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Unusual suggestion to address tunneling off hook vs endurance solutions. Let's get the entity involv

RpTheHotrod
RpTheHotrod Member Posts: 1,979
edited July 2022 in Feedback and Suggestions

This is rather unusual, but considering nothing thus far implemented or planned to be implemented helps off hook tunneling without serious side effects, why not something very different?

The current problem the game has is when getting unhooked, you need something that not ONLY prevents an unhookee from getting attacked again but ALSO a strong incentive for the unhookee to evacuate the area (otherwise, the current solution is endurance where survivors just use it to stay protected with endurance and harass the killer).


When a survivor is unhooked, The entity is angered and personally wants the survivor back. The entity hides the unhookee from the killer (they dissappear in a cloud of smoke from the killer's pov), and an ever growing ring of darkness (seen only by the unhookee) begins expanding from the hook as the entity is reaching out for the survivor. During this phase, the unhookee cannot be seen nor harmed by the killer. The survivor must flee the area to avoid the ring. The ring expands for X meters. If the survivor is caught within the entity's grasp, they are downed again, or if on final hook, the entity consumes them. Once the survivor is at a safe distance (or if they do any offensive actions against the killer or progress the match in anyway), the entity retracts its ring, giving up, and the survivor clouds into visibility again for the killer.


This not only allows a survivor to safely get away after being unhooked, but also forces them to flee the area entirely to prevent them from turning immunity into an offensive tool against the killer. This would also mostly eliminate the need for endurance off hook. I'll address the exception.

However, once all generators are completed, the entity is desperate enough to have all hands on deck. Any unhooks after the gates are powered no longer have the entity hiding survivors nor has its ring. Instead, the current 5 seconds of endurance kicks in. This is to orient survivors from using their invisibility to rub to gates risk free.

Post edited by Rizzo on

Comments

  • RpTheHotrod
    RpTheHotrod Member Posts: 1,979

    I hate phone autocorrect. Last sentence should read this is to prevent survivors from using their invisibility to run to gates risk free.

  • Spectra44
    Spectra44 Member Posts: 6

    I find your proposal very interesting.

    Behaviour should seriously consider it.

    But of course, they won't do that for several updates.

  • Yffriium
    Yffriium Member Posts: 140

    I think this is an interesting idea, but I'm not sure if it fits super well into DbD. This system seems like it greatly discourages tunneling in a fair way. However, thematically, it is a little strange. Survivors disappearing doesn't really fit within the realm of things that survivors "should" be able to do, as indicated by BHVR's previous design strategies. The most entity-related activity that survivors have currently is blocking gens with Repressed Alliance, and even that is rather tame. Giving survivors supernatural abilities may step over the boundaries. If you can think of a way to make this system work while keeping it thematically appropriate, I'm all for it.

  • RpTheHotrod
    RpTheHotrod Member Posts: 1,979

    Well, thematically, it's the entity hiding the survivors so it can grab them back itself. Sort of like, "No, Killer, that one is MINE." It's the entity hiding them.

  • Yffriium
    Yffriium Member Posts: 140

    Right, & I get that and think that's quite appropriate. The only thing that doesn't sit right with me is that the survivors go invisible. Maybe instead of invisible, they could be "uninteractable" for 5 seconds OR until the killer breaks chase with them? Not sure.

  • RpTheHotrod
    RpTheHotrod Member Posts: 1,979

    Only went with invisible to not allow the killer to follow them as they "reset"

  • RpTheHotrod
    RpTheHotrod Member Posts: 1,979

    Requested this to be moved to feedback and out of PTB. Thanks mods.

  • TAG
    TAG Member Posts: 12,871

    Thematically, this one doesn't make sense. The Entity never struck me as petty. :P

  • RpTheHotrod
    RpTheHotrod Member Posts: 1,979

    Fair, but just trying to come up with a more viable solution for anti tunnel than long term god mode. We may need ganeplay to Trump "realism" here.

  • SekiSeki
    SekiSeki Member Posts: 516

    I love the idea that when you are unhooked, the entity attempts to grab you back and complete the sacrifice. That is definitely something you could work with in trying to fight the tunnel, not so much with facecamping though.

    I don't think shrouding the survivor is the way to go though. I think it would just work better having the entity trying to grab them, during this time, when the killer attempts to hit that survivor, the entity blocks the hit as it is attempting to consume that survivor.

    The argument comes where 'why doesn't the killer just continue to follow that survivor until they get out of the radius?'

    Maybe when the killer is nearing that survivor, the consumption is interrupted/slowed.

    Not too sure but I think something is definitely there. I'll think more on it. Take a look at my attempt.

    Game Balance Attempt — Dead By Daylight