Understanding the MMR system

Okay, so I've played about 700 hours of this game since I started play (about a year ago now), and I'm wondering what in gods name is the MMR system and how it is intended to what. Like what is the soft cap/hard cap etc. Also, I'm not trying to toot my own horn but most games where I'm in solo q, its typically either I'm doing a gen or a gen ain't getting done. I'm not the best in chases (depends on the killer), but I am at least able to waste enough time more often than not for at least one gen to get done. Am I just queued with people who don't actually know what you need to be doing throughout game or am I just the best of the worst in a low MMR pool? Please help me understand. I'm red rank one (I know that doesn't count for much) but that's all I know how to judge how good I am since the MMR ain't public.
Comments
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Very little has been officially said, and I don't think discussing datamined information is allowed, but here goes.
lowest possible - 1100
starting - 1300
cap - 1900
survivor : +- 20 points per match depending on if escaped and time survived
killer: +- 20 points per match depending on how many kills
MMR does not decay
this is old datamined information, things may have changed, but it's a good general idea
the mmr system rewards escaping as survivor and getting kills as killer, that is literally it
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I'm pretty sure they lowered the soft cap to 1700 so that the super god tier Blights and Nurses can smurf even less skilled players.
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they did
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