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Dead Hard was a crutch

gatsby
gatsby Member Posts: 2,533

Generally, I don’t use Dead Hard. But if its a rough night of Nurses and Blights, I end up putting it on.

Dead Hard was too strong and it really did lack counterplay. It was easy to use with very few drawbacks and even the strongest Killers would get in scenarios where baiting it out was impossible.

We’ve all seen the end of match perk screens and behaviors stats. 3 out of 4 Survivors use it on average. Change is gonna be hard all the exhaustion perks modify people’s playstyles, so there will be a lot of Survivors dying because they underestimated distances.

Even though Dead Hard feels great to use, we all know its been the majority of the playerbase’s crutch for years. I don’t know if this rework is the right move for BHVR because it will upset so many people, but I applaud them for taking such a risk to get some exhaustion perk variety in matches.

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