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So about the confirmed perks
At some point, can the rest of the underused perks get buffed/reworked, like buckle up, territorial imperative, beast of prey, predator and this is not happening please
Though i await the changes to monstrous shrine
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As of now this is all we’re getting.. but I hope these changes are good enough and it will encourage players to run different builds.
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I just hope lethal doesn't get butchered
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Remember, just because a perk is there, it doesn't mean it's getting nerfed.
EDIT: Also
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All the ones you want nerfed will get buffed. All the ones you want buffed will get nerfed. All the ones you want untouched will be deleted from the game. ;)
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What good changes could be made to Tinkerer?
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I'm kind of nervous because they're touching both Lucky Break and Pharmacy, and I already run those perks sometimes and enjoy how they function... I really don't want them to rework those perks and I'm hoping it's just a number change. I'm excited though to see what they do with them all. There's some perks on there that caught me by surprise (tenacity, lucky break, botany, eruption, jolt, overcharge)/
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Also if people had to bet on it, what do you think will happen to NOED?
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Probably be only one time on a gen like merciless storm
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If I had to quess it will be nerf.
The most common nerf could be "Once per generator" it triggers.
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Add conditions to then activate instadown at end game for limited time or total rework of the perk (no longer instadown).
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Oooh pick me! Noed loses hex status but only activates on survivors that are not on last hook status. I.e. your exposed unless you’re next hook would kill you.
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Can't believe they still aren't gonna touch This Can't Be Happening lol
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Every gen regression perk is getting nerfed. This feels very grim.
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But every second chance perk will be getting nerfed
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im excited about the dead hard nerf
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I’m so interested in the DH,NOED,DS,BT changes
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If they nerf it I don’t think it’ll get much use anymore. It’s already overrated imo
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Finally; Spine Chill will no longer work on Undetectable killers
Lightweight makes your footsteps quieter
Self-Care gets deletedSole Survivor gets deletedNOED has some kind of requirement that is impossible if you camp.
D-strike no longer works if you jump in a locker.
Overzealous actually saves you time on gens
we have hope for Hope
Eruption causes an actual Ne-a parasite to jump out.
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I think it's ok. It's high risk, high reward and really only worth it on some killers. It's actually in a good place and I don't understand why it's on there or if it's a candidate for a need or a buff!?
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None of those bother me but dead hard. A survivor with decisive strike doesn't prevent gens from popping in three minutes, Pop does that.
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It's terrible. It requires you to stop, kick a gen and hope you get a down before that gen pops. Then it also for some reason has a cool down.
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The comment was about Lethal Pursuer, which is a perk that shows you survivor auras as you spawn in. I think it's fine because you take a risk -playing the match with 3 perks - for the reward if exactly knowing where you need to go first.
You are talking about Eruption, which I think will be nerfed rather than buffed. It's fine, I actually use it but has to be used with Pop or Call of Brine.
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Oh whoops. Yeah lethal is perfectly fine. Trading a potential good early game chase for a perk slots is exactly what a perk should be imo: very good but situational.
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Exactly that's why I think it's in a good place! I really hope it doesn't get changed too much. But I can't imagine they've put I on the list to just implement a small numbers change or something.
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i'm really hoping they don't touch the bbq bloodpoint bonus, even with the upcoming prestige rework
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They might be making it basekit
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Someone shown a screenshot about a similar message, but here what the CM said on Twitter while replying to someone. I'm kind of excited to see the buff/nerf.
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I don't know about it, but I feel Pharmacy will be changed to look more like Residual Manifest, which is kinda the same perk but for beamer. I could see Pharmacy being like, you have to rumage to find the med-kit and you got a speed boost to heal or something.
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Yeah... I'm just scared because Pharmacy is actually pretty good to use in treasure hunter builds. Also, if they make Pharmacy like Residual Manifest, I can see some weird perk interactions happening if you equip both. I still haven't tried equipping Residual Manifest and Appraisal yet to see if it consumes RM token before Appraisal tokens. That would also be a nerf to Pharmacy which I feel like it doesn't deserve. If they are trying to nerf "healing" perks than I guess that would count, but I feel like the point of Pharmacy is getting a quick one time use heal when you need it.
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Ah, the only one you use is the best one. That's fair.
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Can't wait for DH nerf. <3
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It has a 14s cooldown, and only procs once in those 14s. So if two gens reach 70% within 14s, you only get the notification and undetectable effect from one of them.
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