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Let's talk about Hangman's Trick
Hangman's trick is such a bad perk now, it got nerfed so bad and no one really uses it, the only time it comes in clutch is when it reveal aura of people trying to sabotage the hook you are going to and you know that you need to find another hook.
I reckon the devs should change it back to how it originally was and keep the aura reading ability, so basically what it would do is...
1. Gain a notification when survivors start sabotaging a hook.
2. Hooks that are sabotaged respawn 15 seconds faster and respawns when a survivor gets sacrificed on the hook
3. When carrying a survivor, reveals the aura of any survivor within 6-7meters of a hook.
I can honestly see Hangman's trick being used more if these buffs were given to it. I don't think it's op at all because you have to understand that it's strong against a sabo squad but you going up against a team like that is very situational.
What are you guy's thoughts?
Comments
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I think they just need to buff the aura reading range to 12m and then also re-add the "Hooks no longer break when a player is sacrificed on them".
Then again, maybe they don't want a perk to negate an essential mechanic of the game: hooks being broken when survivors die, thus making killers not think about hook placement. Would also make Scourge hooks even stronger, because now you would be able to activate their effect even when survivor is on death hook without sacrificing that scourge, which would essentially be the trade-off of scourge hooks.
Another suggestion on how to buff it would be: Whenever a survivor sabotages a hook, their aura is revealed for 30s.
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I think it would be fine cause your wasting one of your 4 perk slots to guarantee getting your hooks back.
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But it would be the equivalent of survivors having broken pallets come back in upright position. It's supposed to be a resource you need to manage. From a game design standpoint it makes sense. Trust me, I am with you, I liked the old effect and I think people really underrated it, but after having some time to think about it, I am starting to understand why they didn't do it.
Another change is, they could turn it into a Scourge Hook perk and have it give an effect when people interact with scourge hooks. Maybe have it so anybody sabotaging scourge hooks get exposed for 60s or something like that.
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Oo, that could be a cool perk. Haunted Grounds for Hooks. So niche but would be hilarious to get that value.
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I would absolutely not consider recovering broken hooks and recovering broken pallets to be equivalents. If anything, I'd consider the equivalent to be closer to recovering empty chests.
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Man, hooks should respawn after someone is sacrificed even without a perk.
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Chests are not the equivalent of hooks, one removes health states. Recovering chests isn't as impactful as recovering hooks would be. One requires you not having to worry about where you hook people and the other gives you more items. Pallets are more of a resource than chests, because they help in not getting caught.
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Recovering hooks is nowhere near as impactful as recovering pallets. That's why Hangman's Trick didn't have any cooldown at all while Any Means Necessary has a 60 second cooldown and only works on pallets that haven't been broken.
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Recovering hooks is actually very impactful, because it can make the difference between escaping the killers grasp or not, it makes the difference between being able to use a well positioned scourge hook or not, it makes a difference between being able to hook someone near the gen you want to protect or not. You are really underplaying the importance of hooks being able to come back, it's why people thought Hangmans was not good before, but the effect is amazing.
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I very much disagree. While there can be some use in recovering hooks, the balance of the game does not go wildly off the rails for being able to readily recover broken hooks like it would recovering broken pallets.
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If Hangman’s Trick showed the auras of people near hooks just automatically without needing to carry anyone it would be decent, a bit like how Undying’s auras can show you auras periodically when survivors are near totems. Of course there are a lot more hooks than totems so it probably would need a cooldown to avoid showing auras constantly, but I could see it triggering once per 30 seconds or something showing all auras of everybody near a hook.
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Yeah, it would be nice, but I think all hooks should respawn by default with no perks at all. At least scourge hooks should do that.
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Can't say would agree with this
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Hmm, not bad I like that
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imo even with those buffs nobody would use hangmans trick.
I like the buffs but why would you ever use it?
Aura reading? you don't need auras when you carry someone because right now you need to get to a hook
anti-sabotage? that rarely ever happens, do you really want to use 1 perk slot for an extremely rare and preventable scenario?
hooks respawn when you kill someone on them? only useful on certain maps with ######### hook spawns + basement exists + useful with scourge hooks
Don't get me wrong, I like the buffs and I think it should be made better as an anti-sabotage perk. But I don't think these buffs will actually make it a good perk. It'll be good against sabotaging teams and maybe on scourge hook builds but why would you pick it when you could just run more slowdown or run aura reading perks that actually help you instead of giving you useless info.
A niche perk should be good in their niche so any buffs are nice but that won't make the perk a good perk.
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