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killers should be able to end game (and dc without penalty in some circumstances)
Being kept hostage in this game is one of the worst thing about this game. I feel like after survivors opens the gate and the entity timer starts, the killer should be able to concede the match and end the game instantly (leaving all survivors in the game automatically to escape, including those who are hooked or are in dying state), and not having to deal with survivors not leaving gate.
I would suggest the same thing that if the last survivor is in dying state and being kept hostage by the killer to bleed out, that survivor should have the ability to "suicide" instantly, or rather bleed out faster. But this won't be a problem when the new mori system comes into the game. (I think)
I also feel like that survivor and killer should be able to dc without penalty if there already has been a dc in the first minute of the game. Both as a survivor and a killer, I wish the game to end asap when I see a random teammate dc in the first couple of seconds because he or she got downed fast, and having to deal with 1v3 the rest of the game against a sweaty killer. Same as a killer, playing against 3 survivors is much boring and I feel the need to go easy on them or rather let them boost because their teammate was a bad sportsmanship. (Survivor should still get dc penalty if the first dc was their swf partner).
Thoughts?
Comments
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they just need to increase ban times beyond 5 minutes. Start at 15 and see them decline dc the overall numbers. 15>30>60>120 etc.
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They are giving killers the option to Mori dying survs soon who are last alive during ecg which will speed up some games. Eg survs is dying no hook near by so you slug for 3 mins you can now Mori.
My solution to time wasting survs would be to increase the collapse speed if survs are within "x" meters of the gate.
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Or they could just make Freddy’s black box addon base kit for all killers but change it so it’s not dependent on being asleep. So if you get hit near the gate, it blocks the gate for 30 seconds. Now there’s a risk. If you want to stand there and not leave, getting hit means getting hooked. Between hatch and body blocking, survivors have more than enough options to make their escape and deliberately choose not to. And miss me with the “oh I just want to give the killer some points at the end”. Those 50 points mean nothing. If you really want to give them points, let them hook/kill you.
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what is stopping you from forcing them out of the gate yourself
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If you are with your son in the supermarket and he starts yelling and crying because he wants a chocolate, do you think the right idea is to buy it so he stops? Not really, the right answer is to educate him correctly.
Going to exit gates so they can tbag and mock you is literally like buying the chocolate.
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What's stopping you and your friends just walking out instead of standing around and wasting everyone's time?
Or is it that people who do this are just a pack of badwords?
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Not practical to code around those niche circumstances
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This game has bigger problems than occasionally having to wait 3-4 minutes to move on to the next game.
If you are genuinely being held hostage (and no, having to wait for the EGC to end is not being held hostage), then just dc and take the 5 minute penalty, because as long as you haven't been abusing dcing, 5 minutes is nothing.
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They're definitely big doodoo heads, but that doesn't actually answer the question though.
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Wow it really isn’t the same. It really really isn’t. And if it was adding a free ragequit function for endgame really isn’t a solution.
The suggestion to speed up the egc countdown if survivors are near the gates was a good one. Hooks slow it down so why not hanging out at the gates speed it up.
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Nah, I am not about to go into time out because some undisciplined survivors want to hold the game hostage. I will be killing at least one of them whether you like it or not. At that point, it is important to assert your dominance. Once you find one of those degenerates, you bleed them out for 4 minutes. Would rather wait 4 minutes for that mofo to die than 5 minutes in a lobby.
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what you're saying to me is that there isn't anything actually stopping you, you just don't want to. why should the devs have to change the game because you're getting your feelings hurt by going to a gate? get over it and stop complaining or stop playing altogether.
also for the record, i don't do this, i think it's ######### but when i have to deal with it i just go to the gate and force them out instead of waiting 2 minutes and crying to the devs about it.
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Except in this case the survivors arent you children and you can literally force them out. Stop being a baby and just make them leave. If T bagging upsets you that much maybe you shouldnt be playing online games to begin with.
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A concede option would be nice for both sides. Good QOL feature imo.
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maybe all killers should quit so the game can finally die like survivor want.
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It's not just the gate though. If survivors want to be obnoxious in the exit gates, fine - I'm getting a cuppa.
However, far, far too often I'll see the following:
- Survivors start losing, so a duo or a trio will stop doing gens and just play hide and seek around lockers and dark parts of the map, doing just enough to avoid AFK crows. It can take ages to finally get rid of them all, and they can stall the game out for 20+ minutes if they feel like it.
- Survivors playing in a SWF will 99% the final gen and instead meme on you forever using sabos, bodyblocks and Exponential.
- Survivors will send themselves to a map where they know of a specific spot on the stairs, lockers or what have you where you can't pick them up from, always running No Mither. Meaning that you have to slug camp them to win.
I don't understand why a killer walling a survivor in is bannable, but survivors going out of their way to stall the game out forever just to be BM isn't.
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Regarding point number 3, this should be considered exploiting the game and should be bannable.
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Isn't the concede option literally the killer being able to open the exit gates as soon as they're powered? If you don't wanna watch them teabag, you can open the exit gates and find the basement. Or go stare into a wall.
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A concede option for both sides would be nice. There's little point in continuing a game at 5 gens with two dcs. The killer doesn't want to farm because farming is boring, but the remaining survivors are in the unfortunate predicament of not wanting to depip.
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AFAIK, it used to be, but BHVR recently stopped enforcing this after the widespread DDS exploit slot where they literally said 'we're not banning anyone for this'.
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Just dont go to the gate
I know it sucks but
- you deny the kids the "pleasure" to tbag you, some get really mad
- seeing how long it takes some of them to leave is kinda hillarious to see, some survivors REALLY want to say goodbye at the gates
- use this time to train your power, try some mindgame at loopd to know maps better or just alt tab, send a message to someone, idk
I garanty you you will be less tilted by endgame and in the process you take the fun out of their hands
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And that is not even close to what im saying....Stop being fragile and looking for arguments that are not even being made.
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Absolutely no-one should be able to DC without penalty. Killer or survivor. TIme spent coding for a fringe scenario (Mismatched survivors holding killer hostage) could be better spent making MMR work properly so there's not such an imbalance in the first place.
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maybe but both you said in a way maybe you shouldn't play online games you sound like cote
sick of killer Well, maybe try survivor for a bit. Maybe you are just tired, play something else for a week. Try Civilization or something.
why I said maybe all killers should quit nothing being fix for both sides.
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