Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
This Needs to Go
Window
┌═┐
└═┘
Window
Comments
-
? You mean on Lery's ?
0 -
If several god rooms spawn in lerys, then you better hide in the basement until the game is over
1 -
The only map i can think of that has this is Lery's. It's still mindgame-able though.
0 -
┌═
═┘
Is awful too
Pretty much
2 horseshoe walls + 2 windows
OR
2 L walls + 2 windows
is complete cancer and needs to go.I had a survivor loop for 4 minutes on Asylum. I didn't try to mindgame. I just wanted to see how long it would take if I used shortest path/route to the survivor.
Such wall configurations add too much time in a chase. They add more time to a chase than two adjacent loops with safe pallets.
2 -
@tehshadowman33 said:
┌══┘
Is awful too
Pretty much
2 horseshoe walls + 2 windows
OR
2 L walls + 2 windows
is complete cancer and needs to go.I had a survivor loop for 4 minutes on Asylum. I didn't try to mindgame. I just wanted to see how long it would take if I used shortest path/route to the survivor.
Such wall configurations add too much time in a chase. They add more time to a chase than two adjacent loops with safe pallets.
Asylum is braindead easy to loop, if you're chasing people in the asylum when you know it's easy to loop, that's on you.
Not sure if the 2 L walls you mentioned are the standard L T walls or not. L T walls are doable, you just need to learn how to play them properly. I'd need to see an example of the horseshoe walls though, no idea what those are.0 -
Yet, we still don't blame the bad map design? As it stands, what map you get has too much of a deciding outcome on what happens. Assuming killers and 4 survivors are all competent.
2 -
@tehshadowman33 said:
@DexyIVYet, we still don't blame the bad map design? As it stands, what map you get has too much of a deciding outcome on what happens. Assuming killers and 4 survivors are all competent.
Yeah there are bad maps, but it definitely isn't everything if you're blaming the basic structures that people have already learned to loop around. Just watch this, you'll learn a lot and these structures you complain about will be significantly less difficult to deal with. https://youtu.be/t8u0jRxN2kQ
1 -
^Learning to mind game common survivor loops is part of learning to become a good killer. That video helps alot in understanding how you can approach loops.
0 -
I admit, that was a good video. Already seeing results. My new complaint is that we should remove all see-through tiles.
I hope he does mindgaming tutorials for building structures next (I.E., Farm, Thompson House, those ######### houses on Haddonfield/Springwood, the god window in Ironworks of Misery, etc.,)
0