How many Survivors are gonna stop playing after the update next Tuesday?
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Whenever theres some big-ish changes, everyone always goes "SURVIVORS/KILLERS ARE NEVER GONNA PLAY AFTER THIS CHANGE" yet everything always carries on almost as usual. It's probably just people over exaggerating to make it look like it's something so dramatic, when it isnt.
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I was referring to your generalization of unhappy survivors. Not the OP's specific comments.
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reached quality levels?? is this a joke? have you every played a good game before??
their graphics arent pushing much, i play on ps3 & trust me DBD could pass as a xbox 360/PS3 game.
what characters are iconic?? i feel people these days throw this word around to much and also when people claim games are masterpiece.
no they are lazy we"re in year 6 & this is seen as a huge overhaul when in reality probably didnt take much time & effort.
just look at the prestige rewards...
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Oh my bad then, ye in general its a whole different topic that is true. However I do see this often where ppl very very often overreact nor even understand what they are "hating" on.
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I dont play dbd on console, especially not on ps3 or xbox 360, I have no idea how this game looks there and there is a reason why I dont play console, most games are undertuned and ugly there with not even 60 fps so I dont blame you there.
With Iconic I mean Killers like the Nurse are widely known from ppl who dont even play dead by daylight. Same goes to feng min or dwight for example. I dont mean with iconic its known in the whole world, but in the gaming community there are characters that are recognized from dbd.
prestige rewards are a dissapointment I agree but you seem to have a little too much emotions going on and ignore half of the other things. Its not always nice to focus only on the negative things or the things that can be done better.
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DBD isnt on PS3 or xbox 360 i was just saying...
ok its not hard to "know" who a character is just because its known doesnt make it iconic.
i am not showing emotion?? is this what people think critique is in this community?
and what positive changes?? the "grind reduction" & overall buff to facecamping??
ok but im just being a hater.
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So your argument is that, in the end game pre update, when the only chance the Killer has of getting a kill is tunneling or downing someone on death hook, will tunnel more post update now that their only chance of getting a kill is tunneling or downing someone on death hook?
Yeah, that's not a solid argument. Arguing that, despite all the improvements to make it more likely the survivor will make it to end game, somehow makes it even worse overall for survivors is even flimsier.
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The Killer has more incentive to go after a newly rescued survivor that is guaranteed to not have DS. Your argument is based on the wrong assumption that the only way the killer can get a kill at five gens is to tunnel. That isn't true but I don't know your skill level as a killer, so perhaps that might be the case for you. I can't help you any further.
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Oh no... a few E players are gonna leave??
Guess they weren't that good after all if they can't cope without their crutch perk.
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I was wondering the same thing like did I miss something where it said only one gen can progress at a time.
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Are you discussing end game or while gens are up? You keep on changing the goal posts in the argument.
This is a quote of my first reply to you. It doesn't appear you read it
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I'm talking about at the five generator completed mark, which is when DS and OTR are deactivated. You're the one conflating and confused. You must be under the impression that those perks are only deactivated during EGC.
I read your post and properly addressed it, I suppose this now comes down to your skill level as a killer. If you think the only way to get kills after five generators are completed is to tunnel and camp, then that is more of a reflection of your ability or inability as a killer.
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I think that no one really knows what they want in this game. Everyone complains about the game being the same, and then when they finally change it? Rip.
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No, I just think the beneficial changes to survivor that will allow survivors to play longer are far more important than losing the ability to DS the Killer and DH out the exit gate. It was, if the Killer thought the survivor had DS and would make it to endgame, usually better to tunnel to avoid the free escape of DS. Endgame should not be an automatic escape but the game is more fun if survivors make it to end game; both of these the update helps with.
By the way, here is your reply where you are not clear about what you're talking about even though I was discussing end game.
Before saying people are confused it's better to actually be clear in your communication. The match is much longer than just the endgame.
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Exactly, I also think solo survivor will be better unless the only reason the survivor is at their MMR was because of Dead Hard.
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"overall buff to facecamping" this alone explains everything about you xD Not trying to shame you or something but you do seem to take most of the stuff here to the extreme or you are just trolling. Either way I am not really interested spending my time trying to explain anything to you.
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The ptb was't very fun so I might take a break for a bit play ED or VHS If it releases and go back to dbd when I miss It
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shame on you for not putting up a better argument & now have to resort to childish behaviour.
srsly how old are u??
you putting "XD" explains everything about you.
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That's your opinion and more assumptions. Does everyone have DS and DH ready during the end game? Does DS automatically teleport you to the exit gate upon rescue? That's the issue, is this assumption that DS and or DH is a guaranteed escape. It isn't!
My point continues to stand, I understand your opinion but it changes nothing.
And on your final point, it was very clear we were talking about the five generators completed mark. It's unnecessary for me to have to repeatedly reiterate that. I don't see any ambiguity but now you understand.
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Honestly gonna continue playing it after the new update even thou I think it is stupid of them to ruin Iron Will and make it 75% instead of 100%. I'm ok with most of the changes and I love playing the game. Have since I first started playing it a year or 2 ago with friends.
I'm excited for the fact that after the update. Every survivor I own will have the perks on them that I need to level and prestige them as many times as I can. Which means I will be able to play as any survivor in game instead of being able to only play the 4 or 5 that have the perks I need on them.
What I wish the game would do is stop giving a tomboy survivor like Meg a bunch of outfits that are too girly for her to wear and make her look weird when u do put them on her and make more outfits like that for survivors they actually would look good on like Kate.
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That's fine. Your point wasn't factual but an opinion anyway and people don't have ti agree. Just as a side note, it also weakens your argument to make facetious comments that weren't said such as you stating that I must have to camp and tunnel to get kills when I didn't say anything implying that and a review of my posting history will show quite clearly I don't camp or tunnel and think both those practices are unhealthy for the game. Generally, good faith arguments avoid tactics such as those.
In any event, I look forward to the patch which I believe will improve my solo survivor experience. In a month or so, possibly two, it should be possible to see which argument is correct.
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I’m probably going to play survivor more now that regression perks have been nerfed. No more Pain Res/DMS/Ruin is almost as exciting as no more Dead Hard. Almost.
And maybe now I’ll get better teammates that actually know how to play rather than people who are obviously carried by Dead Hard.
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I never said anything was factual, that's you one again addressing something never raised.
There is no need to obfuscate; that was your point regarding the need to tunnel and camp to get kills.
Your side note is unnecessary, don't pretend to have virtue. You misunderstood and got confused, then tried to deflect. Anyway, I, too, look forward to the update.
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If you or your friends are leaving the game because Behaviour nerfed overpowered and abusable perks like Dead Hard or DS, it´s fine and healthy for game. This update will show who is playing DBD because he/she likesthe game, and who is playing (Or was) just because DBD is/was the only game where they could win without effort, playing SWF with comms and abusing broken meta builds :)
To be honest, I am happy to hear that players like you and your friends are leaving, hope everyone with the same abuser mindset leaves with you next week, this game is gonna be better without this kind of players ^^
Good luck on your next game, and remember, if you learn how to play the next game instead of using the broken meta, It will be better for you, because every meta is going to be nerfed some day and meta slaves are going to suffer the pain of not being carried anymore.
Do you need me to open the door or you can open it by yourself?
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If you don't like the direction Balance Team decisions are going, you SHOULD quit.
I know I did.
In my case, it was the continual parade of nerfing low-tier killers with no compensating adjustments. Blindly knocking down characters without consideration to how massively unfun (and unsuccessful) they become told me all I needed to know about Balance Team priorities. They don't care if a given killer becomes unplayable. And when I spend money on a character, having that stripped away without warning, justification, or compensation rankles a bit too much to just swallow.
I bother coming back to this forum in the (fading) hope that some day the wildly over-reaching nerfs will be re-assessed and the characters I bought will be restored to a playable incarnation. But you know what? Quitting DbD gave me a chance to play FF14 and it's been fantastic. So, in a sense, I'm grateful for the ham-fisted, inexpert approach they've been taking.
So, go for it. If this is just a step too far, cut the cord. And, if your find the recent changes too tough to swallow, I've got a great alternate game you should try instead.
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Legion is going to be very unfun
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from what it seems maybe 10 to 20% will leave. Killers won't really notice as during peak time for every killer player their is 80 to 90 survivors so even if half leave it won't be a real issue.
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Honestly, me. :/
I quit last time that they upped the gen times, and I feel like these next few months are just going to be a rinse and repeat. It's completely inevitable that we're going to see an adjustment to hook times or that something will be done about the disparity between the increased gen times and the viability of camping in the near future, and I'll be back when they do. But in the short-term, there's nothing to be excited about, imo as a solo survivor. Because I used to always say it's a good thing BHVR doesn't listen to the community all that much when it comes to balancing decisions, but
somequite a few of their recent choices have me seriously reconsidering that.6 -
Hopefully just the really competitive sore losery ones who are obsessed with the META, those players are never any fun.
Remember you're probably not good enough at the game for the meta to make much of a difference anyway.
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The game is already a nightmare when playing solo, dead on fist hook because you get camped and randoms don't want to hook trade with you, all team dead before we even complete all the gens, now with increased gen repair time and buffed killers it's gonna be hell, maybe I won't stop playing completely but it kinda discourages me from playing solo games and only makes me want to play when my team is online (which basically translates to less time playing the game) no more solo matches with randoms for me...
It's ironic because killer players complain SWF are a big issue and now they have made it so that most players will not want to play solo and will always want to play with a full squad, so SWF groups are gonna be more prevalent now. They managed to create a lose - lose situation for both parties, less people playing solo survivor means longer queue times for those few survivors who are still willing to play solo and more SWF squads means less killers willing to play since a lot of killers dodge the match if they suspect they are going to play against a SWF squad, basically increasing queue times for both survivors and killers.
Post edited by Ink_Eyes on13 -
I'm leaving now.Not because of the nerfs and buffs.But because of the matchmaking beign unbearable.
I can no longer stand soloq.And now that camping is buffed. I wont be able to stand soloq AND campers every 2 games.
Last 4 weeks I've had trollers,people who are just too scared to do anything honestly.
And I don't blame them.Matchmaking is matchmaking.
I think 3 years playing DBD and solo survivor were enough for me.I might come back when they fix soloq and matchmaking.
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Most killers already matching SWF quite a lot, it certainly helps dealing against them and thus their complaint has been heard.
No one really want to stomp soloq anyway because ez 4k against weaks are generally just boring, they just wanted to fight SWF with more fairer manner.
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Soloq is already unplayable.
Game 1. You die first hook
Game 2. No one is doing gens
Game 3 . They t-bag you and refuse to unhook.
Game 4 . No one is taking a hit or hook when needed
Game 5 . You get camped .You match with players who do not know how to counter an m1 camper.
Game 6 . You trade,so your team can reset.They doing noed but they are just t-bagging at the door.So noones saving.
Game 7 .Your teammate clearly avoids to take the BT hit.
Game 8 . Your teammate is always aroudn for a flashlight save that doesn't know how to pull and ends up body blocking while looping.
Game 9 . You teammate leaves 3 people to die while he has time to pick someone up but he chooses not to.
Game 10 . The meg refuses to heal you. Ofc you won't find Claudette cause she is somewhere in the corner of the map.
Game 11 . You have a decent game where everyone's trying.
Game 12. You get tunneled and Bill doesn't 99 the door,so your team doesn't have enough time.Then he says in chat that his gameplay was more skilled than the 5 gen chase,because he escaped.
Game 13 .You gen is 99 But ofc your teammate will activate Dead Man's.
Game 14 . You mate did an 1 gen chase but now half of the map is a huge ass dead zone.
and I can just keep going with my latest games.And usually all of these happen together in one match at times.
So yep.
Soloq is unplayable for me,because matchmaking is really bad.
But obviously behavior thinks that a 100hrs gamer has same knowledge as a 5k hours gamer.
We all make mistakes but in a 3 hours gamplay to have just maximum 5 good games,is mentally exhausting.
Also dont get me started with the rage quitts and suicides on first hook.
I dont care if they can loop or not but at least do not keep hooks and health states for next game ffs.
But oh well,
Escaping by being in the corner of the map whole game is a skilled play.
And yes soloq will be even more unbplayable with next patch.Because on top of this we will face a good thana legion or a plague.
And more face campers.
I never cared about camping,i just moved to the next game but camping ON TOP OF ALL OF THIS,is not something I am gonna keep putting myself into.
There are streamesr with 10k hrs who can still somehow mentally handle all this,prolly cause is their job.
But I'm out.
Also I think everyone needs to stop taking a side ,cause playing killer is as stressfull,and i genuinly think that even behind a face camper can be the most wholesome person ull meet.
But when it comes to gameplay and dbd itself,I'm out.
Because I can never play both sides and have a good time.
Upcoming patch is great.They listened and Is much appriciated.But fixing one side and ignoring the basic ,routed problems within the game (which have nothing to do with perks),creates bad experiences anyways.
I personally feel sad,cause it is my favorite game.But it has becoem really toxic.And time I spent playing dbd ,it should be time where I am having fun.And I am not.
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Literally has nothing to do with killer or update lmao, I like it.
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I play exclusively solo survivor and yes you do get crappy teammates but it's not as impossible as alot of people make it out to be. It's defined way less stressful then playing killer.
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I doubt there will be much of a difference in playerbase tbh.
Yeah there's a few people who will probably leave because they think solos or survivor in general will be worse. But these are generally also the ones that heavily relied on the meta every single match to carry them through and they don't want to adapt or develop the skills necessary to be decent without them. And/or they think that camping is going to get worse, also generally the ones that think camping and tunneling happen every single game.
When in actuality, genuine and intentional camping really only happen in maybe 1 out of 10 matches. There's maybe 10% if not less of my survivors matches where I actually feel like the killer was playing unfairly or intentionally camping or tunneling.
90% of the time frustrations come with from my teammates, and are usually due to poor macro knowledge or knowledge of the game in general.
I think the few that do leave will probably be offset by the returning players. But most survivors probably won't leave, because the reason why they play the game is still there.
I do agree though that they shouldn't have waited years to mix up the meta. Hopefully going forward it'll be much more consistent with meta changes coming every 6 months to a year like a lot of games do.
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Poor survivor main misses his E so much, he's literally quitting.
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I uninstalled just the other day, mostly because I needed the space tbh but also because I'm concerned camping is going to get worse and I haven't really been having any fun playing the game lately as survivor or killer.
I'll still follow news on it and might redownload in the future when I get more space but I am not very impressed with some of the balance changes. It feels like to stand a chance as survivor you NEED to be in a swf / use comms. Solo queue is atrocious and the game isn't new player friendly at all. Everyone I try to get into the game absolutely hates it / being face camped and doesn't give it much more than a week.
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If that's what ends up happening then follow up changes will come soon enough
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steamdb and killer queue times will tell us how the update went, i wont play it but im interested to see the reaction
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I think the meta change was necessary, but some of the killer perk buffs were unnecessary, namely Thana.
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Killer is only more stressful if you want 4k. But in this case surv is stressful also if you want 4 escapes
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I am looking FORWARD to this update.
Anyone quitting is just sad they are losing their precious Dead Hard / Iron Will that has been carrying them for half a decade.
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Potato survivors still being potatoes no Matter what. If 4 potatoes plays a SWF, fine, easy Game for me, killing potato squads is omega fun.
SoloQ is a Nightmare because average survivor level is ultra low, not because the killer. If your team mates decides to walk for the map opening chest while a Bubba is Facecamping you, that is not SoloQ problem, is survivors skill level being average.
I try to reach Rank 1 every month on both sides, so I try to level Up both sides at the same time. Ash 3 surv, then killer and then surv.... I play soloQ always and is not that bad as you say.
You only use soloQ as an excuse to make SWF Bully squads and try to destroy Killers, until Nurse shows Up and smash you xD
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...Genuine question, what does any of that have to do with this patch? Nothing in those games you outlined is being affected by this upcoming patch, except for that Dead Man's Switch can't be paired with Pain Res anymore so you'll probably see it less, which is an improvement.
I certainly agree solo queue has its unique frustrations, but those frustrations just aren't affected by this upcoming patch either way, with one exception - you are getting the improvements of not needing to rely on teammates for safe unhooks and a few nice perk buffs to play around with. So, the downsides are largely unaffected, and you are getting some improvements in other areas... that sounds like a good thing to me.
Sure, Thana Legion/Plague is gonna be annoying, but... it's only 2% and Thana Legion/Plague is already annoying, I don't really think that's the biggest deal- the patch is still overall very good for both sides.
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Oh yes, that extra 1.8 seconds on a generator when all survivors are injured. Such an overwhelming buff. Especially with survivor healing being as plentiful and fast as it is.
The Pain Resonance/Dead Man Switch Combo is gone.
Pain Resonance will no longer give away which generator has the most progress or if survivors were working on it.
Pop Goes the Weasel is gone.
Corrupt Intervention deactivates as soon as someone is downed.
The buff that Overcharge got was destroyed to the point of making the perk worthless.
But please, go on about all of these unnecessary killer buffs.
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The point was to change the meta. Killers meta relies on slowdown perks. They nerfed a couple - good. Why did they overly buff others? There was no point buffing thana, eruption, overcharge or gift of pain at all. DMS and Deadlock, two of the strongest slowdowns, untouched. Killers meta will still be 4 slowdowns, just different ones
So yes, unnecessary buffs will get called out, especially in such a patch that really foreshadows a lot more camping and tunneling (since they're explicitly being buffed with every single change)
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I never played with the meta. I don't see any reason to stop
If people wants to leave the game because of that, please do, we dont need them
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Agreed. For killers and for killers mains
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No you're kind of wrong everywhere here.
Eruption requires you to be constantly moving around the map kicking multiple generators to get a benefit out of it. That's preferential to camping, is it not?
The "buff" to Thanataphobia is so insignificant its pointless.
Overcharge was only buffed on the PTR, The condition its going to be in next week on live is going to make it a dead perk. It will only be used if someone is going to dedicate their selves to kicking generators as a build and they combine it with Call of Brine, but just tapping the generator stops that. It's not instant regression. It's 1 charge every 2 seconds and speeds up to just 1 charge per second after 30 seconds.
Gift of Pain is a Scourge Hook Perk. It should be strong because it requires a Scourge Hook, and that's not always a certainty. Not to mention that now people using Saboteur can SEE Scourge Hooks so Scourge Hooks are easy to priority sabotage now.
There's nothing wrong with Deadlock. It literally protects the progress of the next most progressed generator for a time letting survivors build up progress on another one and then when it's duration is over you've got two generators close to being done and you're in a better position.
You say camping and tunneling has been buffed with "Every single change" but that's not true. Everyone will be using Off The Record now not to mention getting a speed buff off of the hook, and if people start using Sprint Burst instead of Dead Hard that just means more Sprint Bursts away from hooks.
Also, there's nothing wrong with Dead Man's Switch. Outside of The Artist the killer is actually going to have to push you off the generator to use it, so you can't really complain about DMS being used and camping at the same time because there's only one killer who can do that and there's an audio cue for when she's going to try.
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