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Here's to hoping that Survivors will use more variety/fun builds now

To bring little positivity into the discussion about upcoming changes, in the Dead Hard/Iron Will/DS/BT meta pretty much everyone used the same perks, which is fine because those perks are the best, however with 3 out of those nuked and 5 sec BT being base kit, maybe people can relax and actually have fun and also win chases in a different way


Lithe/Dance With Me/Quick and Quiet, Sprint Burst/Fixated, Smash Hit/Parental Guidance (I love this combo so much), we might also see even more quick and quiet/head-on plays than before


I adore Balanced Landing, to me there is nothing more fun than BL on maps like Midwitch, Eyre, RPD where you can use this perk in so many good spots to just drop and escape

Also, people might realize that you actually can have long chases without DH if you just equip windows of opportunity (literally the best chase perk ever)


With COH, Adrenaline, and Unbreakable and healing meta in general being untouched as well I do think people who are good at survivor can still have fun even though I said in one of the other threads, and I am saying it now again, people who were not good and relied on DH/IW too much in chases will have to kinda learn to actually loop, I do think people who are causal survivors will have a harder time with all the killer Buffs esp in Solo where you lack coordination and people are just bad in general but I think the veterans might remember that this game can be fun even with stupid ######### like Blast Mine/Repressed or flip flop/power struggle


The only bad thing I am 100% convinced will happen on survivor end is more tunneling, but even a 3 second DS stun in the right place can still save you (if you were downed near a window or a pallet).


If after the upcoming patch devs become satisfied with the kill rates then maybe we will finally get some solo queue buffs and the game can be in a much better place


PS: stop asking for Nurse nerfs

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Comments

  • Sally_S_gay_son
    Sally_S_gay_son Member Posts: 285


    Both sides want fun matches, most people do not like to tunnel if they do not have to in order to get like 1k, with gens speed increased and some other qol changes I think people will end chases quicker than before and in time hopefully realise they can pressure more people which will improve gameplay for both sides. I am sure most people who play mostly survivor just want to have fun back and forth match and do not care about dying, and would rather die than hold m1 against a camping bubba and then exit to the gate


    People will always tunnel and camp, it's the most effective way to win esp for people who are not good at chases and macro gameplay and majority of people are not good (same with survivors - most people are causals and do not know how to connect tiles), but all of that was happening with all these powerful perks and was effective and will be effective again.


    At least people who are bad at killer cannot use the dead hard excuse anymore

  • Adjatha
    Adjatha Member Posts: 1,814

    BT was meta before and it's way better now. I don't expect THAT much of a shake-up.

    Maybe one person per team brings Saboteur, just to hard-counter any scourge hook build.

  • Seraphor
    Seraphor Member Posts: 9,393

    I mean, I already do. I rarely use DH, if I even run an exhaustion at all it'll be Lithe or Head On. The only meta perk I currently run routinely is BT so I don't screw over another player when I unhook them, but now that won't be an issue with basekit endurance.

  • EvilJoshy
    EvilJoshy Member Posts: 5,295

    I predict whatever a survivors favorite streamer runs will be the meta. Heaven forbid they try something on their own to determine its value.

  • Sally_S_gay_son
    Sally_S_gay_son Member Posts: 285

    Oh I forgot about saboteur, I def think I will actually run sabo/breakout more now

  • deKlaw_04
    deKlaw_04 Member Posts: 3,660

    Both sides have fun winning. So no people are still gonna bring the strongest perks

  • deKlaw_04
    deKlaw_04 Member Posts: 3,660

    I’m using adrenaline coh bt and Blastmine rn. It’s a fun build and it’s pretty good also

  • MrMori
    MrMori Member Posts: 1,617
    edited July 2022

    What I can say for certain is I think Adrenaline and Prove Thyself will be super meta. Add an exhaustion perk. Then finally a perk of choice, perhaps a neat chase/stealth perk like you mentioned, perhaps CoH, Windows, etc. Maybe more people will bring CoH now that Self Care is trash? Sure hope not.

    Almost forgot, BT will be meta. 15 seconds + 7% speedboost the whole time is ridiculous. Basically a free escape lategame.

    So Adrenanline/Prove/BT/Exhaustion will be meta. Sprinkle in CoH, Unbreakable, Windows, chase perks like Quick and Quiet, Dance with Me, Lucky Break.

    I'm looking forward to it honestly. Especially no more second chances other than BT after gates are powered.

  • Firellius
    Firellius Member Posts: 4,384

    DS will turn into OTR, that'll be the only change.

    Survivor meta mostly consisted of perks that weren't strong, they were just the only option against three extremely powerful killer strategies that disable survivor play. None of the underlying issues have been addressed, so OTR, BT, UB, those'll still be extremely prevalent. Only Dead Hard is lined up to be swapped.

  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987

    Off the record plus three random perks is technically an improvement, I guess?

  • Veinslay
    Veinslay Member Posts: 1,959

    Windows is way overpowered. It gives any potato the ability to run the killer for multiple gens by predropping and holding w

  • dictep
    dictep Member Posts: 1,333

    If devs nerf camping and tunneling you would see a ton of perk combinations. But again this easy strategies to win will make survs use the same perks

  • Zephinism
    Zephinism Member Posts: 542

    Every time I run a meme build killers take it like I'm insulting their mother and camp and tunnel me harder than usual lol.

    this was me memeing around before hawkins went away.

  • VideoGameMage
    VideoGameMage Member Posts: 358

    Prove it still good, unbreakable was untouched, BT was made even better, DS will still be used because it combos well with new OTR. All this "shake up" did was make sure spine chill, iron will and dead hard will no longer be used as much. The perks they did buff were nice (except calm spirit and botany), but I doubt you'll still see people running sole survivor. I don't think anybody on the PTB ran sole survivor.

  • pseudechis
    pseudechis Member Posts: 3,904

    Eh for people worried about the META I'd say don't bother you're probably not good enough at the game for META changes to matter anyway. Myself included.

    I'm also hoping for more varied gameplay, the perk changes are a good start.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,346

    Solo survivors run what they need to run to make up for their teammates. BHVR kinda made survivors a team role and kinda didn't, so I basically have to go into every match assuming I'm on my own and pack accordingly. Changing it up as solo survivor just equals a faster death.

  • Ryuhi
    Ryuhi Member Posts: 3,820

    I mean ironically the perks that help solo the most are the ones people are never willing to use, Windows/Kindred/Empathy. They give you tremendous amounts of information you can use to make decisions as if you had the knowledge of an SWF. Instead they double down on crutch second chances and cry its necessary.

    The only meta perks i've been using for ages are spine chill and dead hard, and only as a matter of preference. they've always been the first two i switch off for any challenges that require other perks or playstyles. BT was never necessary if you were able to lead the killer away from the hook in chases instead of trying to unhook right in front of their faces. and if they ignored you? you should be pumping out gens to punish their decision. Leading a killer away from a hook or potential 3gen is incredibly strong at resetting their pressure, but people dont want to bother learning things like that when they can get BT at basekit and get the perk itself buffed to boot.

  • malloymk
    malloymk Member Posts: 1,555

    It's not that people don't want to lead the killer away. It's often that the killer just stays close to the hook. Even if you manage to leave them away a little bit, if they don't see an easy hit/down they immediately turn back to the hook.

    But yeah, if a killer is actually cool enough not to proxy camp or tether themselves back to the hook than sure, BT isn't necessary.

    I mean, obviously the devs disagree with your take or else they wouldn't make BT basekit.

  • Gary_Coleman
    Gary_Coleman Member Posts: 732

    But I already don't play with the meta perks. Dead Hard is boring af. I would rather not use an endurance perk, if Dead Hard were my only option.

  • The_C12H15NO2
    The_C12H15NO2 Member Posts: 335

    Same, i hope the meta changes for both sides and multiple builds become viable. But i'm skeptical. My guess is we'll see OTR instead of BT & other exhaust perks over DH on the survivor side. For killer side gen regression is nearly dead so those builds will have COB or just gen blocking perks like dead man switch and grim embrace.

    We'll see, i'm hopeful the game will be better with this update.

  • Ryuhi
    Ryuhi Member Posts: 3,820
    edited July 2022

    That is a self fulfiling scenario. I lead killers away from hooks constantly, and im not even a great looper. I just understand map pressure and do what I can to help with it. Does it work every single time? of course not, some killers can and will camp regardless. But i also use that information to make myself theoretically invincible knowing they refuse to come after me when it would cost them their own pressure.

    I guarantee I succeed at it more frequently than survivors unhooking in the killers face and basically encouraging them to camp and tunnel.

  • xBEATDOWNSx
    xBEATDOWNSx Member Posts: 636

    Been playing survivor more frequently last few months.


    Breakout + mettle of man + flashlight + bt/ kindred has been my go to build.


    It's fun when it works in my favor though I've never been one to just use meta builds. Gets boring after a while

  • humanbeing1704
    humanbeing1704 Member Posts: 8,999

    Generally speaking killers see no mither as a easy tunnel

    this is why you loop them to hell and make them embarrassed

  • GlamourousLeviathan
    GlamourousLeviathan Member Posts: 1,026

    I am expecting to see OTR on 4 survivors every game. Also, I predict that CoH and Prove Thyself will also be on every game.

    The exhaustion perk will start to change though. While we will still see Dead Hard, It won't be nearly as common. I see Sprint Burst, Lithe and Overcome having a lot more usage.

  • Mr_K
    Mr_K Member Posts: 9,222

    Not for long. Metas always emerge and we be back to the same builds again.

  • IlliterateGenocide
    IlliterateGenocide Member Posts: 6,028

    Fun Build ≠ winnable build


    Most fun builds will never let you win a game

  • DoritoHead
    DoritoHead Member Posts: 3,546

    I may if killers camp and tunnel more after this patch. I'd rather be shamed for using a meta build than be tunneled for being the only person without one. At least with the former I get to play.

    And no, I will NOT stop asking for Nurse nerfs >:(

  • GreyBigfoot
    GreyBigfoot Member Posts: 954

    New players are gonna still use Self Care even in its nerfed state. Prepare yourselves, everyone.

  • Visi
    Visi Member Posts: 49

    This isn't true. The vast majority of killers camp and tunnel because it's an extremely easy and effective strategy against non-sweaty SWFs. This strategy is being super buffed in this next patch, and you think that they're going to stop? lol. BHVR continually releases perks as bandaids to base design issues with the game. Tunneling and camping are huge issues. You can talk about how they're legitimate strategies all you want, but the fact of the matter is that it simply isn't fun for 4/5ths of the playerbase, and it actively discourages people from continuing to play the game. DS, BT, etc. were created to address this issue, making them staples in the survivor meta. The same thing can be said for perks like Corrupt Intervention, as it feels pretty bad to have a gen(s) pop before you can even find your first survivor. I would love to run other fun perks, but I'm stuck running builds that simply allow me to actually play the game a bit longer. If you want to see more varied builds, these base game design issues need to be addressed at the base game level, and a worthless 5 second BT isn't even remotely sufficient.

  • Ink_Eyes
    Ink_Eyes Member Posts: 561

    The ''META'' exists for a reason, BT is popular and meta because most killers camp, DS is popular because a lot of killers tunnel, what decides if a perk will be used or not is mostly based on the killers behavior, there was a time when toolboxes were more used than med kits and flaslights, why? because killers could mori you on first hook and having a med kit or flaslight with you at that time would not save you from a mori so the popular and META strategy back then was to rush generators hoping you will make it before the killer could camp the first hooked survivor hoping for someone else to unhook to mori the unhooked survivor early in the game (sometimes a survivor would get killed before the first generator was powered leaving you with a scenario were 3 survivors had to power up 5 generators) one good looper was the diference between 3 survivors having to power up 5 gens (because 1 survivor was morie'd early in the game) or just having to power up 1 or 2 before the first survivor was killed leaving you at an extreme disadvantage


    I don't see that killers behavior has changed...we still see killers tunneling and camping so I don't think the meta will change, the only thing that has changed now is that we are gonna use off the record to make sure we don't get tunneled (instead of decisive strike) so the only thing it changed was the name of the perk LOL.

  • SantaKlawz1
    SantaKlawz1 Member Posts: 192

    I'll be using the same perk set I always use because I don't use "meta" perks. They improved my favorite perk. It will be interesting to see a different set of complaints now.

  • weirdkid5
    weirdkid5 Member Posts: 2,144

    I've been having a blast with Blast Mine (heh), Quick and Quiet and Head-On. 4th perk right now is Iron Will before the nerf, but traditionally I would run Sprint Burst or Adrenaline. The 75% to grunts of pain nerf to Iron Will doesn't bother me, since going in a locker will still most likely have you completely silent for the most part.

  • Phantom_
    Phantom_ Member Posts: 1,347

    No, every time I do that even now the killers play sweaty AF. So there's no point really.

    It's going to be playing with sweaty SWF's only.

  • Ghostflame92
    Ghostflame92 Member Posts: 21
    edited July 2022

    please tell me what times you play solo queue so that i can queue up with you and get you as a partner. because this is 100% NOT self-fulfilling scenario, this is reality at least half the time. even when i play killer, i can confirm that survivors play like this quite often:

    a survivor will be hooked right outside kill shack, so a teammate will come in for the save before i've had a chance to leave. and instead of running away, he's looping at shack because it's a powerful loop. because im not a good killer and i suck at chase, im stuck running shack for a while. but since i'm still at shack, and i'm in chase which means i'm not actually camping, the hooked survivor's timer is running out. eventually, i see that. so i stand by the hook and wait 5 more seconds for them to hit 2nd stage. what do i lose here? even if the other 2 are doing gens, there are 2 right in front of me that are not. all because potato decided it was a good idea to run a loop right next to the hook, and then accuse me of camping despite giving me no reason to leave


    it doesnt have to be kill shack. it can be a TL wall with a hook in the middle. it can be cowshed with a hook in the corner. i have lost count how many times a teammate has tried to stealth their way to unhook me, only to get caught last second, and because they dont have BT, instead of trading, they run a loop right next to me.

  • Ryuhi
    Ryuhi Member Posts: 3,820

    Yeah survivors looping near the hook is one of my biggest peeves, they refuse to leave because they want the unhook points and they want to try to make some crazy play but they just end up forcing the killer to camp and end up hook trading anyway 99% of the time. Its stupid but its also why everyone thinks BT and DS are mandatory. All they need to do is play smarter. Sadly, you can't pick your teammates if your solo, nor opponents as killer, so you just gotta either adapt and go do gens or something as survivor, or take the free pressure as killer.

  • Satelit
    Satelit Member Posts: 1,377

    OTR+Prove Thyself+CoH+Sprint Burst/Lithe is my new build.Maybe Unbreakable sometimes.

  • HexDevourAvocado
    HexDevourAvocado Member Posts: 95

    Again this wont happen if soloq stays that way.Cause last 5 months I regret every game I removed my meta build on soloq.

    Either cause I didnt have DH and noone took a hit for me at the exit gate.

    Or because camping and tunneling.