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Should Bodyblocking Be Considered a Conspicuous Action?
As the title asks, should Body-blocking or taking a protection hit while under the effects of endurance, Borrowed Time, or the new Off The Record be considered conspicuous actions?
This is a genuine line of questioning as I know that many survivors, myself included, have stood in the way of killers while under the effects of Borrowed Time. As things are now, we often put ourselves in the killer's line of sight to body-block since we're basically immune at that point. So with that being said, the survivor body blocking with endurance, Borrowed Time, or the new Off The record should no longer be considered being tunneled since they chose to get in the way of the killer instead of running away.
As such, I do feel that purposefully body-blocking should count as a conspicuous action since we are putting ourselves in the way of the killer and not running away, thus forcing the killer to either hit and tunnel us or let an injured survivor run away.
Comments
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It kind of already is? I follow BHVR's apparent logic that taking an endurance hit is itself a sufficient indicator of becoming a "valid" target for chase in the same way that performing a conspicuous action would be. So, while the survivor gets their speed boost and you then have to go chase them down, you're no longer 'tunneling' them if they had an opportunity to run to safety and try to escape you.
Having protection hits IGNORE endurance would be way too inconsistent to apply fairly. The game doesn't do a perfect job of discerning what is and is not a protection hit, since it happens largely in the presence of another injured survivor (who you may not have been intending to protect) and also does not trigger if you 'take a hit' for a healthy survivor.
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That being said though, Decisive strike WOULD still activate despite being hit by the killer while body-blocking going off though.
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That's super true - though I guess you manage to hit, down, and pick them up within DS's timer... I dunno, they can have it at that point I guess. I assume they need it. Or they can suffer a little bit of slugging.
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Bodyblocking and flashlighting should at least cut the endurance timer down to a standard unhook timer. This new endurance thought from BHVR assumes survivors are actually trying to get away from the killer after being unhooked, but normally people with endurance just stick around the area while they have their safety state turning their endurance into an OFFENSIVE attack towards the killer. This is in 100% opposition of endurance's design intention.
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Oh, and survivors running Off The Record should show some sort of indicator that they are untouchable during the duration. 80 seconds is a LONG time. A lot can happen in that time period, and it would be frustrating to run over to an area and see two survivors in the proximity of a gen and you chase one down through loops and killer shack only to find out 30 seconds later that they "stored" their immunity and hereby completely invalidating your time wasted chasing them through loops.
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I think at the point a survivor stops making an effort to leave, BHVR doesn't really mind what the killer does to them if they get caught. The 5s endurance and haste effect is also pretty worthless if the survivor, say, doesn't try to relocate and just gets healed immediately under the hook. If they don't leave and the killer comes back and finds them standing right there - its probably unfair to the killer to have that treated as 'off-limits'.
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The problem continues, however, when they do run off. 60 seconds later, you've been hooking, chasing, kicking gens, etc, and turn a corner and suddenly there are two survivors. You both hooked them recently. Which one do you go for? One of them is completely immune. It's a guessing game. One will loop you for awhile, all while leaving the other to their own devices. Whoops, you failed your D20 roll and found out all that time spent getting looped by the survivor you chased ended up having endurance stored up the whole time, while the other survivor just finished a gen. There's no figuring it out, there's no outsmarting, there's no tactics. When you come across a survivor, it's simply a 50/50 chance that they are even worth chasing down since you have no way to know if they stored their immunity or not. It makes playing killer very unfulfilling and a waste of time at the end of the case if they ended up having a guaranteed get out of jail free card because of something that happened earlier in the match. It gets even worst if you end up having a squad who are dressed EXACTLY the same. Which one of the 4 clones do you go after? One, heck, maybe even two of them have endurance stored up for the next minute or so.
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No for a very simple reason: no matter how you detect bodyblocking, that can screw over someone that in no way tries to bodyblock at all.
If it's the most extreme option, their character simply obstructing the killer at all, the killer just has to bump into them enough to disable their perks.
If you use protection hits, that's still flawed for multiple reasons. Firstly, any unhook with an injured survivor anywhere nearby sets the unhooked up for taking a "protection" hit. It would make perks meant to help vs camping/tunneling get countered... by sticking close enough to the hook to injure anyone going for the save, then tunneling the unhooked immediately.
And that's not even the most frustrating one, imagine being unhooked, killer's on you, you actually make it away from the person that unhooked you and then you get hit and go down with endurance still active. You wonder why, and then it hits you - there's an injured Meg around that corner, or an injured Claudette in the bush. Neither you or the killer knew they were there, but they're injured and near you so you just took a """protection""" hit for them.
If you want to go down this route, it's a far better option to simply remove the ability to bodyblock by letting the killer walk through them. Not a perfect solution either as I guess the killer could walk through them to block a window in order to tunnel them, but at least it doesn't put a survivor at risk of losing their self-defense perk because some random injured survivor was in the same tile as them when they got hit. Getting hit at all with an injured survivor within 10 meters is automatically a protection hit if I remember right.
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If recently unhooked survivors simply lost their hit box instead of gaining endurance, we wouldn't even have to think about this and I hope they go this route instead of doubling down on endurance.
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