The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Coldwind Farm - The Thompson House NEEDS another way down

I was publicly humiliated when I kept dropping the survivors on my way down the only exit from the top floor.

The survivors were exploiting the fact that if you go all the way to the very end where the chest and generator spawns, it is impossible to bring them to the nearest hook before they escape.

When I dropped them to chase another survivor, the down survivor would simply crawl back all the way up the stairs making me pick them up and dropping them even sooner with their already progressed wiggle meter.

It was the most frustrating thing too when the other 2 survivors were freely able to get the other gens while this joke of a map had me struggling for just one hook.

Please remove this version of Coldwind while you fix it with either:

1) An additional faster way down that you can't go back up

2)A hook upstairs and another hook right on the perimeter of house near doorway

The survivors might have had "Boil Over," so correct me if I'm wrong about hooks being upstairs. However, I still believe there should be a faster way down regardless.

Comments

  • PigNRun
    PigNRun Member Posts: 2,428
    edited February 2019

    There is a hook spawn on the upper floor, right next to the generator. The problem is that its not guaranteed, if I remember correctly. So, yes, if RNG screws you over, that can still happen even after they purposefully added that hook there.

  • Condorloco_26
    Condorloco_26 Member Posts: 1,714
    Option 1 would lead to terrible semi-infinite looping. Option 2 sounds more reasonable. 
  • ViciousCJB
    ViciousCJB Member Posts: 8
    PigNRun said:

    There is a hook spawn on the upper floor, right next to the generator. The problem is that its not guaranteed, if I remember correctly. So, yes, if RNG screws you over, that can still happen even after they purposefully added that hook there.

    Oh I see, I'm almost positive my game didn't spawn one up there, but yes, it should be gauranteed.
  • ViciousCJB
    ViciousCJB Member Posts: 8
    Option 1 would lead to terrible semi-infinite looping. Option 2 sounds more reasonable. 
    Well possibly, but loops aren't that hard to beat if you're a skilled killer. (Mind games)
    Option 2 is my preferred one as well.
  • Damon22441
    Damon22441 Member Posts: 30

    @Condorloco_26 said:
    Option 1 would lead to terrible semi-infinite looping. Option 2 sounds more reasonable. 

    A one-way drop like in Red Wood wouldn't enable looping since the survivor has a fall to stagger through.

    I agree, even as a survivor it's so stupid that there's only one way down: through the killer.

  • XavierBoah17
    XavierBoah17 Member Posts: 204
    Im down for that. Maybe a part of the roof broke off making a ramp from the ground to the balcony Kappa
  • MojoTheFabulous
    MojoTheFabulous Member Posts: 2,015

    It's as simple as adding a hole to drop down through.

  • Bravo0413
    Bravo0413 Member Posts: 3,647
    Option 1 would lead to terrible semi-infinite looping. Option 2 sounds more reasonable. 
    Hell yeah dude could you imagine BL on Thomson house if there were a drop down on the balcony xD  
  • DemonDaddy
    DemonDaddy Member Posts: 4,167
    Can only imagine the amount of tbaggin that would occur if this becomes a loop.
  • ViciousCJB
    ViciousCJB Member Posts: 8
    I'm glad some people agree with me hah
    It was the most frustrating game ever
  • Kind_Lemon
    Kind_Lemon Member Posts: 2,559

    Or the developers could just remove the wall separating the chest from the rest of the upstairs, thereby shortening the way down from that spot to a hook.