Should Smurfing Be Against The Rules?
Smurfing in this context means 'deliberately AFKing out a lot of games to stomp newbies'. A handful of nameless people have become semi notorious for doing this.
While everyone has the occasional butt-queue moment, or goes AFK for some reason - or, hell, maybe got ridiculously (un)lucky and pushed their MMR into the stratosphere by beating someone they had no right facing in the first place, and AFKs a few games to try and balance things out - this level of MMR abuse basically amounts to you being nothing but a blight on the game, in that the entirety of your playtime is spent either ruining games by AFKing all night, or ruining games by absolutely drilling new players all day.
Surely the system can spot this sort of manipulation, and it really wrecks the entire MMR system?
But - should this sort of activity be bannable when it reaches this point?
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There's a difference between playing a bad killer and losing, and sitting AFK for 8 hours, game after game. In scenario A. the other side can at least pip and get BP, and...actually play the game, and in scenario B. the other side are basically having their time wasted.
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Content creators for miles just gasped!
For as long as time people, some of the bigger streamers/creators of the fog, including some Fog Whisperers have a vibrant history of purposefully dying at the end of a match to keep their rank down and continue to play at lower rank for content.
You'd be surprised at the activity in the past of some of the popular among us. Popularity in DBD makes people look the other way on behavior, one even being popular streamers who have history of N word, or even other slurs. They just say "oh I have changed" and fans simply forget it.
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It would be weird if BHVR said it shouldn't be allowed, considering that they condone and encourage smurfing, as evidenced by their recent MMR changes allowing all those godly Nurses and Blights to annihilate even less experienced players than before by removing the soft cap from 1900 to 1700.
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Smurfing in this context means 'deliberately AFKing out a lot of games to stomp newbies'
This is already a reportable offense. AFKing is against the rules.
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I have actually seen less wonky matches since the SBMM changes - keep in mind that they also tweaked things to ensure that certain impenetrable barriers exist between specific MMR bands. What you are describing is...literally impossible now, unless the system bugs out or someone is smurfing.
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You can get reported for being afk many games in a row already. But who would report that? Especially when the report system is what it is in this game?
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I think perkless Trapper would work wonders, even better. Don't forget to set at least 6 traps before start chasing lol.
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Killers that have played for years and have not smurfed as far as we can tell get survivors with less than a 100 hours in the game. Now I'll be the first one to admit that time =/= skill, but there's no way anyone can get good enough in 100 hours to be a fair challenge to a 6k+ Nurse main.
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I play killer only for rift challenges and when i play i just do my challenge and go afk, if i feel like playing i double hook everyone, and make sure they all escape at the end, theres no incentive in playing killer anymore with how frustrating this role is, to not mention cheaters and sub cheaters up there.
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You could argue that everyone, who runs a meme build or tries something new would be smurfing because they consciously decide to not use every tool available and risk to lower their MMR. I have thrown entire matches just to get one nice hit with Hillbilly's chainsaw when I started playing him. There have been days when I lost like 80% of my games because I tried something or I was paired with a strong SWF and didn't tunnel. What is with survivors who kill themselves to show respect for the killer, or killers, who let survivors escape through the gate because they had a good time? That would all be problematic. Basically the only way not to smurf is to either never change the killer or perks you're using because you could lose without them or bring the strongest stuff to give you an extra boost. The problem in my opinion is not "smurfing" but SBMM itself.
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It all depends because for example I despise Wraith, never use him unless for certain challenges that require gamethrowing so my MMR with him is rock bottom, literally rock bottom, most times I do the challenge and then go AFK or smash some breakable walls if the maps have them. Because of this I face Survivors with hours on the game, that being said if I have to play him for wathever reason (challenges/rituals) I hold back inmensely because I dont want to terrorize 4 people who just bought the game.
Should I be banned? I tanked my MMR deliberately (to an extent) and Im playing against people way below my skill but how do you judge if Im abusing the MMR or just dealing with poor gameplay designs like certain challenges requiring literally to throw and I dont want to tank my MMR on Killers I actually enjoy, its only wrong if you dont hold back? how do we judge this?.
Smurfing is a problem and it doesnt have an easy solution to it, banning people or issuing reprimands shouldnt be done on a general basis and reserved only to most extreme and obvious cases.
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Is it?
I'm guessing you mean that it's a 'report reason' in postgame...but so is rage DCing, and as I recall, the devs have said that DCing isn't bannable after the addition of the penalty system.
As I can't even find a single example of anyone getting banned for either, even anecdotally (outside of one wave in 2019 for DCing, before the current system was in place), the endgame report reasons are likely just a floor file to give people a chance to vent, much like the 'unskilled' report criteria in LoL.
Lobby dodges, I'm guessing - which do cause the SBMM system to poop the sheets. That's a different issue though.
If you're literally sitting AFK for hours every day, that shouldn't be hard to detect.
See above. There's a difference between fooling around, and sitting AFK.
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*hides Basement Bubba build*
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It is.
It's also different to the DC penalty system, as there is no auto punishment for it. The only reason the Devs will ignore any individual reports for DCing is, because there is an automatic punishment system for those in place already - which does not apply to AFKing.
That said, it is very unlikely you get banned for AFKing, simply due to how incredibly complex and inconvienient our current report system functions. In order to get banned for AFKing you need to:
- Get reported ingame for it
- Have someone record the match you play
- Have said person go over to DbDs support page and fill out all the needed information (so they waste a bunch of time grabbing your SteamID64 and other details) as well as provide their recording as proof.
- Repeat this process multiple times in a certain time span, because you will not receive punishment for AFKing once or twice (for the same reason why you don't get harshly punished for DCing once or twice)
Needless to say all of this takes longer than the actual game, meaning very few people will want to waste such a large amount of time on it.
In short, it's not because this wasn't a punishable offense already, but because of how bad our report system is.
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I'd say based on the specific definition you are putting forth, yes.
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See I don't need to play Trapper because I pesudo Smurf. When I play my games as Killer I play to have fun not to win. I'll play around with the Survivors like shake my head no at a pallet and when they nod and point at me I act like I'm sighing and bend my head down and walk to the pallet to get smacked or carry a survivor to the door and open it for them and let them jump off. Since I played this way stress is almost gone (few bully squads still want to bully) but I win enough to stay within that sweet spot of MMR
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DCing is not reportable and mods here will CONSTANTLY tell you not to report for it as it's already automatically punished.
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AFK'ing is already reportable, however no one bothers to do it because the report system is atrocious
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I agree that it should be against the rules, but rather than relying on moderation to solve problems like this, the solution would probably be better served by the inclusion of a more sophisticated collection of metrics by the game to sniff out when someone is significantly more skilled than they try to appear - this is the reason why "calibration matches" exist for so many competitive multiplayer games. Simple things like tracking the number of successful flash saves, palette saves, duration of chases, % of 'won' chases would all help build an image of a survivor who contrasts very sharply with their peers and should be catapulted up in the MMR ladder instead of incrementally over so many painfully easy matches.
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Afking repeatedly should be punished yes. Apart from that I'm not sure how anything else would be enforceable.
Like if someone decides to play a bunch of games as perkless addonless trapper with an eyrie offering, who knows, maybe they want to challenge themselves. Maybe they hate themselves. It'd be a strange thing to be able to report anyway.
Another possibility is the killer two hooking everyone and letting them all go which I'll probably do during the event in games with lots of BP offerings in them, although I don't do that with smurfing in mind.
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smurfing is allowed even in games with a hard elo system… this game is basically jackbox party pack compared to those. in short, no lol
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I always thought smurfing meant creating a new account from scratch to bully low skilled survivors.
I guess I could have technically been guilty of this in a way due to playing a lot on PS4/5, then buying it on Xbox just because I love levelling (not quite to the current extent of the game though). Then I bought it on Switch to play portable, quickly gave up though since the game ran awfully. Now I have started building up my PC account, that I gave up on after my second game years ago as someone was calling me the worst teammate ever and even went to my profile and left the comment there. Didn't want to deal with that kind of thing so that's when I moved to PS4.
As to AFKing. I played around with it a bit in the past. It was to see if I could get a 4k with blood warden once all gens were done or used wraith and played Hex protector, survivors can't see a lit hex and walk away lol. I downed whoever tried to destroy it. Just little things to break up the monotony and stress killer games bring.
As to deliberately dropping levels, when the old rank system was in I had no hope in red ranks so do admit to doing it there to low purple but never back to newbie levels. Don't do it now though as my mmr never gets high enough to suffer too much, still get some back to back games of much higher skilled players but at least it gives me manageable games eventually.
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imo thats probably survivor mains playing killer. As a killer main I have never stopped playing after getting a tome done. Sounds survish
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