Kill Switch update: The Mastermind has been Kill Switched due to an issue with Virulent Bound. The Mastermind will be re-enabled once this issue is fixed.

The Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.

http://dbd.game/killswitch

Alternative changes to a few of the survivor perks

The changes look good overall, but there are potentially ways that a few of the perks could be changed in a way that would be healthy for the game but still lowering/raising their pickrate (depending on their previous status)


Iron Will

Previous effect of 100% injured noise reduction at tier 3. Equipping the perk causes permanent exhaustion.

Reasoning: A 75% max reduction is likely to see the perk cease to be barely used, much in the way that most players don't run iron will now until they have it at tier 3. This change would still lower its pickrate as well as that of other exhaustion perks depending on which perk people value more in their loadout.


Decisive Strike

Same conditions as before, still a three second stun, killer powers are also disabled for x amount of seconds after the stun.

Reasoning: Every iteration of decisive strike including the proposed change has hit weaker killers worse than stronger ones - as people have pointed out, whether it's 3 seconds or 5 seconds makes little difference against a nurse, blight, spirit, etc. This would briefly standardise the escape from a tunnelling killer, with the slower, generally stronger killers being more incentivised to avoid DS. DS would probably still see a drop in usage owing to the shorter stun time and other options, although maybe not as much.


Calm Spirit

Same as the proposed change but without the action speed downside.

Reasoning: Performing certain actions silently is a good, but situational advantage. The downside seems unnecessary and will likely result in calm spirit being used less, if anything.

Comments

  • Valik
    Valik Member Posts: 1,365

    Iron Will

    I'm with you, I don't think this change is a good one. It feels downright malicious.

    The exhaustion debuff was enough, cracking open the perk's viability was horrid. Even reducing its effectiveness to 92% would have been a massive nerf that would see its use fade away, but 75% is just downright cruel. I cannot imagine a player looking at this incarnation with fondness.

    I have to disagree with Iron Will becoming an Exhaustion perk by rote - but I could see it applying Exhaustion whenever injured, as to allow for limited Exhaustion use while healthy - and also encouraging smart healing to restore exhaustion perks at will.


    Decisive Strike

    Disabling certain killer powers may prove to be both impractical and completely imbalanced.

    Disabling Shape T3 can obliterate the match, disabling the plague's ability to infect can destroy the fun of a game, a wraith being unable to de-cloak or a nurse unable to blink is effectively useless. While I certainly see the appeal, I think it would create more problems than it would solve. I'd rather get hit with a 6s stun than see a version of the game where killers can be disarmed by survivors and effectively at their mercy.


    Calm Spirit

    Exactly.

    I think the perk should go in a different direction altogether - but the speed debuff is completely unnecessary, I agree.

  • Aneurysm
    Aneurysm Member Posts: 5,270

    Thanks for the feedback, the power being disabled would only be for a few seconds, mainly to prevent an instant blink/rush/phase/hatchet/teleport etc to redown the survivor before they can really do anything. All the m2s which injure really.

    Reactions with lower tier killers wouldn't really have an effect imo, i.e. Myers can't stalk (rather than being forced back into T2 or something) wraith can't recloak (since he's always uncloaked when picking up a survivor afaik, even when grabbing while cloaked from lockers) and trapper can't put a trap down, but all of those are things that probably wouldn't happen anyway if the killer is in a rush to get the survivor again.

  • Valik
    Valik Member Posts: 1,365

    I understand.

    Still, it would make the game a bit more clunky. It's smart on paper, but I worry what it would look like in practice.

    Your creativity is commendable, though! I love the ideas!

  • Aneurysm
    Aneurysm Member Posts: 5,270

    Thanks :) I wanted to think of one for spine chill because I don't see that being used ever anymore, but got nothing for that one really.

  • Valik
    Valik Member Posts: 1,365

    Too right.

    Needing line-of-sight and removing the buff makes this perk actually useless.


    Personally, I'd just send it back to not needing lint of sight and make it wiggle with increasing intensity the closer the killer was to you, but requires a ~0.5s wind-up so it doesn't flash on instantly.


    That being said, I think there's a number of ways a creative mind could address the perk without gutting it completely.

  • jesterkind
    jesterkind Member Posts: 9,828

    Iron Will: Your version and the dev's version are on equal grounds, as far as I can see. 100% reduction is absolutely insane to have with zero downsides or requirements- other perks that even reduce it by any amount often have very obvious requirements or limitations, so Iron Will simply cannot have 100% reduction without giving something else up. Either 75% reduction that goes away while exhausted, useful but no longer near-perfect stealth for one perk slot, or 100% reduction and you can't use any exhaustion perks, those both seem fine in theory- I lean more towards the dev's version, though, because totally silent survivors just aren't that fun to go against, it's pretty free and passive stealth even with downsides when it's permanent.

    Decisive Strike: While I like it, I'm somewhat wary of perks directly affecting powers like that- it seems like it'd be a nightmare to define and maintain, especially for killers with multi-part powers. What gets disabled for the Pig, for example? What about new killers that haven't even come out yet? I don't mind DS doing something else designed to deter stronger powers from catching up again, but I'm not totally sure about this one specifically.

    Calm Spirit: Silent cleansing is stronger than people give it credit for, albeit not crazy, so some reduction is fine. I'd just knock it down to about 15%, that seems more fair.