill rate than Trickster" Gonna need a citation on that one, chief.

  • AMOGUS
    AMOGUS Member Posts: 489

    Which Q&A if I may ask. It feels like all of these data charts are honestly all over the place, it makes leeping tracking them... difficult.

  • GoshJosh
    GoshJosh Member Posts: 4,992

    Delete Trickster.

  • nanasi_K9
    nanasi_K9 Member Posts: 501

    Hello from Japan. I think this is a very good topic!

    Trickster's rework is often discussed in my group.

    There are three points that are often discussed


    1. change the function of the main event

    The main event now only works in very limited circumstances. And that opportunity is lost as the rate increases.

    It is often said that the main event should be stock or gauge based, so that it can be used at will instead of triggered on its own as it is now, or there should be an advantage if it is not triggered.

    Another interesting opinion is that during the main event, survivors will no longer be able to take their line of sight off the killer and will engage in QTE-like efforts with each other.


    2. change M1 and knife trick

    Everyone who has used this killer says, "It is faster and stronger to hit with the M1 than to throw a knife.

    Also, "If I release the hold in the middle of holding it and then hold it again, does that release the motion and re-hold it again?" It is also said.

    Here are two ideas.

    A: Switch between 4.6 melee and 4.4 range.

    B: M1 is the same knife throw as before, M2 is a different knife throw.

    I think this would make a killer worthy of the name "Trick" Star!


    3. reworking to a completely different nature.

    It is unfortunate, but Trickster is positioned as a complete backward compatibility of Huntress.

    This is not only in terms of performance, but also in terms of game design. (This is true for other killers as well...)

    I conclude that it would be better to keep only the image of a knife-throwing killer and rework it drastically.

  • Funky_lPunk
    Funky_lPunk Member Posts: 47

    I think Trickster is in a great spot where he is right now. He just needs his main event adjusted/buffed and a few addons tuned/reworked. However for now i would rather focus on killers that need reworking more such as Michael and Twins.