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New Boons Without an AOE + New Boon Idea

RisingTron
RisingTron Member Posts: 508
edited June 2022 in Feedback and Suggestions

Since Boons are essentially the survivor versions of hexes. I wish there were some that weren't restricted to having an AOE and worked more like some of the killer hexes.

I would absolutely kill for a Survivor version of Devour Hope. Get safe unhooks and you get a stack, each stack gives you a buff.

2 stacks and you get 5% vaulting speed

3 stacks you get 25% bonus healing speed

5 stacks and you're protected by the endurance status effect when injured. But once you're hit it's gone for the remainder of the trial. (You can keep the vault and heal speed though.)

However, if the killer finds and destroys the boon, you lose all your stacks and would have to start over. This will only apply to the survivor WITH this boon. This isn't a team boon. And it's not a boon that multiple survivors could easily take advantage of (Like COH). Since it's based off of safe unhooks and there are only so many of those to go around.

Obviously the effects and the numbers are placeholders I just kinda went with what was the opposite of Devour Hope. But you get the idea! I just love the idea of a survivor equivalent to hexes and don't want them to be limited by the current mechanic they have.

I could also see this working in so many builds. Vault speed build for a juicy 20% vault speed (Don't worry, you'll still get hit two feet away from windows because it's DBD.)

Pair it with a medkit, Self-Care or other healing perks to get better heals on others.

If you wanna make it more complex for other builds you could add other bonuses for a 1st and 4th stack. But like I said, I wanted to keep it in line with Devour and I don't want it to be OP. But I want it to be strong enough because of the risk of losing it and the stacks permanently. (In most cases you only have one shot at getting 5 stacks. If you get all 5 and the killer stomps the boon out. It'll be impossible to get to 5 stacks again. High risk, high reward.

We'll call it...Boon: Conserve Hope

Post edited by Rizzo on

Comments

  • Milo
    Milo Member Posts: 7,383

    My problem with this is that unless everyone is notified of this perk OR you're playing SWF, you won't get 5 stacks. That's just not happening. Even 3 could be a problem.

    And another one is, even though boons are designed to be this buff for the whole team, this one is selfish.

  • Presidenten
    Presidenten Member Posts: 23

    Boons are good as an AoE perk because they aren't as powerful or game changing as hexes, especially not when you can just rebless a totem. And for your perk idea, I don't think solo perks should take up a totem.

  • RisingTron
    RisingTron Member Posts: 508

    It's more possible than you think. If you dedicate yourself to getting unhooks, even in solo you could get 3-5 stacks. I mean, hell...I get 4 stacks of WGLF in a heartbeat when I need to. And even then, just lower the amount of stacks needed or add alternative means of getting them. Cleanse totems, take protection hits, do gens, etc.

    The whole point of my boon idea is that they aren't buffs to every team member.

    Every time I see a complaint about the other boons, it's that they're free perks for the whole team. "COH is free self-care for the entire team!! Either change this or the perk is still broken!" My idea adds a boon that Isn't a boon for the ENTIRE team. I don't think every boon perk should be COH, Shadow Step. That extremely limits the possibilities of an otherwise super dope and unique idea for a survivor hex perk. Some boons should be selfish. There's only a limited number of possibilities of what they can do with an AOE boon...and the idea is too fresh and different to limit it like that imo.

    And if the idea of a boon perk being "selfish" is too much to handle then they can come up with a different name for it besides Boon lol

  • Milo
    Milo Member Posts: 7,383

    I mean, yes it is possible. Anything is possible. Realistically speaking tho, you won't get 5 stacks often and not because the killer snuffed your boon, but the other survivors "stole" your unhooks. (also imagine if atleast 2 survivors are running this boon)

    And even then, just lower the amount of stacks needed or add alternative means of getting them. Cleanse totems, take protection hits, do gens, etc.

    Then, the rewards shouldn't and couldn't be as game changing. So instead of Devour Hope you have something more of like Fire Up.

    Every time I see a complaint about the other boons, it's that they're free perks for the whole team. "COH is free self-care for the entire team!! Either change this or the perk is still broken!"

    That's... only the complaint for CoH. But tbh this is the first time I've seen this complaint. The usual one is that, CoH can be placed outside of the action. You don't see that for Dark Theory, Exponetial or Shadow Step. They need to be in the heat of the moment or you get less value. (well maybe outside of Shadow Step? It's still niche then tho)

    Maybe you're right that 24m boons limit the creativity, but "selfish" boons just don't fit the whole thing they have going on at the moment.

  • Laluzi
    Laluzi Member Posts: 6,226

    The idea of a boon that works as an individual survivor hex could be interesting, but this particular one wouldn't work because 5 unhooks is way too much to ask. There's only 6 possible unhooks a survivor can make if everything goes perfectly; everyone else gets 2-hooked before you die, nobody is camped/killer waits out BT, nobody is hooked/unhooked while you're hooked/slugged, the killer never finds the boon, and most importantly, only one other player can ever get an unhook. WGLF is much easier to max because protection hits also count. This? The 'unhook 4 survivors safely in one game' rift challenge is already very hard and this is that plus one.

    Like, you'd be better off running MoM because that's much more likely to get the Endurance off than this. This perk would be too weak even if it wasn't a boon when you can just run Spine Chill to get the vault speed bonus throughout the match and any more effects verge on unreliable to near-impossible.