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Noed every game what a boring meta
Theirs nothing quite like queing up solo and banding together with some random players and finally have a great match with the limited communication tools the devs have bestowed upon us only for everything to come to a crashing halt as yet another killer brings noed.
The real problem is that EVERY killer just sits on the hook at the end of the game because there's no more objectives for them so they bring no ed because they know that people will come for the unhook, I mean why wouldn't you when your whole team is healthy and its much needed points and potential pips.
It's just unreasonable to cleanse all bones every single match, it's a huge time sink if they aren't running noed and they aren't even timely to locate if you're looking for them. So the killer turns what would be a 1k at best into a 2-3k as the person downed is likely getting sacrificed too.
My last game they found the noed right after I was used as bait to see it was in play, didn't even matter because the Huntress just sat on hook at pushed people off with hatchets, even got a third that was bravely pushing the hook but got caught with a notoriously balanced hatchet hitbox.
Game is in such a stale meta they really need to provide more and different objectives for both sides, killers just sitting on hook end game is the most brain dead thing I've seen in any game recently, it's no different than camping in a lobby of call of duty yet it is much more common place. No ed just goes hand in hand with that dog ######### strategy so it's no surprise to see it almost every game.
Comments
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There's multiple perks AND maps to help you find and cleanse totems. There's so much downtime as survivor that you can easily get all 5 totems done.
If a killer camps at endgame, leave instead of giving them more points and wasting everyone's time. The only reason camping is so effective is survivors are always so desperate for the 4-man escape.
Also, please share your build with the rest of the class. I'd love to see how it's likely 3/4 second chance perks.
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I agree with that last part. Too often do I see people complaining about the other side using meta perks, while they themselves run meta perks. I think it's completely okay to complain about the meta, but not if you're actively participating in it — that just makes you a hypocrite.
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During EGC no such thing as camping, killers should defend their kill.
Sooner you accept this the better.
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As usual, why blame the killer if the problem is other survivors?
The noed complaints prove that survs are un-able/willing to cleanse 1.25 totem in average.
It'd also be helpful to be more careful after the last gen and maybe do a discreet sweep of the map for noed, if it's that commonly used.
Why are survs always surprised by Noed? Anticipate it, be xonditioned to expect it and work the counters into your basic gameplay. Dont be learning-resistent like bad survivors.
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Flip it also to the other side. "Dead hard every game, what a boring meta".
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Then they rage because you're not doing Gens.. I'm not scared of NOED. I'm scared of potato farming teammates playing Solo.
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Detective's Hunch is so good after it's buffs especially for this reason... yet we're completely throwing it out of the window!
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How dare a killer work with 3 perks the whole game and you get to live until after the gens are done. what a horrible life it is...
get your ass on a totem.
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You can tell when they have more usually cuz they're awful.
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DEAD< HARD> ADRENALINE
that is all, this topic is nonsense
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To be fair, Dead Hard is used by 75% of above average survivors according to the dev stats. NOED is used by about 20% of killers. So NOED is a relatively popular killer perk but it’s not nearly in “every match” while Dead is quite literally in almost every match, often with multiple survivors using it.
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