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Note to Devs: Reconsider Spinechill

BoBunny
BoBunny Member Posts: 7
edited June 2022 in Feedback and Suggestions

Hey, I'm writing here in hopes that a dev or someone who cares will see this and at least consider what I'm about to say.

By now everyone's seen the recent suggested changes to a lot of the perks in the game, many of them being questionable to down right bad in all honesty, but one sticks out among the rest for a particular reason.

Not Calm Spirit, but if no one used it before, the one person that did certainly isn't going to use it now. Not BBQ or We're Gonna Live Forever. Not Dead Hard. Not even Buckle Up, which is dog water and didn't even get mentioned.

I'm talking about Spine Chill. Ignoring the vault speed, which while a good selling point to equip the perk, is not the issue I and a good handful of others have about its changes; its the Line of Sight check given to the perk. Well, why does that matter?

Spine chill is used often by players that are hard of hearing, deaf in one ear, ear damaged people, even straight up deaf players use Spine Chill for any information at all that a killer is looking and heading in their direction. Without it, unless you already have a direct line of sight which already negates the use of the perk with the suggested change, you won't know if a killer is coming, especially if you're more on the deaf side of hearing problems; not giving you much time to react at all if any.

And seeing how line of sight checking already works with this game, in terms of things like Ghost Face's revealing mechanic, lord knows if it'd even work in an open field, let alone around a tree or bush.

Behavior has given color blind people options, they clearly care about their handicapped players. Hell they've added closed captioning for all two voice lines that actually get captions, but this change whether or not it was intended to give hard-of-hearing players a harder time, certainly will. Hearing-impaired players who want to play a game with their friends or just play a game they enjoy are now going to struggle, if not be shut out completely.

Fine, Behavior, take perks like Iron Will or Dead Hard, Calm Spirit for whatever reason, and put them in a trash bin, but don't punish people who just want to play your game, despite their disabilities. Revert the changes from Spine Chill, not so much the vaulting speed; that can stay gone.

Hopefully what I explained makes any sense, I know I'm more than likely going to be one voice in a sea of a thousand voices shouting their own complaints, but the hearing impaired have a voice too.

Comments

  • Marigoria
    Marigoria Member Posts: 6,090
    edited June 2022

    Bumping this as someone who also used spine chill because because I have difficulty hearing.

    I already had to go through this same thing before (when they nerfed stridor that I used on most of my killer builds) and now this.

  • rooCraah
    rooCraah Member Posts: 138

    If its effect was extended to "When you're in line of sight of the killer, or when you're in the killer's terror radius" that would be fine. I'm happy it's getting removed as a counter to stealth killer but if it's used by hard of hearing peeps who can't hear the terror radius, think that should be considered by the devs.

    Have you tried Stake Out to see the terror radius visually?

  • WeenieDog
    WeenieDog Member Posts: 2,187

    there's always premonition, I guess.

  • Steel_Eyed
    Steel_Eyed Member Posts: 4,033

    I quite like the change to SC and the vault speed increase is arguably been a problem. I noticed the other vault perk is unchanged.

  • PNgamer
    PNgamer Member Posts: 1,415

    NO sry. Finally stealthkillers or stealthplays have better chances again. Jumpscares become more and more and many survivors have to look around again and observe the environment instead of just waiting for the perk to light up and then running/sneaking away, etc.

  • BoBunny
    BoBunny Member Posts: 7

    While this would be the next best alternative, Stake out tends to give out false positives or not be the best at giving a direct answer if the killer is coming towards you directly, so you're back to guess work, same with Diversion. More informed guess work for sure, but if anything it just induces more panic than assurance, leading to worse choices. I understand the stealth aspect, but Spine chill working as it does now is the most consistent way of people like me who have a harder time hearing things like a terror radius to know whats coming

  • BoBunny
    BoBunny Member Posts: 7
    golly gee.png

    Premonition.

    For real though, while it, certainly does what spine chill used to if the change goes through, the perk's activation at even a short glance then going into a massive cool down wouldn't be any more help than saying "just look better 4head."

    Thank you for having fun with me though.

  • BoBunny
    BoBunny Member Posts: 7

    Accessibility is important, and where I'm all for an option that'd give you the pulse you're talking about, there's also a lot to consider with that. An example of something like this would be Fortnite, there's a hearing impaired option in advanced settings that gives indicators to what kind of sound is being made and in what direction, even how close it is. Problem with that is, anyone can turn it on, giving anyone an advantage over poeple that just don't turn the option on. Another thing to consider is the pulsing idea, depending on the brightness or screen effect it'd give, it could hurt eyes, give people headaches, probably even induce seizures if not handled correctly. Also if you're as unlucky as I am and are hit with the double-whammy of being hard-of-hearing AND color blind, making the pulse any color like red won't be any help at all.

    DBD mobile has the right idea with the heart pounding in your chacter's chest, but it also has the same problems as a screen pulse would have. (IE color blind issues and eye strain)

    Your suggestion isn't bad at all, there's just a lot to consider when making a feature like that. Spine Chill shouldn't feel mandatory, no, but if you want a clear and consistent way of telling whats happening around you without audio; it's really your only option.

  • WeenieDog
    WeenieDog Member Posts: 2,187
    edited June 2022

    I understand, what I don't get is that they have a solution in the mobile version with visual indication. Like terror radius has a visual heart beating faster, and audio cues also have a visual indicator roughly showing the direction. With this, no one is getting any kind of informational advantage. It just tags audio you're supposed to able to discern ( and dynamically points to it if it's directional audio) and at the distances you're supposed to hear them.

  • White_Owl
    White_Owl Member Posts: 3,786

    There are other options for who can't use their hearing: for example both Divertion and Stake Out let you know visually if you're in the terror radius. I happened to use them a couple time when playing with no audio and they're very useful.