Kill Switch update: The Mastermind has been Kill Switched due to an issue with Virulent Bound. The Mastermind will be re-enabled once this issue is fixed.

The Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.

http://dbd.game/killswitch
Emergency maintenance will be carried out on the Forums from 18.00hrs EDT for approximately 2 hours, there may be trouble accessing the forums during that time. Thank you for your patience.

Survivors are rushing gens too fast...

Resilience + Prove Thyself + Overzealous are making games insanely fast... As a killer main is being too hard to defend gens against this perks in SWFs.

Comments

  • Hannacia
    Hannacia Member Posts: 1,455

    Yeah its happening too much lately. Before anyone says i dont defend gens i do defend gens as fast as my huntress legs takes me to them.

    I use corrupt, pop and call of brine but still brine alone shows me how i kick the gen and 2 seconds later survivor is already on it. I go back and another gen gets done. So yeah i do defend gens but i have to chase people too to get few hooks at least.

  • Seraphor
    Seraphor Member Posts: 9,436

    Considering they're reworking 39 different perks and making basekit changes to account for them in a few weeks time, I have to wonder why you think it 'seems like' that.

  • BaschFonRonsenburg
    BaschFonRonsenburg Member Posts: 311

    It’s worth mentioning that killers that have no ability to traverse the map quickly should be utilizing perks that passively effect generator speeds such as pain resonance, dead man’s, ruin etc over perks that require you to travel to the generator. Huntress specifically only has map presence by keeping chases short. You don’t want to spend time out of chase.

  • Persephone_
    Persephone_ Member Posts: 157
    edited June 2022

    If survivors just do gens, realistically most killers don't stand a chance. I had a match yesterday in which I died but it was all over in 5 minutes. Everyone was solo from what I can tell, the Killer was a Deathslinger. I spawned near the killer and had barely touched a gen when he found me. I then spent the rest of the game in chase/being tunnelled. The killer did OK in 1v1 - that's Slinger's strength after all - but I managed to dodge a few shots and at that point there was literally nothing else he could do. Three people out, killer had three hooks on one person. And no, it's not like I could be mad, three gens had popped when he had his first hook, he wanted to secure at least that one kill, I totally get it.


    It's more OK for other killers but what is a Deathslinger supposed to do? And not everyone has DMS + Pain Resonance + Deadlock unlocked on every killer, you need to remember that as well. I have 1000 hours in this game and literally do not have that combo unlocked on anyone yet due to bloodweb RNG!


    The only issue is that this is not the usual solo queue experience. When I play survivor, I'm mostly solo and I have to say many, many of my matches last 10-15 minutes and very often not all gens are done by the time everyone is dead. There is literally no explanation for that other than teammates just not doing them. I run Bond and Kindred a lot so unfortunately I can confirm that is the case. I can't rush through the gens myself either as I often take chase or unhook teammates as no one else does it. If they now nerf gen speeds, I might have to stop playing survivor. I don't see how this can be balanced efficiently as it's an issue with playstyles and skill-level. Unfortunately, it's rare to actually get matched with teammates of similar experience level.

  • Hannacia
    Hannacia Member Posts: 1,455
    edited June 2022

    I used to use scourge hook / dead man switch but i hate the RNG of the hooks and me personally i find more value over pop + brine

    Tried many combos but so far this seems to work the best. Brine helps me also see where the survivors are.

  • Bartlaus
    Bartlaus Member Posts: 1,038

    Yesterday I played together with a good friend. I usually play Solo Q, but she's a smart person and I enjoy playing with her. We had a match against Doc. Our two random mates were trash, only doing bones and chests. My friend did 4 1/2 gens on her own (!) while I was the Doc's toy. Both of us and one random mate escaped. The game lasts only 9 minutes.

    So yes, gen speed is definitely insane! But ask my friend who was sitting at gens for more than 6 min, if she had fun. I guess not.

  • Grandpa_Crack_Pipe
    Grandpa_Crack_Pipe Member Posts: 3,306

    Prove Thyself, sure. But resilience and overzealous?

  • Persephone_
    Persephone_ Member Posts: 157

    They stack though. I still don't see Overzealous much beyond Haddie Adepts but one person with PT and two people with Resilience (plus potentially Spine Chill) is still pretty meta.

  • Grandpa_Crack_Pipe
    Grandpa_Crack_Pipe Member Posts: 3,306

    Multiplicatively or additively?

    Overzealous is an actual time sink unless you do like, 3+ gens. I can see Resilience, but at least it comes with some risk.

  • Persephone_
    Persephone_ Member Posts: 157
    edited June 2022

    That is a good question, I don't know but I do know that if I run Tinkerer, the gen is usually done by the time I've managed to walk myself over there. šŸ˜…

    I don't have Haddie yet but Overzealous seems fine if you do totems anyway. I still run Inner Strength though and gen speed + a 9 second heal is pretty good...

  • Persephone_
    Persephone_ Member Posts: 157
    edited June 2022

    That's a good question, I don't actually know but I do know that if I run Tinkerer, the gen is usually done by the time I managed to walk myself over there. šŸ˜…

    Overzealous is only an issue if you don't do totems. I still run Inner Strength sometimes... and gen speed + a 9 second heal is actually pretty good. I don't have Haddie yet though so I haven't actually tried the combination yet.

  • jotaro
    jotaro Member Posts: 175

    It's because other playstyles are now impossible or too difficult. The only way to win is to rush gens as fast as possible. Chases aren't about skill or mindgames at all anymore, sadly. They often end too quickly, because of questionable, unfair hits over windows or pallets, or killer just spammed his antiloop power to get you and there's absolutely nothing the survivor can do to prevent it. So naturally survivors would have to do generators very fast, most of the time.

  • Grandpa_Crack_Pipe
    Grandpa_Crack_Pipe Member Posts: 3,306

    Well yeah, but that's just anything being awesome if it shares a bunk with Inner Strength. Like getting extra fries if you get the combo meal.

    Like.. a frontloaded, storable 21 second solo heal? Hell yeah, sign me up!

  • GlamourousLeviathan
    GlamourousLeviathan Member Posts: 1,296
    edited June 2022

    Overzealous and Resilience are overkill. Everything they need is Prove Thyself to make the game last less than 5 minutes.

    Yesterday I had a SWF send me to Ormond and one of them had Prove Thyself and a really good toolbox. They all escaped but I got the same SWF again and made sure to tunnel the Prove Thyself. Good thing since I got 4k that game.

    If it helps, I will say that most efficient SWFs have one member who isn't very good at chase but has a build specific to rush them. I would suggest tunneling them out.

  • Seraphor
    Seraphor Member Posts: 9,436

    Same can be said for Prove Thyself. All it does is negate the stacking penalty. You want multiple survivors on a gen, it's when they spread out that you can't pressure them and they end up 'genrushing'.

  • Sluzzy
    Sluzzy Member Posts: 3,130

    I've never seen anyone use Overzealous, it doesn't do much.

    Perhaps if killers didn't try to kill so fast, survivors wouldn't feel forced to do that. Most matches is a slug party.

  • Fantasy
    Fantasy Member Posts: 466

    You didn't mention your build? If you're not using corrupt intervention then yes depending on spawns you can lose your first 3 gens to one 80 second chase.

  • Tatt3dWon
    Tatt3dWon Member Posts: 514

    Well that's because to get the masks all of our gens have to be done and an exit gate has to be opened we don't get the luxury of just grabbing the invitations.

  • Huntressmain_1223
    Huntressmain_1223 Member Posts: 153

    Yeah, I know mostly every game I have known has been survivors, just been gen rushing and it's really annoying

  • Aven_Fallen
    Aven_Fallen Member Posts: 18,115

    This is correct. Sometimes I think that people dont understand what Prove Thyself actually does, but they see the increased Gen Speed and nothing more.

    It is obviously better to go against Survivors with Prove Thyself who sit on one Gen compared to going against Survivors without it who split up and work on two different Gens.

    But Overzealous is a straight-up Noobtrap.

  • AcelynnBen
    AcelynnBen Member Posts: 1,012

    oh no

    anyways we aren't nerfing prove thyself even tho its literally THE MOST USED PERK BY SWF which are a general problem in this game

  • AcelynnBen
    AcelynnBen Member Posts: 1,012

    source the perk isn't in the tweet, and literally play killer for more than an hour and watch every SWF have it

  • Jinxed
    Jinxed Member Posts: 250

    Well to be fair, there isn't much else to do on the survivor side but do gens. Also there are plenty of gen slowdown perks to combat gen speeds.

  • Patokiller
    Patokiller Member Posts: 112

    You wanna know the most annoying thing?

    They“re going to nerf Pop, Pain Ressonance, Joult, Corrupt and Ruin... And about Resilience 9% speed or Prove Thyself 5% speed? Not a chance...