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Easy way to fix camping

tendyhands
tendyhands Member Posts: 268
edited June 2022 in Feedback and Suggestions

Before I make a suggestion for a change I'm going to point out what always happens. People hate change. Anytime you suggest a change they just say "well blah blah do this or do that, just deal with it". So before you put out those comments ask yourself "how is the game worse if this change goes through".

I don't know the exact numbers but here's the fix for camping. If a killer stays close to a hooked survivor for too long, survivors all get a buff to gen speed. It's similar to crows for survivors. Staying in one place and hiding for survivors is too strong, so they have something in game to get rid of that. If a killer stays too close to a hook for too long, survivors should be able to escape instead of it being an easy win for killers.

So once again obviously depending on what the numbers are, but should a killer be close to a hooked survivor for say a minute straight? Obviously not. You could even tweak it like ruin so that fine if there's 1 gen left and you camp maybe that's ok. But if it's the start of the game and you are getting camped clearly there should be some penalty to killers instead of saying "hey you get an easy 3v1 at the cost of 2 gens".

Comments

  • Phasmamain
    Phasmamain Member Posts: 11,543

    This doesn’t really fix the issue. A bubba will still be able to get 1 kill without the survivors have any option to save them which is what we should be trying to fix

  • tendyhands
    tendyhands Member Posts: 268

    Literally exactly said in my first paragraph. How is the game worse? You are saying giving the killer less kills for camping doesn't help the issue?

  • Annso_x
    Annso_x Member Posts: 1,611

    This is nice, but wouldn't actually change much of anything.

    The person on hook is still forbidden to play the game and walks out with 3K BPs and a de-pip, the killer still gets a free kill, assuming the rest of team didn't try to save the first guy, in which case the killer will probably get at least 3k.

    SWF would benefit from this for sure, but solo q wouldn't, not knowing if the guy on hook wants to be saved or if they're just stalling so the rest of them can get out. And that's without mentionning ppl who DC/ kill themselves on hook when they're camped (again a massive problem in solo q that doesn't affect SWF).

    Also a bunch of killers would just stay right over the limit, which is not a problem for mobility killers who can basically camp from afar. And those who lack mobility (Hag, Huntress, Deathslinger) have means to protect the hook without being close to it.

    Finally this could be abused by survivors. If one is hooked and one is being chased around the hook, the 2 others that are on gens could get the bonus when the killer isn't actually camping (well they technically are but for a good reason so they shouldn't get a negative effect)

  • tendyhands
    tendyhands Member Posts: 268
    edited June 2022

    Really letting people escape more from camping wouldn't help anything? Really? So if you are camping right now you get a 4k pretty easy, but if you got a 2k it wouldn't be any difference? 2k is the same as 4k? Wow you should be a game dev!

  • ihateboons
    ihateboons Member Posts: 167

    They tried something similar in like, late 2016ish? SWFs abused it so it was scrapped. You cant punish someone for an intended mechanic.

  • tendyhands
    tendyhands Member Posts: 268

    So why are crows in the game? Isn't hiding an intended mechanic?

  • FrostyEyesSusie
    FrostyEyesSusie Member Posts: 421

    Ok, but now we survivor mains can just hang around a hook to keep the killer around while we reap the gen speed buffs and then make use of our speed buffs and basekit BT and Off The Records and have an even easier game than we already do.

  • Raptorrotas
    Raptorrotas Member Posts: 3,385

    evading the killer is. Dragging the team down by hiding for hatch is not.

  • ihateboons
    ihateboons Member Posts: 167

    ... really my dude? You can hide without disturbing crows. Crouch.

    Crow's purpose is to make you aware of your surroundings. Which is the use of Calm Spirit(currently) so you don't disturb them. Then you have the killer perk, Spies From The Shadows, which gives you a notification when crows are disturbed within 36m

  • Ayamir
    Ayamir Member Posts: 291

    The only way to remove facecamping Bubba would be to make him unable to use his chainsaw near hooked survivors but that would be too complicated and probably not possible for many reasons.

    The poor survivor getting facecamped will still have a miserable experience and there's nothing he can do about it but sadly there are no ways to prevent this from happening.

    we just have to accept and pray that we're playing against a nice Bubba and not a face camper.

  • RpTheHotrod
    RpTheHotrod Member Posts: 2,911

    Crows also give away the killer's position. Goes both ways.

  • rvzrvzrvz
    rvzrvzrvz Member Posts: 1,186
    edited June 2022

    Why not give very low BP if someone die on his first hook, I know they already reward 3 hooks gameplay with more points but a facecamp bubba can easily get 2 kills and 20k BP if not more

    If a 1 hook kill is worthless in term of BP it will discourage facecamp heavily, I mean killers already gain massive amount it's not a tragedy if a first hook kill give less

  • Icaurs
    Icaurs Member Posts: 583

    You're not wrong.. but it doesn't change anything. I understand where you're coming from "Anything is better then doing nothing." Yes you are correct. But at the end of the day if I am being camped enough games, I will be done with DBD and most people feel the same.. If this is not addressed properly, I and many players will quit indefinitely, that is the issue.

    Please understand that everything you said is correct and I am not disagreeing with you, but you and anyone else who does not see the massive issue with camping and why "A minor buff/ acknowledgment) is not actually good enough.

    Unfortunately it has reached point that unless a drastic change is made by them, players will end up leaving. Not all, but some, and in all honestly, DBD needs every player they can keep, because the ones that are remaining are quite honestly just the toxic ones.

  • Annso_x
    Annso_x Member Posts: 1,611

    Why are you being rude to everyone saying anything remotely negative about your idea lmao? You didn't come up with an easy way to fix camping because there's no such thing as a magic solution. You didn't even take into account my feedback which is: camping will still get you a 4k in solo q, and swf usually don't give 4ks to killers, so your suggestion, albeit nice, wouldn't work. Also if it's not helping camping at all and survivors can abuse it would actually make the game worse.

    Finally even if this somehow worked (it wouldn't) camping getting you a 2k instead of 4k is a band-aid fix bc it wouldn't actually stop it, and BHVR claims they don't like those, and if fixing camping was that easy they would have implemented this years ago (and im pretty they tried to implement something similar and it did not go well at all).

  • Valik
    Valik Member Posts: 1,365

    3 ways to fix camping:


    1: Make killers stronger in chase - remove survivors ability to extend chases and punish the killer with ease. (A step forward with this patch)

    2: Slow down generators to give killers more time to do what they must (Done in this patch)


    3: Make survivor's into BP piñatas that degrade based off of hook proximity - and are enriched in chases.

    Make it so that hook states have a base BP value, and that the value gradually decays while close to the hook. The value increases slightly while in chase, and the value greatly increases on consecutive hooks.

    Hook someone (+1,000bp) but sit there and stare at them... when they hit phase two (+500bp)... hit their friend who saves them last minute and hook them (+250bp)... they hit phase two (+100bp)

    Hook someone (+1,000bp) and then go and chase another survivor for a little, hooking them (+1,250bp)... They hit phase two as you chase someone (+1,500bp)... hook that other person (+2,000bp) etc.


    Use bloodpoints to greatly reward killers that chase survivors and engage with them in healthy ways, and make the post lobby screen show the diminutive returns of a camper - causing them to gain a lot less BP for their time investment.

    Camper gets 2 kills - 5,000bp in post game lobby.

    Good killer gets 2 kills - 32,000bp in post game lobby.


    Campers will disappear over night.

  • FatallyIconic
    FatallyIconic Member Posts: 270

    Survivor hook timer should be paused when the killer is near a hooked survivor with NO OTHER survivors around. Once Killer leaves the range of the hooked survivor OR when another survivor enters the range of hooked survivor who is being camped ,the timer continues.

  • Deathstroke
    Deathstroke Member Posts: 3,737

    Good killers 40K bp! And for campers well that 5K sounds fine. But if they half camo and half chase the something between in fine.