Kill Switch update: The Mastermind has been Kill Switched due to an issue with Virulent Bound. The Mastermind will be re-enabled once this issue is fixed.

The Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.

http://dbd.game/killswitch
Emergency maintenance will be carried out on the Forums from 18.00hrs EDT for approximately 2 hours, there may be trouble accessing the forums during that time. Thank you for your patience.

Boon perks feels like killers perks.

CookieBaws
CookieBaws Member Posts: 619
edited July 2022 in General Discussions

- Do i want to use 1+ slots for rng heavy perk and spend time on booning instead of doing objective?

- Do i want to get to the point where i will need more than 2 heals and consider high chance not getting a lot, if any value of my time booning?

If you say YES to both, use boon perks.

Comments

  • amazing_grace
    amazing_grace Member Posts: 734

    Or play 2 twins games out of like 20 games as killer and have the survivors bring boon exponential in both games. That was utter pain and completely caused me to lose momentum (also had CoH on the boon as well).

    I get the sentiment though. I had a survivor teammate who kept rebooning the same boon instead of pressuring the gens. I literally said out loud, "Felix, we don't need your God Damn boon." Especially because the boon was near a gen and he kept rebooning the same one so the killer kept snuffing it.

  • Gamedozer7
    Gamedozer7 Member Posts: 2,657

    It can also be used in the same way to force the killer away from gens. I had a game a few days ago where we blew threw gens but stuck ourselves in a terrible 3 gen. I found a totem that was close but not so close that it was no time for the killer to snuff it and get back to the gen. The killer got to the point where if he didn't snuff the boon we were healing so quick and back on the gen that he was losing regression and if he did move to snuff it we were chunking gens .

    We got a 4 man out. It was on the spirits level with one gen in the house and a gen on either side it took them about 15 seconds to patrol all 3 gens.

  • Sally_S_gay_son
    Sally_S_gay_son Member Posts: 286

    No, SWF benefits from boons so much, as the person above me described, having a boon guy to make sure everyone stays healthy and coordinates unhooks and taking aggro while healthy, body blocking tanking hits while your teammate is in a chase etc then setting up exponential plays and giving the time for someone to pick themselves up while you are bothering the killer is literally broken and the killer can feel powerless because of it. I mean imagine someone is on a pallet and you see survivors around you, you have to chase them off but while you are doing that a 3rd person is there healing them in COH range or they are just up with Expo.


    I mostly play solo these days and I always bring COH, that way I can stay healthy all the time and go for the unhooks or I do not have to bother healing someone when I unhook them and can just take the chase

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,905

    If you think boons are essentially killer’s perks then you haven’t gone against coh on maps like ironworks. A boon totem at the top of that building is one of the most unfair things in the game and as most killers you basically have to tunnel the booner out asap to have a chance. And I hate tunneling normally but all bets are off when I see that.

  • MrMori
    MrMori Member Posts: 1,949

    Shoulda made CoHs healing efficiency 30%, and kept Self Care at 50, I swear. Hope CoH doesn't become meta next patch, but at least we have buffed Sloppy from a while ago to deal with it somewhat.

  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987

    I feel the same way about Hex perks being survivor perks. You know what I do to remedy that? I do not use them. I might be some evil genius or something... How did I ever think of that one?

  • Ryuhi
    Ryuhi Member Posts: 4,688

    Why boons do not have verticality limits is still beyond me. Their power on multifloor maps where the path to reach them is limited or otherwise time consuming is an absolute joke of an oversight that has been brought up plenty of times. If the argument is "it only takes a few seconds to snuff, but longer to boon" than pathing distance absolutely needs to be factored into that mindset.

  • AMOGUS
    AMOGUS Member Posts: 489

    Boons in general are Killer perks, especially Dark Theory. COH is the only boon that people complain about, if you didn't notice.