proofs that the killers ''Buffs'' Are laughable.
8 stacks of STBFL, lower speed boost duration SURVIVOR RUN INTO A WALL! and still managed to EASILY get into safety. These are placebo changes not the real buffs.
Comments
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Thats not on the ptb its just 8 stacks of stbfl on live
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@bjorksnas Well he got 8 stacks and the ptb buffs are only 2 stacks base kit. Even with 8 stacks there is so small difference. Imagine it with 2 stacks...
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@bjorksnas And as he said in the video. This bulid is like 3 times faster than the ptb buffs. And still difference is laughable
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Umm... You do realise she barely made it and we're talking about a base M1 killer and she had to drop the pallet to survive. I mean if you could just throw on save the best for last and down every survivor in a matter of seconds with it do you now see why that might be just a little bit busted. If any thing in this video it shows the strength of Save the best for last.
All he had was Save the best for last and she had to make it it too a pallet in 10 seconds. In early game sure, but in the early game you would be building your stacks anyway, but generally in late game, expecting to make it to a pallet in 10 seconds consistently.. I mean come have some honesty that's not happening.
Also.. Trutalent is a really bad example. He has a very hostile personality and quite an ego. As a result, he goes up against regular SWF who stream snipe and taunt him for entertainment. His matches are far removed from the norm of DBD and in all honestly nobody has anywhere near as many problems as he does.
Here is a better example of what 8 stacks of looks like
Watch at 1:28. That is what 8 stacks looks like. And as many people like to point out, He is only a mid tier killer, which only highlights how strong this is on the stronger killers. This patch is a massive killer buff and anyone who plays this game knows even small number changes have massive impacts.
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I agree that demo/slinger and some other killers will be able to benefit with those changes. But on any other killer the changes are more like ''Feel good'' or like i said placebo changes. You might feel a very small difference but gameplay wise it won't change nothing.
So yea in paper these buffs sounds good but in game its hard to spot the difference. Also in this demo example Claudette could easily use deadhard there (which of course will happen in the real game).
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Demogorgon is a mid-tier Killer? Do you even play Demogorgon?
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The base M1 hit time was decreased by I believe 10%. Sure on base M1 killers its not much. I mean I don't know what you want. I really don't. What did you expect anything more? Well tough luck. I mean this is what the 3rd or 4th patch that is just a straight buff to all killers and nerfs to survivors. "oh 5 seconds of BT." Yeah that will fix Nurse or blight. Or Wind up Huntress. Or really any stacked killer. It doesn't even fix the one thing its suppose to "camping." Everything just got easier for every single killer in the game, even those who objectively did not need it.
Yet your response to all of this is to pick a video from of a youtuber. Where is playing one of the weakest killers in the game. Yet can get a down in 10 seconds, and its only by luck that there is a pallet. (yes, I know he had 8 stacks). Then make some post on the forum about how this changes nothing. What did you want every single killer to be viable?
Well that's not happening. How many competitive games exist where every single character is viable? Every single comp game has a meta. Now I don't want DBD to be competitive. I liked that survivors and killers had wacky massively imbalanced items, because I didn't take the game seriously. But the community pushed for this. Well in a comp games some characters are just not viable. This has been fine for every single comp game ever and I don't know where this idea came form that DBD should be different.
This patch is one of the most one sided patches for DBD and killers are still not happy because survivors got one thing "off the record." Which may or may remain after the PTB, but even if it does, endurance stacking is not suppose to be a thing, the devs confirmed this, so that's fixed. I mean look at this.
This is what killers got, yet your response is killers didn't get enough.
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He was and maybe not anymore. But currently demo portals are very unreliable for creating map pressure. The creme de la creme killers have way more powerful anti loop tools then demo and have much wider effects on the map. New patch stbfl demo is looking incredbly powerful so i wont be suprised if he becomes a lot stronger.
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Current Demogorgon isn't mid-tier, and will be even better after the Mid-Chapter.
Portals are not unreliable, not if you play around them. If you use them just for mobility, you're not going to get a lot of usage from them.
Using them as both mobility and information, but also as passive slowdown (placing them under Generators) causes a lot of pressure combined with Shred, which is an amazing antiloop tool
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Hes not even using his Power.
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First: I never said ''I want killers to get more buffs'' Im just pointing the FACT that these changes are very small, If those changes are enough or not its a topic for separate discussion.
Second: Don't underestimate the base kit BT and haste, i know survivors like to cry about tunneling and camping but they NEVER wanna take an afford to think on WHY do killers tunnel WHY do they camp, its absolutely funny you just gave me a lecture on why you think dbd shouldn't be competitive while its not even a topic of our discussion or even close to it.
Off the record: This perk is supposed to be anti tunnel DEFENCE perk, but in the current state its gonna be use to OFFENSIVELY to body block and tank the hits for FREE.
And lastly YES i want more killer to be able to compete i don't wanna see nurses and blights all the time, i wanna see more killers at top levels.
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*Gets completely outplayed by a Good player while missing a lot of opportunities to hit, overall playing really badly*
"Uggggh, the changes don't hand me free kills!!"
Also this guy doesn't understand maths, 40% faster recovery times isn't "3 times faster" as he keeps saying. And fire up 3 stacks + Brutal strehgh doesn't give "3 times faster breaks" O_o.
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ok
First: These changes are not small.. they are massive. Game altering. We're talking about the difference between getting a hit and not getting one and if you don't think a decreased wipe animation, with decreased movement speed from said hit is big. then quite literally you are waiting for a patch that will never come. If you don't get why this makes a massive difference, then WHAT CHANGES DID YOU WANT? These cannot get much bigger. Ok. Majority of killers in DBD are already viable, and the few that aren't can become viable through the use of perks and addons. Over the majority of ranks killers were fine. In fact killers wee overperforming up until the high ranks. Where survivors realise that nothing for survivors matter except for generators. They start slamming gens in 5 minutes and suddenly the kill rates swap massively. The problem is, people don't remain bad at the game. They improve, and they eventually reach that high skilled threshold. "so fix the high ranks." I hear you say. The problem is every single high end killer picks Blight, or Nurse or if they pick a casual killer, they stack themselves with perks and addons. So now killers at the high end still stack themselves, they are just stronger for no reason. Its insane, and of course people say "This won't do anything to fix wraith, or trapper or clown." Imagine getting universal buffs, and still complaining. Survivors get one small buff every like 3 years and killers go mental, but killers get constant buffs, almost one a year and are never happy. What's the point? Why even buff killers, if they get yet another buff to all killers, then complain that its not enough.
Second : camping. 5 seconds of BT? That's the game changing solution to camping. Its such a joke, the fact people are even pretending that this will have an impact are insane. 5 seconds. To get to a pallet or window. That's of course assuming you can even get them off the hook. This won't even address killers like leatherface of Oni, or Hillbily. Not even addressed. But ok lets say the killer is camping, and you its not leatherface or a strong camping killer, and the killer doesn't force a hook trade thanks to the decreased hit time. The pallet will need to be a safe pallet, because if its a standard wall with a pallet in the middle, that survivor is going down without teammates. 5 seconds will do nothing. Even worse, camping has been buffed because passive slow down perks like deadlock were not addressed, and the decreased wipe animation, and the extra 50 seconds a match. That is pretty massive when we are talking about 120 seconds to finish all gens. Oh survivors have off the record great we just swapped BT with off the record, way to not address the problem at all.
Lastly: the reason why I brought up competitive games is this insane idea that some killers have that all killers should be viable. No competitive game is like that. Every single competitive game uses a meta. Certain things that are not meta are just not going to be used. What is the baseline power you want? Nurse? Blight? Huntress? Because if you want Nurse to be baseline, then you are insane. But maybe you don't, maybe you want Huntress to be baseline, I would be ok with that. Well majority of the stronger killer addons will need to be nerfed, and all the top killers will need to be nerfed. Killers are already way more powerful the they need to be. Of course this will result in mass quitting from killers because it has noting to do with balance. They want to win, but they don't want to sweat. But will say at the same time "Standing in front of a hook with deadlock is a legit strategy and does not need to be addressed." But doing all the gens in 5 minutes is awful and the devs need to fix this.
legitimately something is fundamentally broken players will get a patch that so wildly one sided and yet complain that they want more.
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I agree with you. If all killers are as equally likely to 4k as any other, they may as well be skins at that point. I play a lot of Deathslinger right now and I don't have to 4k to get 26000 bloodpoints. I played well regardless of the end result and his mix of strengths and weaknesses give the trial a back-and-forth, like playing a good but not great Nurse. He's never going to be weak because he's never going to not dominate the 1v1 (personally, I think he's the best with STBFL). If you give him teleporting abilities, he's no longer a cowboy, deliberate and meticulous in his approach.
This update is the beginning of the end, at least for solo queue. It should be fun first, skill-based second, and atmospheric/spooky third. Now it's just sweaty and losing its character.
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I'll try it out thanks for the advice. 100% agree demo will be great next patch. This patch hes not bad he is good i just think if you look at some of the anti loop and passive slowdown on other killers demo is much fairer in comparison. Like easilly top of b tier.
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Top of B is fair, maybe it's my bias but I think he's bottom of A tier (right at the end, worst A tier Killer) and will be mid-A once the Mid-Chapter goes live
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What do you want? Instadown while breaking a pallet? I dont get it.
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So, I've watched this video now, and I'm not entirely sure what this guy is trying to test? I know what he's trying to prove, but all he's doing is playing a single chase out with various buffs.
I interpreted the point of these changes not as being to make the killer end single chases significantly quicker, but rather to cut down on their downtime over the entire trial. Less time wiping your blade, less time kicking pallets, less distance gained on each hit, these things are meant to add up, not be gigantically impactful for every single reduction.
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This doesn't prove anything. The player steers Wraith around that hill like he's driving a boat and same with the stack of boxes, the routing for Wraith isn't optimized at all. I don't expect any player who's afraid of getting near hills and boxes to catch up to any survivor.
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Im guessing you have under 500 hours played?
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Thats how the majority of Killer main's posts read to me this past week. They ignore all the sweet buffs but yet they still want more and pretend only survivors got anything. Apparently DH is even more OP than before, but I didn't get that memo LOL.
I've seen posts demanding they take away the ability to 99 gates, cut the pallets down to half the amount, killers shouldn't lose bloodlust unless they hit the survivor but not breaking pallets, DH needs to have a timeframe where it has to activate after hitting E so the killer can more easily bait it out, the radius of the boon totems should be visible to the killers, and apparently, every map has too many god windows and god pallets.... the list goes on.
I see whiney survivor posts as well but I play both... Most of what I read here is just regular obstacles that come with the game, and you are never just entitled to easy escapes or easy kills. It never comes down to "I just need to put in a few more hours to get better at looping (both sides) things like that. Its always the game thats busted (shrugs)
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People fail to realize that
- Deadhard is going to be a lot harder to use and take a lot more skill to time. People already end up exhausted on the floor so less people will run it in general.
- People are going to get GREEDY with Off The Record and end up doing nothing so they can " play " longer, which isn't even playing since they can't do anything. They CAN'T asist their team to progress the objective meaning KILLERS BENEFIT.
- Self Care being nerfed when it was already unusable benefits both sides as people dumb enough to use it are even slower. But also Survivors don't have to worry HOPEFULLY as much about people being useless and self-caring all the time even when they have teammates with healing perks right in front of them.
So if you're bitching about a MICRO-BUFF when you just got things like that PLUS what came before . . .
The Anti-Heal Buff with Coulrephobia and Hemmoraging effects, The third or fourth Circle of Healing Nerf . . .
Which I get to you might be " unrelated " to your topic at hand necessarily is a part of the bigger picture.
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There are only 3 killers that can use STBFL without penalty - all the time (Nemesis, Demo, Pig). When you use STBFL on those killers they are elevated far beyond their limits otherwise. If you are one of those people that would put their hand over Otz's tier list to swear by in court over the Bible - you should take some time and evaluate for yourself how much better these killers can be with STBFL.
That being said 2 stacks is an incredibly minor buff. Likewise the 10 second increase timer on gens is such a small buff. Overall I expect changes to be just as long if not longer.
The only thing that has changed is that DH is now more valuable vs killers like Nurse/Blight where they have a window of time they can attack with their power. Against any other killer it will be weaker. DS is weaker but will still waste a lot of time. Speaking of wasting time - the endurance effects on the PTB are way out of hand and that is going to waste a ridiculous amount of time.
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That ain't the PTB boo, try again.
That ain't proof, thats a whole lie.
If it was proof, you'd show me a video IN the PTB where this situation occurred and the survivor still was able to escape.
This is no such case.
showing me perks that have similar effects is not the same thing as a person using said perks in the killer's buffed state also not including multiple other buffs such as reduced survivor injury duration (which again, since that is not the PTB, was not shown) the base gen damage boost which would happen after that survivor would have gotten downed, and other changes as well.
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Your first mistake was thinking and using Tru3 as a reliable source. There's a stereotype that all of his loyal followers are whiny killer mains who play DBD like it's a chess game with a 1mill cash prize. How you behave in your post pretty much checks that box.
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