We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
So about the confirmed perks

At some point, can the rest of the underused perks get buffed/reworked, like buckle up, territorial imperative, beast of prey, predator and this is not happening please
Though i await the changes to monstrous shrine
Comments
-
As of now this is all we’re getting.. but I hope these changes are good enough and it will encourage players to run different builds.
3 -
I just hope lethal doesn't get butchered
0 -
Remember, just because a perk is there, it doesn't mean it's getting nerfed.
EDIT: Also
3 -
All the ones you want nerfed will get buffed. All the ones you want buffed will get nerfed. All the ones you want untouched will be deleted from the game. ;)
3 -
What good changes could be made to Tinkerer?
0 -
I'm kind of nervous because they're touching both Lucky Break and Pharmacy, and I already run those perks sometimes and enjoy how they function... I really don't want them to rework those perks and I'm hoping it's just a number change. I'm excited though to see what they do with them all. There's some perks on there that caught me by surprise (tenacity, lucky break, botany, eruption, jolt, overcharge)/
1 -
Also if people had to bet on it, what do you think will happen to NOED?
0 -
Probably be only one time on a gen like merciless storm
0 -
If I had to quess it will be nerf.
The most common nerf could be "Once per generator" it triggers.
0 -
Add conditions to then activate instadown at end game for limited time or total rework of the perk (no longer instadown).
1 -
Oooh pick me! Noed loses hex status but only activates on survivors that are not on last hook status. I.e. your exposed unless you’re next hook would kill you.
0 -
Can't believe they still aren't gonna touch This Can't Be Happening lol
1 -
Every gen regression perk is getting nerfed. This feels very grim.
5 -
But every second chance perk will be getting nerfed
4 -
im excited about the dead hard nerf
2 -
I’m so interested in the DH,NOED,DS,BT changes
0 -
If they nerf it I don’t think it’ll get much use anymore. It’s already overrated imo
0 -
Finally; Spine Chill will no longer work on Undetectable killers
Lightweight makes your footsteps quieter
Self-Care gets deletedSole Survivor gets deletedNOED has some kind of requirement that is impossible if you camp.
D-strike no longer works if you jump in a locker.
Overzealous actually saves you time on gens
we have hope for Hope
Eruption causes an actual Ne-a parasite to jump out.
0 -
I think it's ok. It's high risk, high reward and really only worth it on some killers. It's actually in a good place and I don't understand why it's on there or if it's a candidate for a need or a buff!?
0 -
None of those bother me but dead hard. A survivor with decisive strike doesn't prevent gens from popping in three minutes, Pop does that.
0 -
It's terrible. It requires you to stop, kick a gen and hope you get a down before that gen pops. Then it also for some reason has a cool down.
0 -
The comment was about Lethal Pursuer, which is a perk that shows you survivor auras as you spawn in. I think it's fine because you take a risk -playing the match with 3 perks - for the reward if exactly knowing where you need to go first.
You are talking about Eruption, which I think will be nerfed rather than buffed. It's fine, I actually use it but has to be used with Pop or Call of Brine.
0 -
Oh whoops. Yeah lethal is perfectly fine. Trading a potential good early game chase for a perk slots is exactly what a perk should be imo: very good but situational.
1 -
Exactly that's why I think it's in a good place! I really hope it doesn't get changed too much. But I can't imagine they've put I on the list to just implement a small numbers change or something.
1 -
i'm really hoping they don't touch the bbq bloodpoint bonus, even with the upcoming prestige rework
0 -
They might be making it basekit
0 -
Someone shown a screenshot about a similar message, but here what the CM said on Twitter while replying to someone. I'm kind of excited to see the buff/nerf.
0 -
I don't know about it, but I feel Pharmacy will be changed to look more like Residual Manifest, which is kinda the same perk but for beamer. I could see Pharmacy being like, you have to rumage to find the med-kit and you got a speed boost to heal or something.
0 -
Yeah... I'm just scared because Pharmacy is actually pretty good to use in treasure hunter builds. Also, if they make Pharmacy like Residual Manifest, I can see some weird perk interactions happening if you equip both. I still haven't tried equipping Residual Manifest and Appraisal yet to see if it consumes RM token before Appraisal tokens. That would also be a nerf to Pharmacy which I feel like it doesn't deserve. If they are trying to nerf "healing" perks than I guess that would count, but I feel like the point of Pharmacy is getting a quick one time use heal when you need it.
0 -
Ah, the only one you use is the best one. That's fair.
0 -
Can't wait for DH nerf. <3
1 -
It has a 14s cooldown, and only procs once in those 14s. So if two gens reach 70% within 14s, you only get the notification and undetectable effect from one of them.
0